September 5, 20205 yr Author Finally I got my new computer with room for MSFS and could start looking at it - the good news is that most ships convert well, but the bad news is that at least for the moment we are missing good tools to automatize the process... and with 1300 ships it is a bit of a job... not to forget that all ships have to be tested... But it does look nice in the sim 😄
September 8, 20205 yr Author All ships were exported today and there is now traffic all over... Approx 10% of the ships have some sort of problems and wakes are not as intended, but we will get there... Edited September 8, 20205 yr by KL791
September 8, 20205 yr I notice that you haven't put the requisite number of rivets on the container ship. Will this be fixed before release? The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA
September 9, 20205 yr That was a joke by the way. The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA
September 11, 20205 yr Author On 9/9/2020 at 12:59 AM, Ron Attwood said: I notice that you haven't put the requisite number of rivets on the container ship. Will this be fixed before release? This is the reason containers sometimes end in the sea... carelessness from my side... I will try to do better in the future😉 Now please don't tell me that the emergency routes are not indicated....
October 2, 20205 yr Henrik, looking forward to having this ported over to MSFS! Martin Martin Parr Retired professional yacht skipper for vessels up to 46m System: Omen 40L GT13-0054na Gaming PC; Windows 11 Home 64-bit OS; Intel Core i9-10900K CPU @ 3.7GHz; RAM 32GB; Samsung S34J55x Monitor 3440x1440 @75 Hz Resolution; NVIDIA GeForce RTX 4080 Ti. MSFS P/D; TM Pendular Rudder Pedals, TM Warthog Hortas Throttle/Joystick Combo.
October 7, 20205 yr Since MSFS is so MP / Live focused - will shipping work in MP for anyone with the addon? ( ie will 2 players with the mod see the same ships in the same location? ) Thanks - great work!
October 7, 20205 yr Why not bring the project to Github? CASE: Cooler Master MasterBox Lite 5 MB: Msi Z590 Tomahawk CPU: Intel i7 11700K RAM: HyperX Fury 16GB 2400 MHz COOLER: Cooler Master MasterLiquid Lite 120 HD: Samsung 970 Evo 250GB GPU: Nvidia (Asus A8G) GTX 1080 PSU: Cooler Master V750 FAN: Cooler Master MasterFan Pro 120 Air Flow RGB (x4). Lorenzo Guidotti
October 26, 20205 yr I fly online with p3dv4. We set the time in the flightsim to the same time and we see the same ships in the same places. So if it works the same in 2020, then yes. you see them. bigcav
November 11, 20205 yr hi, any news since September to share KL791 ? hope that latest SDK updates helped you in roads adaptation process... Best Eric
November 17, 20205 yr Author On 11/11/2020 at 8:51 PM, Squatdrop said: hi, any news since September to share KL791 ? hope that latest SDK updates helped you in roads adaptation process... Best Eric Hi Some of the fundamental issues are not solved e.g. effects and hard decks - also we are looking into some strange phenomenons where ships with multiple liveries are called randomly instead of with the correct livery - like if your AI flightplan says Boeing 737.800 KLM livery and what appears is a Boeing 737-800 Norwegian livery... But we are working on the project...
November 26, 20205 yr Looking amazing! The wakes have disappeared after the recent MSFS Update #7 by a few users. Not sure if thats a good or bad thing. Edited November 26, 20205 yr by captain420 ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
November 26, 20205 yr On 11/17/2020 at 7:29 PM, KL791 said: But we are working on the project... It keeps you out of mischief eh? 🙂 The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA
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