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Taburet 3d lights But

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  • Author

 

 

Thank you kind Sir  :wink:

 

Does the excessive load times get fixed also ?

Rich Sennett

               

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  • TheFlightSimGuy
    TheFlightSimGuy

    The same is for Night Environment. Looks SOOO beautiful, but it is a performance and VAS mess. 

  • http://www.prepar3d.com/forum/viewtopic.php?f=6312&t=116596   This also affects Tab Night lights because it draws from an XML.... and if you want to reload 2.5 and try it there you will see it w

  • Richard Sennett
    Richard Sennett

    Well aware of that Dave and working with developer as the original seems to be the best so far - I wont get into that - but I have received new files to test and I will let you know after my work day

Thank you kind Sir  :wink:

 

Does the excessive load times get fixed also ?

 

No. thats the memory leak in 3.1

David Graham Google, Network+, Cisco CSE, Cisco Unity Support Specialist, A+, CCNA

 

  • Author

No. thats the memory leak in 3.1

 

Thats what I meant - thank you 

Rich Sennett

               

Thats what I meant - thank you 

Anytime

David Graham Google, Network+, Cisco CSE, Cisco Unity Support Specialist, A+, CCNA

 

Rich it does not load from the XML file in AppData\Roaming\Lockheed Martin\Prepar3D v3 , your scenery is replacement textures like Orbx etc, I`m only guessing that maybe p3d core must use XML coding to render the night textures, hence the memory leak bug.

tpewpb-6.png

 

  • Author

Rich it does not load from the XML file in AppData\Roaming\Lockheed Martin\Prepar3D v3 , your scenery is replacement textures like Orbx etc, I`m only guessing that maybe p3d core must use XML coding to render the night textures, hence the memory leak bug.

 

Ah good to know Rich - I was wondering how the light spots are being rendered not sure how to make them a bit less orange - I like to dabble - thank you 

Rich Sennett

               

Ah good to know Rich - I was wondering how the light spots are being rendered not sure how to make them a bit less orange - I like to dabble - thank you 

His past two new releases are now using two different toned lights. 

David Graham Google, Network+, Cisco CSE, Cisco Unity Support Specialist, A+, CCNA

 

Richard, see this: http://www.prepar3d.com/forum/viewtopic.php?t=116596

 

I have roughly 45GB of Taburet lights. Just waiting for 3.2 to come along which from what I know should be sooner than later. 

Also, if you're having frame issues in some regions, you can remove the residential files from the scenery folder. That helps a lot. 

 

 

21642640115_1389974376_h.jpg

 

 

Holy smokes, are you running without AI traffic to get those frames? 

Let me guess.... you want 64bit. 

Josh Daniels-Johannson

Holy smokes, are you running without AI traffic to get those frames? 

 

UT2 with commercial traffic at 70% and general at 50%

David Graham Google, Network+, Cisco CSE, Cisco Unity Support Specialist, A+, CCNA

 

I completely agree that the lights have a too big PFS hit in large areas, but nevertheless, it looks good. However, the light bulbs are way to big close to ground, which became a deal breaker for me. I'm currently considering UTX as well.

38.jpg

Brynjar Mauseth 

WOW!!! Nice effect :smile: 

100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

  • Author

His past two new releases are now using two different toned lights. 

 

Well aware of that Dave and working with developer as the original seems to be the best so far - I wont get into that - but I have received new files to test and I will let you know after my work day - thank you  :smile:

Rich Sennett

               

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