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Jude Bradley

FSL A320 now generally available

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Not using pedals, but a spare axis (throttle on my Sidewinder Pro as I am using the Saitek TQ for the thrust levers).

 

Make sure that you are not 'processing' the axes in FSUIPC -- i.e. assign LeftBrake and RightBrake, then go to the Joystick Calibration tab and click the "Reset" button on both left and right so that it says "Axis not processed".

 

You should then find that it works correctly, I think.

 

Just tried this but the problem now is that the axis is reversed and I cannot get it the right way around unless I use process it ?

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Hmm.

 

Perhaps it might be worth assigning the brakes directly in FSX then, if that is the case, unless anybody can think of a workaround...?

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Hmm.

 

Perhaps it might be worth assigning the brakes directly in FSX then, if that is the case, unless anybody can think of a workaround...?

I think I will just live with it.  Assigning in FSX will mess up any other aircraft I have.  My main issue is not the braking but the power of the ground roll, seems you have to be on the brake the entire time to keep it from accellerating to 40 + knots.

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I think I will just live with it.  Assigning in FSX will mess up any other aircraft I have.  My main issue is not the braking but the power of the ground roll, seems you have to be on the brake the entire time to keep it from accellerating to 40 + knots.

 

 

If you are in the IAE model, then that's supposed to happen. In the CFM model, you need some power to get moving, then you pretty much hold speed at idle thrust.

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I think I will just live with it.  Assigning in FSX will mess up any other aircraft I have.  My main issue is not the braking but the power of the ground roll, seems you have to be on the brake the entire time to keep it from accellerating to 40 + knots.

As Karl said, the V2500 engines do create a lot of ground roll at idle thrust. This is exactly as it is in the real aircraft. It's common for V2500 powered A320s to taxi on a single engine, depending on the airline and their SOP.

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Hmm.

 

Perhaps it might be worth assigning the brakes directly in FSX then, if that is the case, unless anybody can think of a workaround...?

 

There is a workaround.

 

For those that are interested,

 

Make sure you check Profile specific in FSUIPC to create a specific profile for the A320. and that the Axis is not processed by FSUIPC.

 

If the axis is reversed when in the sim, you can correct it in the FSUIPC.ini file.

find the Axis profile for the A320 in the FSUIPC.ini file. You can find the FSUIPC.ini file in the Modules folder in your main sim folder.

to reverse the axis, add a  ,*-1 to the end of the correct axis you want to reverse.

You can identify the axis in FSUIPC by going to the "Axis Assignment" tab. press Rescan and tap the axis you want to switch. Make a note to what Joy # and Axis # is displayed.

 

for example

in my FSUIPC.ini file I have reversed the two brake axis (0X and 0Y) for my hardware.

 

[Axes.FS Labs A320]

RangeRepeatRate=10

0=0X,256,F,66387,0,0,0,*-1

1=0Y,256,F,66388,0,0,0,*-1

2=0Z,256,F,65764,0,0,0

3=1X,256,F,65763,0,0,0

4=1Y,256,F,65762,0,0,0

5=1Z,256,F,65764,0,0,0

6=2X,256,F,66382,0,0,0

7=2Y,256,F,65762,0,0,0

8=2Z,256,F,66420,0,0,0

9=2R,256,F,66534,0,0,0

10=2U,256,F,66423,0,0,0

11=2V,256

12=2V,U,-4811,16383,66079,0

13=2V,D,-16384,-4551,66080,0

 

If you still have your sim running, while doing this, you will need to open FSUIPC again and "Reload all assignments" for the change to take affect, otherwise, the changes will take affect when you start up your sim.

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There is a workaround.

 

For those that are interested,

 

Make sure you check Profile specific in FSUIPC to create a specific profile for the A320. and that the Axis is not processed by FSUIPC.

 

If the axis is reversed when in the sim, you can correct it in the FSUIPC.ini file.

find the Axis profile for the A320 in the FSUIPC.ini file. You can find the FSUIPC.ini file in the Modules folder in your main sim folder.

to reverse the axis, add a  ,*-1 to the end of the correct axis you want to reverse.

