June 1, 201610 yr I can nearly use Aerosofts EDDF v2 at night together with Night Environment in a heavy airplane (NGX, Airbus etc). Sitting at gate with GSX enabled eats up over 3.7 GB Brynjar Mauseth
June 1, 201610 yr How can you monitor VAS usage during a simulation? I use Process Explorer and/or FSUIPC to monitor VAS. If you have a registered version of FSUIPC you can use this technique: In Prepar3D open Add-ons – FSUIPC and select tab Logging. Check: IPC reads in Log Details and FS Window (or FS Title Bar) in Display to Fill Offset = 024C and Type =32 in the Specific value checks Close with OK You can drag and resize the green FS Window bar as desired to any convenient place on the screen. Once configured in FSUIPC it will appear again at next start. Let me guess.... you want 64bit. Josh Daniels-Johannson
June 1, 201610 yr I can nearly use Aerosofts EDDF v2 at night together with Night Environment in a heavy airplane (NGX, Airbus etc). Sitting at gate with GSX enabled eats up over 3.7 GB Do you turn your sliders down at night? Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
June 1, 201610 yr Do you turn your sliders down at night? Yes I have drastically reduced or backed down sliders at night. To my surprise, it doesn't do that much in terms of VAS usage (only about 100 MB less setting LOD radius to normal and scenery complexity, autogen etc to normal as well, 1024k textures). FPS of course gets better, but that is also much connected with switching off cloud reflections, shadows, dynamic reflections etc. I don't need that at night! Brynjar Mauseth
June 1, 201610 yr Yes I have drastically reduced or backed down sliders at night. To my surprise, it doesn't do that much in terms of VAS usage (only about 100 MB less setting LOD radius to normal and scenery complexity, autogen etc to normal as well, 1024k textures). FPS of course gets better, but that is also much connected with switching off cloud reflections, shadows, dynamic reflections etc. I don't need that at night! Wow, seems it might be hard to get a 777 in there. Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
June 1, 201610 yr Cannot confirm this either... Just completed a flight from EKCH (FlyTampa) to EDDFv2... No OOM and no problems - some stutters during approach, but in general it performs very nice! VAS remaining, during the flight, was steady on 1.400 MB. On approach and landing it dropped to approx 1.000 MB remaining... no problems... Btw - addons and sim used was: Prepar3D 3.2.2.16769 FTX Global FTX OpenLC EU REX Texture Direct PMDG 737 NGX 1.10.6461.0 EZDok Camera system 15% AI Traffic using WoAI (so, not alot of traffic - but there were a couple of dozen AI's present at EDDF/EKCH) (Can't remember anything else, relevant...?!) Best regards,--Anders Bermann-- ____________________Scandinavian VAPilot-ID: SAS2471
June 1, 201610 yr Did a flight yesterday from T2G EDDM to the new Aerosoft EDDF in the NGX in Prepar3d v3.2. This was with ASN live weather, Orbx openLC EU and Orbx Vector. Landed in Frankfurt with 800 Mb free VAS. [email protected] ∣ Asus ROG Strix B650E-E ∣ 64Gb@6000MT ∣ NVidia 5090 FE
June 1, 201610 yr Cannot confirm this either...Just completed a flight from EKCH (FlyTampa) to EDDFv2... No OOM and no problems - some stutters during approach, but in general it performs very nice!VAS remaining, during the flight, was steady on 1.400 MB. On approach and landing it dropped to approx 1.000 MB remaining... no problems... That's decent. Are you running Orbx Vector or OpenLC? Cannot confirm this either...Just completed a flight from EKCH (FlyTampa) to EDDFv2... No OOM and no problems - some stutters during approach, but in general it performs very nice!VAS remaining, during the flight, was steady on 1.400 MB. On approach and landing it dropped to approx 1.000 MB remaining... no problems...Btw - addons and sim used was:Prepar3D 3.2.2.16769FTX GlobalFTX OpenLC EUREX Texture DirectPMDG 737 NGX 1.10.6461.0EZDok Camera system15% AI Traffic using WoAI (so, not alot of traffic - but there were a couple of dozen AI's present at EDDF/EKCH)(Can't remember anything else, relevant...?!) Nice. No Vector? Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
