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Dirk98

WX Architect, really?

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I bought REX's Wx Architect a couple of days ago and I can't believe it's not possible to set different/opposite wind directions at Departure and Destination. Like for example: 270/5knots in EGLL and 060/10knots in EHAM.

Unless I haven't learnt some trick in the program, "WX ARCHITECT" is a serious stretch of its real limited functionality.

 

I'm sorry.

Dirk.

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I don't have the program, but I doubt this is impossible. Have you even asked at their forums before starting to complain here?  :rolleyes:

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You have to set at least one weather cell at your destination, right over the airfield, like light storm or light rain, click on cell setting and define a wind direction and speed in there. If you haven't defined any weather cells at your destination, the global wind in WA will apply.

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I just tried  it  and  got the same results as per  the op  and I set  as  what you have described

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I haven't been too precise in my last post.

So, here is how it works for me.

Let's say I want westerly winds with 20 knots at my arrival airport.

I click on "light storm", followed by a click on "cell settings". Then I adjust the wind direction to something westerly and the wind speed to 20 knots. Now, the parameters are set for the cells I am about to draw on the map. At least one cell should be drawn, directly over the airfield. I also draw some cells in the vicinity of the field. Now you should be good to go. You can add other cells, just as you like. But with the this method, you'll have the desired wind at your destination.

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I haven't been too precise in my last post.

 

 

C'mon Mik75, this is not what I asked for. Everybody knows how to set cells and wx conditons in general. The problem you can't really 'architect' wx conditions in both departure and destination, you'll end up with the same wind direction. You can easily do it for example with ASN. So ASN turns out is the only real 'wx architect' for me so far. I wish they at REX could add this important feature with one of their updates. Then I would like and use this easy working wx designer.

 

Dirk.

I don't have the program, but I doubt this is impossible. Have you even asked at their forums before starting to complain here?  :rolleyes:

 

have a finger in every pie?  :rolleyes:

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Sorry, I don't get your last post, Dirk98. I just wanted to help and so I described how to set a specific wind situation at your arrival airport. And that wind situation can be totally different to what you set at the departure airfield...

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Hello Dirk,

 

I think what Bert was saying is that it's usually best to go directly to the source when you have a question about how someone's software functions. The REX Developers can provide the best support for questions/problems, but I don't believe they monitor this forum (at least not very closely). They do however closely monitor their own forum and support system.  I think the same thing is true of most developers.

 

Best wishes.

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Hello Dirk,

 

I think what Bert was saying is that it's usually best to go directly to the source when you have a question about how someone's software functions. The REX Developers can provide the best support for questions/problems, but I don't believe they monitor this forum (at least not very closely). They do however closely monitor their own forum and support system.  I think the same thing is true of most developers.

 

Best wishes.

 

 

Hello Dave,

 

AVSIM has been my preferred MSFS boards for the last 11 years as shown in my profile (I wouldn't remember myself). And in this case I'm not asking for technical support of WX ARCHITECT, I'm just saying/warning you that WX ARCHITECT can't set different surface winds at departure and destionation within one flight. So if you'd like to buy it thinking it can like I did then don't buy it. As simple as that.

 

Dirk.

 

PS: and there's an iceberg below the surface of the feature that I mentioned.

Sorry, I don't get your last post, Dirk98. I just wanted to help and so I described how to set a specific wind situation at your arrival airport. And that wind situation can be totally different to what you set at the departure airfield...

 

Mik75, thanks for your trying to help me, I appreciate it, no worries. 

 

Just create a flight plan EGLL to EHAM and try to make surface wind WNW @ 10 knots in EGLL and E @ 15 knots in EHAM. Click on the BRIEFING and see the METARS. I played with the different 'colours' at departure and destination as a workaround but it just doesn't work and nor it is intended to work this way I understand. I hope this important feature can be added though. 

 

Dirk.

 

PS: perhaps the best and only 'WX PAINTER' so far, and I like it in this sense. Way to go for a 'WX ARCHITECT' though.

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To the OP. Well, if you don't post your findings on their forum, how are they supposed check it out and then add it to the fix list for the next update. I have never installed a brand new application without having at least one update added because people had contacted the developers and let them know of their find.

