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KL791

Global AI Ship Traffic FSX and P3D News and Support

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Finally I got my new computer with room for MSFS and could start looking at it - the good news is that most ships convert well, but the bad news is that at least for the moment we are missing good tools to automatize the process... and with 1300 ships it is a bit of a job... not to forget that all ships have to be tested...

But it does look nice in the sim 😄

20090503092216112917008435.jpg

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All ships were exported today and there is now traffic all over...

Approx 10% of the ships have some sort of problems and wakes are not as intended, but we will get there...

20090811551816112917015887.jpg

20090811551916112917015891.jpg

20090811551916112917015890.jpg

Edited by KL791
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On 9/9/2020 at 12:59 AM, Ron Attwood said:

I notice that you haven't put the requisite number of rivets on the container ship. Will this be fixed before release?

This is the reason containers sometimes end in the sea... carelessness from my side... I will try to do better in the future😉

Now please don't tell me that the emergency routes are not indicated....

 

 20090909322916112917016725.jpg

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Henrik, looking forward to having this ported over to MSFS!

Martin


Martin Parr

Retired professional yacht skipper for vessels up to 46m

 

System: Omen 30L GT13-0054na Gaming PC; Windows 10 Home  64-bit OS; Intel Core i9-10900K CPU @ 3.7GHz; RAM 32GB; Samsung S34J55x Monitor 3440x1440 @75 Hz Resolution; NVIDIA GeForce RTX 2080 Ti. MSFS P/D; TM Pendular Rudder Pedals, TM Warthog Hortas Throttle/Joystick Combo.

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Since MSFS is so MP / Live focused - will shipping work in MP for anyone with the addon? ( ie will 2 players with the mod see the same ships in the same location? )

Thanks - great work!

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Why not bring the project to Github?


302318.png 

 

 Lorenzo Guidotti

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I fly online with p3dv4. We set the time in the flightsim to the same time and we see the same ships in the same places.

So if it works the same in 2020, then yes. you see them.

 

bigcav

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