June 1, 201610 yr That's decent. Are you running Orbx Vector or OpenLC? Nice. No Vector? Nope! Dislike like Vector, due to it's appearance in the sim... Don't like the vector graphics just cutting through the textures underneath (just me, maybe - but it's a trade-off I'm willing to accept.) I was using ActiveSky Next SP5 (the beta version) as well ... Live weather! (quite nasty weather at EDDF upon landing)... I was using FTX Global and FTX OpenLC EU ... Best regards,--Anders Bermann-- ____________________Scandinavian VAPilot-ID: SAS2471
June 1, 201610 yr I have experienced an OOM in P3D v3.1...... Test circuit @ EGLC London City in the A2A Simulations Piper Cherokee 180 with absolutely everything enabled (all UK photoscenery, FTX Northern Ireland, FTX UK airfields, UK2000 Xtreme airports, UK2000 VFR Airfields packages, ES TreeScapes, all Earth Simulations scenery packages, FSX Power Project pylons and wind turbines, REX Essential Plus SP3, Ultimate Traffic 2 AI airliners @ 100%, and plenty of BGL driven AI planes), and 4xSGSS transparency supersampling. Not exactly a surprise! Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
June 1, 201610 yr Cannot confirm this either... Just completed a flight from EKCH (FlyTampa) to EDDFv2... No OOM and no problems - some stutters during approach, but in general it performs very nice! VAS remaining, during the flight, was steady on 1.400 MB. On approach and landing it dropped to approx 1.000 MB remaining... no problems... Btw - addons and sim used was: Prepar3D 3.2.2.16769 FTX Global FTX OpenLC EU REX Texture Direct PMDG 737 NGX 1.10.6461.0 EZDok Camera system 15% AI Traffic using WoAI (so, not alot of traffic - but there were a couple of dozen AI's present at EDDF/EKCH) (Can't remember anything else, relevant...?!) Nice. Can you elaborate on your in-game settings then? Brynjar Mauseth
June 1, 201610 yr My settings are not extreme!I have a laptop which runs this so (has a 870M but still)... I'll try listing as many as I can think of here: ----------------------------------------------------------------------------------- GraphicsImage and Texture Quality FXAA: OnMSAA: 2 SamplesTexture Filthering: Anisotropic 4xTexture Resolution: Ultra - 4096x4096 Full Screen SettingsResolution 1280x720x32 Frame Rate ControlsVSync: OffTarget frame rate: Unlimited Hardware TesselationTesselation Enabled: CheckedView and Panel SettingsWide-view Aspect Ratio: CheckedMipmap VC Panels: CheckedSceneryTerrain Level of detail radius: High Tesselation Factor: MediumMesh Resolution: 5mTexture resolution: 7cmWater and BathymetryWater Detail: UltraNothing checked in Reflections!Scenery ObjectsScenery complexity: Very DenseAutogen vegetation density: DenseAutogen building density: DenseSpecial EffectsSpecial effects detail: HighSpecial effects distance: MediumLightingLightingNO HDR Lighting!Landing-lights illuminate ground: CheckedLens flare: CheckedShadowsShadow Quality: LowTerrain Shadow Cast Distance: 0mCloud Shadow Cast Distance: 20.000 mObject Shadow Cast Distance: 3.000 mInternal Vehicle: Cast: Checked - Recieve: CheckedExternal Vehicle: Cast: Checked - Recieve: CheckedNOTHING ELSE CHECKED!WeatherVisual SettingsCloud draw distance: 90 miCloud coverage density: HighVolumetric Fog: CheckedDetailed clouds: SelectedThermal Visualization: NoneSimulation SettingsDisable turbulence and thermal effects on aircraft: NOT CHECKEDRate at which weather changes over time: No changeTrafficAviation TrafficAirline traffic density: 15%General aviation traffic density: 0%Airport Vehicle density: NoneLand and Sea TrafficRoad vehicles: 0%Ships and ferries: 20%Leisure boats: 0% ----------------------------------------------------------------------------------- That should be all? Don't really know if that's was what you wanted... but there you go! Best regards,--Anders Bermann-- ____________________Scandinavian VAPilot-ID: SAS2471
