June 25, 20169 yr Author Try your scenario again only this time, when you press F9 again to turn on, press F12 immediately after and you will center your view again. Oh...hmmm. I'll try again tomorrow. Another road trip today. Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
June 25, 20169 yr Here is the default profile I'm currently using: Be aware of the "Trap" checkbox, if checked it will block your sim from responding to the assigned hotkey (in my case that's by design, F9, F7, F12 -- but also made sure my add-ons are NOT set to the same keys and or P3D. Cheers, Rob.
June 25, 20169 yr Once you set up you view and hit F9 to turn off - unless your head is in the EXACT same place when you press f9 again,the view will move in relationship to where your head was last centered. It doesn't work that way for me! Pause and un-pause work just as you'd expect them to. Maybe this is a problem with the P3D version of EZCA. MarkH https://www.youtube.com/@AlmostAviation AMD Ryzen 7 9800X3D / 64Gb DDR5 / Zotac RTX 5070 Ti / 2560 x 1440 display
June 25, 20169 yr Moderator You mean that if you look straight ahead and then pause TIR, then look left and unpause TIR, the screen is still showing the straight ahead view? Shouldn't be - when you unpause TIR reads the reflectors and would move the view left. It is possible though that there is some interaction with EZDOK - I didn't care for it so I don't use it. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
June 26, 20169 yr when you unpause TIR reads the reflectors and would move the view left Yes, of course that's how it's supposed to behave. I misunderstood your previous description as saying yours didn't do this. I still don't know what you mean by having to use F9 and F12 together. MarkH https://www.youtube.com/@AlmostAviation AMD Ryzen 7 9800X3D / 64Gb DDR5 / Zotac RTX 5070 Ti / 2560 x 1440 display
June 26, 20169 yr Moderator Yes, of course that's how it's supposed to behave. I misunderstood your previous description as saying yours didn't do this. I still don't know what you mean by having to use F9 and F12 together. ok - I mean one right after another. If I'm flying with TIR and someone comes in, I hit f9 and look away to talk to them - then look back at screen hit F9 immediately followed by F12 and I'm centered straight ahead. Having them on the rocker switch makes it a quick flick of the thumb - almost like pressing them together. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
June 26, 20169 yr Author Okay, I think I have it figured out. I think it was partly me and partly EZDok messing up. I'll say it's not as 'comfortable' as using EZDok but that's probably because it's what I'm used to. Also, there are some 'stutters' in the movement from time to time but I'll work on that. At least it makes sense setting it up and better than it was when I started. Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
June 26, 20169 yr Track IR is one of my most exspensive addons for FSX but stopped using it some years ago due to many of the issues outlined above. The hat switch combined EZCA is a much more satisfactory way to pan around the VC for me. Bruceb Funny, everytime I read one of these threads on Track IR, I turn mine on, and within 10 minutes turn it off again...Much prefer the hat switch.
June 26, 20169 yr Moderator Different strokes. Some people just don't like it and vice versa. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
June 27, 20169 yr I spent some time optimizing the TIR axis curves and adjusting the eyepoint in my aircraft o complement my monitor and seating position. I now find it so natural and liberating that I couldn't imagine flying without it. Regrding the OP, I've adjusted my axis curves so that it's essentially dead around the center with an acelerating response as I move toward the edge of my screen (with is Large). This allows small head movements (for scanning the core gauge cluster for instance) without the image moving around on the screen. Keeps your eyes from hurting!! :-) [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
June 27, 20169 yr Using the hat switch, the head remains in one position regardless whether you look to the left or right. With TrackIR you need to move the head which is a little closer to reality. Regards, Chris -- PC: Intel 13900K, Gigabyte Geforce RTX 4090, 64GB Fury Beast DDR5 RAM; Display: Varjo Aero VR
June 27, 20169 yr Another option that I use is mouse look ... map "space bar" to a button and move the mouse. The original GoFlight flight Yoke with a mouse hat was actually a pretty good idea but it's implementation was bad just too much mouse hat sensitivity. TrackIR is a compromise, in real world flight I turn my head and my eyes stay centered and I don't have to look out the corner of my eye to see what I'm looking for. So TrackIR certainly isn't a perfect solution, but it's a relatively cheap compromise. I would much rather have a 360 degree monitor setup (actually I'd settle for 220-240 degree) ... this is viable now with P3D multichannel. Cheers, Rob.
June 27, 20169 yr I agree with those that point out the various drawbacks of using TrackIR. But it's still a lot better than all the other options. Using a keyboard or mouse to move your viewpoint around like an owl swiveling its head, it just kills the immersion, unless one is flying all the time in dense IFR soup. And if that's your game, then one could probably just use a 2D cockpit view. Assigning buttons on a joystick to various views is just a hair better. And then there's the promise of Oculus Rift and other VR devices. Most hardware can't run with them and then there's the whole problem of not being able to see your hands. Give that technology another year, maybe. Then we'll be able to tell either if it is a reasonable option or it's just another intermediate technology like 3D televisions.
June 27, 20169 yr and then there's the promise of Oculus Rift and other VR devices. There is also eye tracking technology but that has it's compromises too. I don't see how VR devices that you strap to your head is going to be "the future" ... it has it's initial "oh that's cool" factor, but when it comes day to day flying or long haul flights it's just a no go ... resolution is still too low, units are heavy and fatigue sets in quick making it uncomfortable. VR when applied to flight sims seems like technology one spends some money on, desperately wants to make it work ignoring the many compromises, then the reality of day to day usage sets in and the device ends up on the shelf or ebay. And that's coming from someone that just loves new tech ... hopefully technology finds better solutions for the long term. I seem to recall there was some tech demo'd where the monitor would move in an arc based on head motion and the view point would match the arc ... this would solve the TrackIR limitation of looking out the corner of one's eye to see. Cheers, Rob.
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