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Von Target

Faster loading times with....

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Compress textures OFF and ultra high resolution and, instead of lower frame rates I was surprised with faster loading times and actually a smoother ride, even landing at airports near crowded city areas like Paris, Brussels, Frankfurt...

 

I was not maximizing the true potential of my GTX 969 4GB card :-)

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I was not maximizing the true potential of my GTX 969 4GB card :-)

Alright, alright - we get it already. You have a 4GB GTX 960 GPU. I've seen that for the fourth time, already...

 

:smile:

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Ah!  At last!!!!  Someone commented on my New Toy!!!! :-)

 

Now, seriously, it does make such a difference, that I can say I am somehow rediscovering XP10 ...

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I thought, when I had my previous 1GB one, that compressed textures served only the purpose of saving video RAM. Now that I have not the optimal for XP10, but already an acceptable figure, I tried unticking that option.

 

Reason is, you save processing time by feeding the graphics engine with ready to use textures, instead of asking for the additional processing required to uncompress them, right ?

 

Whatever goes, truth is my loading times are faster, and the FPS got, apparently, also a tad higher.

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Alex, I can only answer that question in 12 days :-/  

 

But as soon as I find it, I'll post it here. Truth is that, with OSM + AUtogen, not at the max level of course, but still filled with objects, I noticed quite a difference approaching EDDF.

 

I'm also using extended DSF.

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Sometimes, it seems like the more you throw at a GTX card, the better they do.  Don't know why, but I have seen that happen.

 

John

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May i should try with unticking that..with the 4k display xplane sometimes runs well and many times its a slide show..same settIngs..without HDR its a slideshow of a slideshow.I could never figure that.Runs better with hdr on..huh..

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Compress textures OFF and ultra high resolution and, instead of lower frame rates I was surprised with faster loading times and actually a smoother ride, even landing at airports near crowded city areas like Paris, Brussels, Frankfurt...

 

I was not maximizing the true potential of my GTX 969 4GB card :-)

 

I have been considering the GTX 960 4GB myself. So would you recommend it for X-Plane. What are your settings and what kind of fps do you get (without OSM if you know the figures)?

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Again, I can't really be of much help for the next days as I am well away from my sim PC :-(

 

I had posted my settings a few days ago, and will try to find it and link here.

 

Nvidia Inspector is minimal. In XP10 I have HDR ON, extended DSF.... that I know for sure.

 

But I can certainly recommend the GTX 960. Bought the ASUS brand. 

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You can easily push more than 4GB onto a GTX980 because I've done it a few times.  For example, running UHD mesh, w2xp (with OSM) scenery, custom airports, extended DSF, and the Carenado C90 at Extreme textures.  I had to back off to High to bring frames back to 40's and stay under 4GB.

That's not to say that there's anything wrong with the GTX980.  The only thing better is a Titan and I think the clock speed on them is a bit lower.

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You can easily push more than 4GB onto a GTX980 because I've done it a few times.

 

I've posted here in the past that I've hit above 5GB on my 6GB 980 Ti.  I'm not so sure that it's something that would of caused issues on a lesser card, as it is XP utilizing available VRAM.

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I tried unchecking compress textures (and set extreme res) and I got a OOM and my system slowed to a crawl hehe

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Oops!  Then I'm a lucky guy.... In my install I got additional performance, although I was expecting exactly the opposite...

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Oops!  Then I'm a lucky guy.... In my install I got additional performance, although I was expecting exactly the opposite...

Are you using Photoscenery with Extended DSF at extreme textures ?

 

The point is simple, if your current setup uses e.g. 2gig vram then you can uncheck it to use your 4gig to the fullest and save some loading time.

On the other hand, you could argue that you dont push your setup to the limit with compressed textures :)

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Ben Supnik wrote extensively on the subject of texture compression on his dev-blog over the years, but basically turning compression on/off in X-Plane 10 will largely depend on if the author has decided to ship a PNG or not.

 

I recommend reading this article from his developer blog (the original article now has broken images, so I've provided a link from the web archives)

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Thx carrot....

 

My tests were ran both over photo-scenery areas around LPPT, and default X-Plane terrain with OSM + Autogen in Germany, around EDDF, as well as near KSEA.

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I tried unchecking compress textures (and set extreme res) and I got a OOM and my system slowed to a crawl hehe

 

Yeah same here and I successfully crashed XP a few times trying.  I have a 970/4GB so....I guess my other settings might be higher?  Back to compressed and very high resolution.

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Didn't notice (yet) any major impact in my system besides losing a little more vram and showing crispier textures in some aircraft. I don't use HD meshes, only stock and ext DSF.

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