You can identify the axis in FSUIPC by going to the "Axis Assignment" tab. press Rescan and tap the axis you want to switch. Make a note to what Joy # and Axis # is displayed.

 

for example

in my FSUIPC.ini file I have reversed the two brake axis (0X and 0Y) for my hardware.

 

[Axes.FS Labs A320]

RangeRepeatRate=10

0=0X,256,F,66387,0,0,0,*-1

1=0Y,256,F,66388,0,0,0,*-1

2=0Z,256,F,65764,0,0,0

3=1X,256,F,65763,0,0,0

4=1Y,256,F,65762,0,0,0

5=1Z,256,F,65764,0,0,0

6=2X,256,F,66382,0,0,0

7=2Y,256,F,65762,0,0,0

8=2Z,256,F,66420,0,0,0

9=2R,256,F,66534,0,0,0

10=2U,256,F,66423,0,0,0

11=2V,256

12=2V,U,-4811,16383,66079,0

13=2V,D,-16384,-4551,66080,0

 

If you still have your sim running, while doing this, you will need to open FSUIPC again and "Reload all assignments" for the change to take affect, otherwise, the changes will take affect when you start up your sim.

 

Thanks, this is great information.

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There is a workaround.

 

For those that are interested,

 

Make sure you check Profile specific in FSUIPC to create a specific profile for the A320. and that the Axis is not processed by FSUIPC.

 

If the axis is reversed when in the sim, you can correct it in the FSUIPC.ini file.

find the Axis profile for the A320 in the FSUIPC.ini file. You can find the FSUIPC.ini file in the Modules folder in your main sim folder.

to reverse the axis, add a  ,*-1 to the end of the correct axis you want to reverse.

You can identify the axis in FSUIPC by going to the "Axis Assignment" tab. press Rescan and tap the axis you want to switch. Make a note to what Joy # and Axis # is displayed.

 

for example

in my FSUIPC.ini file I have reversed the two brake axis (0X and 0Y) for my hardware.

 

[Axes.FS Labs A320]

RangeRepeatRate=10

0=0X,256,F,66387,0,0,0,*-1

1=0Y,256,F,66388,0,0,0,*-1

2=0Z,256,F,65764,0,0,0

3=1X,256,F,65763,0,0,0

4=1Y,256,F,65762,0,0,0

5=1Z,256,F,65764,0,0,0

6=2X,256,F,66382,0,0,0

7=2Y,256,F,65762,0,0,0

8=2Z,256,F,66420,0,0,0

9=2R,256,F,66534,0,0,0

10=2U,256,F,66423,0,0,0

11=2V,256

12=2V,U,-4811,16383,66079,0

13=2V,D,-16384,-4551,66080,0

 

If you still have your sim running, while doing this, you will need to open FSUIPC again and "Reload all assignments" for the change to take affect, otherwise, the changes will take affect when you start up your sim.

 

Worked perfectly, thanks for posting this!

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Ive been blown away by the aircraft and am not a airbus fan

 

Im in that camp too

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Hi...getting interested in buying this product...I run FSX on DX9 with a very stable system...anyone using the a320 with DX9 instead of DX10 and what will be the possible issued if I maintain DX9.

 

Tks.

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Hi...getting interested in buying this product...I run FSX on DX9 with a very stable system...anyone using the a320 with DX9 instead of DX10 and what will be the possible issued if I maintain DX9.

 

Tks.

Running it as of this morning, FSX Steam and I regularly run into the VAS limit. Sliders now down to autogen normal and water 1x, the only way I can fly in OpenLC America and addon airports. 2048 cockpit textures. I could go lower but that sacrifices texture quality. I will recommend either DX10 and the fixer, or get the P3D version. If you add AI traffic or ships and ground traffic you will get OOM on every flight with addon airports. Sadly.