Seems like the correct way to sort out your find.

Bob G.

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To the OP. Well, if you don't post your findings on their forum, how are they supposed check it out and then add it to the fix list for the next update. 

 

Can you imagine a FSX developer not visiting this forum several times a day after the release? 

 

I can't.

 

Besides, I wouldn't risk getting banned there with my pesky 'opinions', lol.

 

AVSIM is where I really feel comfortable.

 

Cheers,

Dirk.

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I bought REX's Wx Architect a couple of days ago and I can't believe it's not possible to set different/opposite wind directions at Departure and Destination. Like for example: 270/5knots in EGLL and 060/10knots in EHAM.

Unless I haven't learnt some trick in the program, "WX ARCHITECT" is a serious stretch of its real limited functionality.

 

I'm sorry.

Dirk.

Dirk -

 

This is something we can look into for an update.  Weather Architect's original specs were to be more broad brush in the since of creating weather systems all over the world.  Not create specific's on departure and arrival's.  However, you can affect those areas by painting specific weather cells over those areas.

 

Remember, we did release videos and the user manual several weeks in advance.  We did this because we had a feeling there would be some confusion over the program.  I would really strongly suggest you review the Learning Center sections of the user manual.

 

In the meantime, I will let the development team know about the what is being addressed here in this post.  Again if you need any assistance please don't hesitate to go to the forum or to contact me directly at: rstough@rexgamestudios.com

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Dirk -

 

This is something we can look into for an update.  Weather Architect's original specs were to be more broad brush in the since of creating weather systems all over the world.  Not create specific's on departure and arrival's.  However, you can affect those areas by painting specific weather cells over those areas.

 

Remember, we did release videos and the user manual several weeks in advance.  We did this because we had a feeling there would be some confusion over the program.  I would really strongly suggest you review the Learning Center sections of the user manual.

 

In the meantime, I will let the development team know about the what is being addressed here in this post.  Again if you need any assistance please don't hesitate to go to the forum or to contact me directly at: rstough@rexgamestudios.com

 

 

I personally buy all your releases. But lack of some obvious funcionality in some of your add-ons is  baffling. Like, for example, you can't load fuel in liters in your REX LATITUDE (unless it has been changed recently). However REX is one of the best FSX addon studios that I always follow.

 

Thanks,

Dirk.

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I have posted this issue  in the rex forum   with a screen  shot  of  the issue,   its under  review   at the moment

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PS: perhaps the best and only 'WX PAINTER' so far, and I like it in this sense. Way to go for a 'WX ARCHITECT' though.

 

My sentiments about this too Dirk. 'Rain' or 'Storm Painter' yes, but Architect? no.

 

There seems to be three threads on this, with another in Hanger Chat all bringing up various issues, or shortcomings. Perhaps they should be merged?

 

Has anyone managed to get Global Cumumlus or Cirrus to work? I get no infill cumulus and very little cirrus even using 8/8. So apart from the weather areas I paint, the rest of the space is blue sky.

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Strange I was the other  way I was trying  to fly  in blue  sky with some clouds with no rain clouds but  always found myself   with overcast rain clouds,  when I made  my own theme. When I used other communities themes had no issues there blue  sky  with few clouds etc  so the issue  was me  on how  I made  the theme.  Now  i get   flying  on the conditions  i expect  to be flying  in.   If  anyone thinks  that   any addon that comes out  to be bug free than do tell us  what that addon  is.

If users don't post their issue  in the rex forum  how  do you expect  them to fix  it  for  the next update 

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Strange I was the other way I was trying to fly in blue sky with some clouds with no rain clouds but always found myself with overcast rain clouds, when I made my own theme.

 

That is because you can only makes clouds that rain, and it not possible to define 'dry' clouds. There seems to be some overlap between where you paint, and the egde of the cloud once in the sim, so sometimes areas where you did not place cloud does seem to get some. I seem to lack any local cumulus when ticking the Global box, but it does appear when flying beyond the area you paint, so maybe there is a bug to be reported here.

