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x-plane 123

LR major announcement at the 2016 Flight Sim Expo!

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I just got my monthly e-mail from Laminar Research and saw the following,

"Have you seen the series of short videos we're releasing? Make sure to follow us on YouTubeFacebook, or Twitter so you don't miss the next one!

We'll also be attending the 2016 Flight Sim Expo at the Royal Air Force Museum in Cosford, England on October 8th. We'll have a big announcement at presentations in the morning and afternoon, so make sure to stop by if you'll be there as well.

These are very busy times at Laminar Research--we're all working tirelessly to bring you the best in mobile and desktop flight simulators! The latest update to X-Plane 10 mobile is now out, and 10.50 is getting close to being finalized."

 

I also saw this on the Flight Sim Expo website, "Laminar Research, creator of the X-Plane flight simulator , will be making a major announcement on October 8th at the 2016 Flight Sim Expo at the Royal Air Force Museum in Cosford, England.  X-Plane’s flight model, scope, versatility,  customizability, and 3rd party add-ons have made it the ultimate flight simulation experience for pilots and serious simulation enthusiasts.

Over the years it has always been the policy of Laminar Research to continually improve X-Plane, providing the most realistic flight simulation available, with flight modeling so accurate that has been adopted by numerous commercial aviation organizations.    Laminar will continue this tradition with this upcoming major announcement at Cosford.  Presentations will be made in both morning and afternoon by Austin Meyer, founder of Laminar Research and creator of X-Plane and by Ben Supnik, head of development for the desktop version of X-Plane.
X-Plane -  It’s what real pilots fly"

 

Could this be when they announce X-Plane 11? Hopefully, but I guess well know for sure in 5 weeks.

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Has to be X-Plane 11. It's too late in the cycle for v10 for it to be anything else, and they've already shown previews. So maybe...

 

Better weather modeling, especially thunderstorms? (the big one for me)

Seasonal terrain?

Better ATC? (I don't care about this, but I know many do)

 

I'm trying not to get my hopes up too much, since so much of this depends on what Austin thinks is important. But with v10 running so smoothly now, I think Laminar needs to make a splash with some big new features for v11 

 

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XP11 is something I am really looking after... I hope it uninstalls as easily as XP10 :-)  hehehe - just kidding !!!!

 

Now, indeed I hope Austin can dedicate enough to the cause and make XP11 get's most of those long time complaints or wishes from XP10 users become addressed.

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Sounds intriguing, but if there's no change in weather/clouds from XP10 then I'll wait for XP12 and stick with P3D for now lol.

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Thanks for the heads up, I've just come back from the UK, but might actually make another trip next month to see this :-)

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I've just come back from the UK, but might actually make another trip next month to see this

 

*if* you do go ..... please record it :) the EU ... er I mean England now :Devil:  is kinda far for some us :D

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Relax guys. X-Plane 10 is just getting started...

 

c400_1.png?raw=1

 

 

Stuff on the ground looks great. Stuff in the sky looks... well, fine for a clear day. I want to see a big nasty thunderstorm anvil cloud rolling in over that airport, danger of windshear from the downwash because X-Plane is actually modeling vertical convection flows inside a CB. I want something I'm afraid to fly into, and need to divert around.

 

We can set up conditions that affect our planes like that now, but it doesn't look like that from a distance, like something we'd want to avoid in low-level VFR flying. That's what I'm hoping we'll get in v11. If it's too much for Laminar to handle on its own, at least rebuild the weather model so it's not just three simple horizontal layers, and a 3rd party can do discrete weather system modeling based on METAR data.

 

Like this:

 

6813984-3x2-940x627.jpg

 

That's the environment we're supposed to be flying in, like the real pilots do. And right now, X-Plane (and all other sims) do a terrible job of modeling it.

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I think it is highly likely to be XP11 or at least something equally as big. Both Ben and Austin are flying over to the UK for it, so it must be worth the effort and money ;-)


 

 


XP11 with PBR materials will look amazing.

 

Absolutely, it will mean the end of fake plastic looking materials on buildings and planes. I've been playing with PBR in Blender and the Unreal Engine and the wait will be worth it. They also are adding real-time ambient occlusion, which is subtle but will make everything look more realistic without needing to bake it into your own textures.

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Before adding all that fancy gfx stuff i would love to see engine rewrite using Vulkan or similar low-level, modern fast API + better use of hardware in general.
With 3rd party a/c and scenery + weather my GTX 1080 barely does 30 fps, sub-4k resolution. IMHO hand flying at 60 fps multiplies the immersion factor by 2 in X-Plane. I rarely get a good feel of the underlying flight model at 30 fps.

 

Better weather modelling would be most welcome too!

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Absolutely, it will mean the end of fake plastic looking materials on buildings and planes. I've been playing with PBR in Blender and the Unreal Engine and the wait will be worth it. They also are adding real-time ambient occlusion, which is subtle but will make everything look more realistic without needing to bake it into your own textures.

 

That didn't seem to work for DTG, the other 64-bit PBR sim!  :P

 

But seriously, I would LOVE for it to be XP-11. Those previews from FSCon are to die for. 

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That didn't seem to work for DTG, the other 64-bit PBR sim!  :P

 

But seriously, I would LOVE for it to be XP-11. Those previews from FSCon are to die for.

 

I dont think that DTG uses PBR.

PBR will give XP11 the look of new modern games like GTA V, it IS "As real as it gets" in terms of graphics.

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DTG don't use PBR, in fact there is very little difference visually between FSX and flight school. 

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Before adding all that fancy gfx stuff i would love to see engine rewrite using Vulkan or similar low-level, modern fast API + better use of hardware in general.

 

I think this is already happening. Ben Supnik has written some about adding Vulkan support since the beginning of the year. 

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Has to be X-Plane 11. It's too late in the cycle for v10 for it to be anything else, and they've already shown previews. So maybe...

 

Better weather modeling, especially thunderstorms? (the big one for me)

Seasonal terrain?

Better ATC? (I don't care about this, but I know many do)

 

I'm trying not to get my hopes up too much, since so much of this depends on what Austin thinks is important. But with v10 running so smoothly now, I think Laminar needs to make a splash with some big new features for v11 

Probably not, but you will get better lightning if that's your thing.

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