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I began with DX9 on Thursday and like previous poster was very near to VAS limit and fps' were poor. I changed to DX10 on Sunday and immediately saw the difference. No problems wit VAS and despite fps still being slowish, the sim performs better, more fluently.

 

Petteri

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thanks both for this...seems dx10 is the way to go with this bird then...

 

@petepawn: how did you go about installing the dx10 and modificiation to nvidia...was the process straight forward...since my last pc upgrade of about 4 years ago i have a good number of addon sceneries and am a bit skeptic if things start going awry...any advise on your process of installing dx10 fixer and settings in nvidia please.

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I'm running DX9 on FSX-SE and satisfied with my first couple of "training" flights.  This may change later when I fly into the most demanding airports I have, but for now I'm sticking with DX9.

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If you have Steve's Fixer already it is best to use that. I do not, and why spend 30 dollars when I can use that money to the upgraded FSL Airbus for P3D price.

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If you have Steve's Fixer already it is best to use that. I do not, and why spend 30 dollars when I can use that money to the upgraded FSL Airbus for P3D price.

Same here. I do not own the fixer and will certainly not buy it because I have only installed FSX to hold me over until the P3D version of the FSL bus has been released. Then I will wipe this ancient piece of software right of HDD again...

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I've DX10 fixer already, but I will probably ditch FSX again as soon as the P3D version is released.

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I continue to say that an add-on this detailled deserves a custom treatment.

 

We can't have it all with 32 bit restrictions affecting such complex add-ons, so, for sight seeing in your preferred GA aircraft or helicopter, enable all of the bells & wistles, but for "professional" use of such a detailled add on as this A320 must be, set you scenery, autogen, textures, satellite programs to their lowest possible settings.

 

I would use it with nill autogen, no shadows at all, onlky 2D panels, no AI, just the really necessary airport add-ons - preferably none....

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After some testing back and forth I finally opted for the 2D cockpit *AND* the VC, but in 1.024 textures only.

 

Made FSX-SE my secondary flightsim installation and put all my existing Western Europe photoscenery in there, as a playground for the A320-X. (No autogen, no ground shadows, a modicum of AI traffic and the like).

 

Some 'permanent' popups for one MCDU, for the switching panel, and the SD on a 2nd monitor; the rest of the panels I work by cycling through the predefined VC views.

 

VAS OK, fps OK, works a treat ...

 

(DX10 mode for my FSX-SE; not a single addon in there which would require the fixer. And my FSX-SE was only 5 bucks during a Steam sale. Existing ASN, FDC and RadarContact do not care which sim I am using, so the whole "Airbus biotope" had a total cost of 5(!) bucks only.)

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Whilst I appreciate that these complex aircraft take up a fair amount of VAS, there is no way that I would be flying anything with zero autogen, detail sliders to the left, and no AI planes. Landing and taking off from major airports that are completely deserted? No, thanks.

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Whilst I appreciate that these complex aircraft take up a fair amount of VAS, there is no way that I would be flying anything with zero autogen, detail sliders to the left, and no AI planes. Landing and taking off from major airports that are completely deserted? No, thanks.

Nor is that necessary to enjoy this aircraft. I'm running FSX-SE on a mid-level machine (i5-2500K at 4.4, 980GTX) and am able to enjoy a smooth experience with autogen at sparse, scenery complexity at mid-point, and light settings for commercial AI. This is with ORBX Global and Vector, AS16/ASCA, and payware airports. I found Matt Davies' settings video for this aircraft quite useful but dialed back some of his recommended settings.

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I would need the P3D version (assuming that I decided it was worth the cost for my style of flying) to work at maximum autogen and detail settings, and UT2 AI planes @ 100% (which the PMDG 737NGX can handle just fine on my PC if I disable those areas of scenery that I do not require for a particular flight). When I say "maximum autogen", I am referring to ES Treescapes custom autogen on photoscenery. LOD Radius is set to high (4.5), tessellation is set to medium, and all other detail settings are at maximum. I run P3D with 4xMSAA, 4xSGSS, and 16xAF @ 1920x1080 resolution.

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