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Dirk -

 

This is something we can look into for an update.  Weather Architect's original specs were to be more broad brush in the since of creating weather systems all over the world.  Not create specific's on departure and arrival's.  However, you can affect those areas by painting specific weather cells over those areas.

 

Remember, we did release videos and the user manual several weeks in advance.  We did this because we had a feeling there would be some confusion over the program.  I would really strongly suggest you review the Learning Center sections of the user manual.

 

In the meantime, I will let the development team know about the what is being addressed here in this post.  Again if you need any assistance please don't hesitate to go to the forum or to contact me directly at: rstough@rexgamestudios.com

 

Are you mad? Didn't you read his posts? Watching your videos? That would mean he would have had to visit ANOTHER site!!! He hasn't done so in 11 YEARS!! Oh no...!!  :rolleyes: :lol: :rolleyes:

 

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Are you mad?

 

That is because you can only makes clouds that rain, and it not possible to define 'dry' clouds. There seems to be some overlap between where you paint, and the egde of the cloud once in the sim, so sometimes areas where you did not place cloud does seem to get some. I seem to lack any local cumulus when ticking the Global box, but it does appear when flying beyond the area you paint, so maybe there is a bug to be reported here.

 

True, and you can still play with the cloud coverage in the weather cell. 

 

Actually in my first post, pete_auau, I was rather pointing out to the lack of functionality than asking for a technical support. I find avsim boards very appropriate and effective for this kind of discussions. 

 

Dirk.

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Actually in my first post, pete_auau, I was rather pointing out to the lack of functionality than asking for a technical support. I find avsim boards very appropriate and effective for this kind of discussions.

 

No worries  but unless  the rex devs  know  about  these  issues,  how  do they fix  them  for  the next update if  they don't  know  about  them, that's why I keep saying  post  in the rex  forum  so they can compile a  list of  fixes   for  the next update.

 

That is because you can only makes clouds that rain, and it not possible to define 'dry' clouds. There seems to be some overlap between where you paint, and the egde of the cloud once in the sim, so sometimes areas where you did not place cloud does seem to get some

 

I  worked  it  out  on how  to get  rain clouds  and  no  rain clouds    if  you want  rain clouds  just need   to paint  on where  you want  them  and  in the other  areas  not  painted  just use  the global weather   to set  your non rain clouds  works  for  me  found  this  solution on the rex  forum  where  you probably  find  more useful info  as well

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I worked it out on how to get rain clouds and no rain clouds

 

Yes I've been doing just this, but even at 8/8 global I get no cumulus in the area I've painted. Fly further afield and they start popping up. I do get cirrus, but not cumulus.

 

I still want to define my own areas on dry clouds.

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We actually prefer users to send suggestions to us at our support forum.  You do not have to be verified to do that.  Only if you need support do you need to be verified.  We force the verification because we WILL NOT support those who pirate our software or support those that do others.


Yes I've been doing just this, but even at 8/8 global I get no cumulus in the area I've painted. Fly further afield and they start popping up. I do get cirrus, but not cumulus.

 

I still want to define my own areas on dry clouds.

 

You will not get the global weather where you painted, because it only shows globally and not locally (where you painted the cells). We have several requests for non-precipitating clouds and will consider this for the update.

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bought REX's Wx Architect a couple of days ago and I can't believe it's not possible to set different/opposite wind directions at Departure and Destination. Like for example: 270/5knots in EGLL and 060/10knots in EHAM.

 

 

Issue  will be  fixed in the next update hopefully  since I  posted this issue.

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Issue  will be  fixed in the next update hopefully  since I  posted this issue.

 

Good news, it will be very nice if they add this possibility (it was not an issue per se, just lack of a feature). This will have a huge impact on the AI, ATC you're using and will enable you to easily create different traffic scenarious around your departure and destination airports. I'm glad that I started this discussion here.   :smile:

 

Cheers,

Dirk.

PS: And btw while we are at it, imagine if they could also add a surface wind randomizer to the arrival area? This would create even more possibilities to play with your approaches and adjacent AI traffic. I'm thinking of different scenarios with WXArch+AIContr+PATCX.

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