June 2, 201610 yr My settings are not extreme! I have a laptop which runs this so (has a 870M but still)... I'll try listing as many as I can think of here: ----------------------------------------------------------------------------------- Graphics Image and Texture Quality FXAA: On MSAA: 2 Samples Texture Filthering: Anisotropic 4x Texture Resolution: Ultra - 4096x4096 Full Screen Settings Resolution 1280x720x32 Frame Rate Controls VSync: Off Target frame rate: Unlimited Hardware Tesselation Tesselation Enabled: Checked View and Panel Settings Wide-view Aspect Ratio: Checked Mipmap VC Panels: Checked Scenery Terrain Level of detail radius: High Tesselation Factor: Medium Mesh Resolution: 5m Texture resolution: 7cm Water and Bathymetry Water Detail: Ultra Nothing checked in Reflections! Scenery Objects Scenery complexity: Very Dense Autogen vegetation density: Dense Autogen building density: Dense Special Effects Special effects detail: High Special effects distance: Medium Lighting Lighting NO HDR Lighting! Landing-lights illuminate ground: Checked Lens flare: Checked Shadows Shadow Quality: Low Terrain Shadow Cast Distance: 0m Cloud Shadow Cast Distance: 20.000 m Object Shadow Cast Distance: 3.000 m Internal Vehicle: Cast: Checked - Recieve: Checked External Vehicle: Cast: Checked - Recieve: Checked NOTHING ELSE CHECKED! Weather Visual Settings Cloud draw distance: 90 mi Cloud coverage density: High Volumetric Fog: Checked Detailed clouds: Selected Thermal Visualization: None Simulation Settings Disable turbulence and thermal effects on aircraft: NOT CHECKED Rate at which weather changes over time: No change Traffic Aviation Traffic Airline traffic density: 15% General aviation traffic density: 0% Airport Vehicle density: None Land and Sea Traffic Road vehicles: 0% Ships and ferries: 20% Leisure boats: 0% ----------------------------------------------------------------------------------- That should be all? Don't really know if that's was what you wanted... but there you go! Thanks, well I have no clue how you can end up with 1000 MB free flying between FlyTampas Copenhagen and Aerosoft Frankfurt v2 in the NGX with those settings. I usually start up with 3300-3400 MB just sitting at the gate at FlyTampa Copenhagen. LOD Radius and autogen complexity are by far the most heaviest VAS consumers and you have cranked those quite high. But I'm getting used to this now. Somehow my computer and P3D consumes a ridiculous amount of virtual memory no matter how far left I push those sliders. Brynjar Mauseth
June 2, 201610 yr Thanks, well I have no clue how you can end up with 1000 MB free flying between FlyTampas Copenhagen and Aerosoft Frankfurt v2 in the NGX with those settings. I usually start up with 3300-3400 MB just sitting at the gate at FlyTampa Copenhagen. LOD Radius and autogen complexity are by far the most heaviest VAS consumers and you have cranked those quite high. But I'm getting used to this now. Somehow my computer and P3D consumes a ridiculous amount of virtual memory no matter how far left I push those sliders. Hmm... Sounds weird ... Perhaps you have a leak somewhere? Best regards,--Anders Bermann-- ____________________Scandinavian VAPilot-ID: SAS2471
June 2, 201610 yr Hmm... Sounds weird ... Perhaps you have a leak somewhere? Yes, very strange. I've had other simmers check - for instance, in situations where they consume around 2800 MB virtual memory (sitting at the gate, NGX, Fly Tampa Copenhagen), I usually consume 500 MBs more with the exact same settings. As note, the handling of virtual memory was for me FAR better in P3D v3.0. Somehow it got worse in v3.2. Brynjar Mauseth
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