January 16, 201610 yr Phil, SP2/Accel runs amazingly smoothly on my 4GHz 3770K / GTX 770 rig. I've tried P3D V3.1. and it is not smoother - Kudos to what you guys did 9 years ago, with Q6600 CPUs and the like. The only thing I wish I could steal from P3D is fading of Autogen... truly the only thing.. :wink: Bert
January 16, 201610 yr Bert, Thanks. We thought it was solid work when we released, it's nice to see it has truly "stood the test of time". And I was honored at the time to have the freedom to make the call on what was "in". Yes, alpha-fade autogen was on our list, props to the LM team for getting it done. Phil ex-Aces Lead PM, FSX SP1 and SP2 ex-Intel LRB native title enablement, ex Intel Gaming and Graphics Samples PM now Graphics and Multicore PM in Visual Computing Software Enabling.
January 16, 201610 yr It has been a great product from the begining when I ran it on a IBM PCJR. I only wish Microsoft hadn't abandoned the product. You guys did an awesome job creating it.
January 16, 201610 yr I second that.. also started on a PCJr. With Orbx scenery, and some of the latest GA aircraft from RealAir, a2a, Carenado... it has never looked better, and never performed better :smile: Bert
January 16, 201610 yr I also have Orbx scenery, trees, and vector. Also have the Duke, PMDG and others, and fly a lot on vatsim. Have you tried SDREAMTEAM - GSX GROUND SERVICES. It makes being on the ground fun. DRZEWIECKI DESIGN - NEW YORK CITY X V2 and his Airports around New York are really good, but at times task the system flying at night. Have a good one.... Bill
January 17, 201610 yr FSX does not “alpha-fade” Autogen in the distance. This makes for a discernable “pop” of Autogen objects. SP1 batches objects in a 2 km boundary. This, when coupled with the lack of “alpha-fade”; does make the Autogen “pop” a little more obvious than in RTM. We think it’s a fair tradeoff, though, for the performance gain. I take it there's no way to increase the batching boundary for autogen on the user's end (eg. CFG file)? Or the distance which autogen is drawn at? Jeff Thomson
January 29, 201610 yr I take it there's no way to increase the batching boundary for autogen on the user's end (eg. CFG file)? Or the distance which autogen is drawn at? That wasn't part of either SP1 or SP2, and I don't see it in the Dovetail SE list here: http://steamcommunity.com/app/314160/discussions/0/496881136926977562/ So no. ex-Aces Lead PM, FSX SP1 and SP2 ex-Intel LRB native title enablement, ex Intel Gaming and Graphics Samples PM now Graphics and Multicore PM in Visual Computing Software Enabling.
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