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Gregg_Seipp

Good VAS test on P3D 3.4 hotfix 2

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I did a comparison of P3D 3.3 and the latest P3D 3.4 hotfix 2.  I wanted to really challenge the VAS so I flew from Heathrow to Frankfurt.  Here are the details:

  • Flight was from Heathrow (UK2000 EGLL) to Frankfurt (Aerosoft EDDF).
  • Aerosoft A320
  • AS2016+ASCA+ENTEX
  • OpenLC Europe

Took some doing to get set up:

  • Uninstalled 3.3 Client and installed 3.4
  • Updated FSUIPC to the latest
  • Updated AS2016+ASCA to the latest
  • Updated Orbx Object library
  • Updated EZDoc
  • Updated PTA from 1.x to 2.0 (I haven't adjusted the 2.0 shaders yet...not sure if this would change the results.)

I flew the same exact flight, same exact parking spots.  Apart from the updates above, everything else was the same.

 

The result:

  • VAS at end of 3.3 flight: 3.690 GB
  • VAS at end of 3.4 hotfix 2 flight:  3.444 GB
  • Performance was very good throughout the flight...better framerates in 3.4.

 

So, VAS usage was actually less with 3.4 Hotfix 2 than it was with 3.3.  Your mileage may vary, of course, but that's what I got.

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Bob

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Gregg not sure what I am doing diffrent but i did my first flight to test and CTD  Flying from KEWR around NYC with DD NYCx installed and VAS GONE -19 and CTD o well see you in 2017 

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Gregg not sure what I am doing diffrent but i did my first flight to test and CTD Flying from KEWR around NYC with DD NYCx installed and VAS GONE -19 and CTD o well see you in 2017

 

I think what P3D does is release airports/objects that you left far behind.  So, flying around NYC might keep it all in memory. 

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Ho Folks,

 

Silly Question, but I'm still on version 3.3.5.   Can I jump over the update to 3.4 and the over the 3.4 Hotfix 1, and simply jump straight into the 3.4 Hotfix 2 or do I need to step through each update sequentially to become current?

 

In other words, is 3.4 Hotfix 2 a superset of 3.4 hotfix1 and base version 3.4?

 

Thanks,

 

Mark Trainer


Sorry Everyone,

 

Just found my own answer from another thread from Elaine, and the latest hot fix includes everything I need.

 

Mark Trainer

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Same here. Now FT EHAM is fully flyable with all whistels and bells

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Gregg not sure what I am doing diffrent but i did my first flight to test and CTD  Flying from KEWR around NYC with DD NYCx installed and VAS GONE -19 and CTD o well see you in 2017 

 

Not a good idea flying in NYC area (that includes Newark, of course) with complex aircraft.

Cheers, Ed

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I see some people talking about PTA and shaders, what's PTA?

 

http://1coder.ru/PTA/

Excellent "donationware" app by the way. Enhances your P3D to an upper level.

Cheers, Ed

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I see clearly an enhanced smoothness with this Hotfix 2.

Even if I almost never had any VAS issue, I'm really happy with that one  :Party:

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So far, I am impressed with Hot Fix 2 also. VAS seems to be managed better. Flight from addon sceneries: LIPX to EGLL with high settings in P3D, in the NGX, running AS2016 realtime (very fogged up and cloudy) and ORBX Europe, Vector and Global, 2048 textures and many settings on high, VAS seems to be freed up nicely along the route.

 

I spent a long time on the ground at LIPX setting up flight with GSX ATC/X Pro etc and at departure I had only around 800mb remaining. A BIG concern when the destination is Aerosoft's EGLL and it is a 2 hour flight thru some heavy weather. Midway along the route, VAS remaining had recovered to 1GB and I landed at EGLL with around 550MB remaining - after taxing into the bay and using GSX for deboarding. I don't think I would have managed that previously.

 

Also using the latest FSUIPC with the air traffic manager settings set in the ini file exactly like Pete recommends.

 

This was just a client update, did not do the update to Scenery or Content.

 

EDIT: Exact same flight again today, weather even worse and fogged in at EGLL. Got rwy visual at around 100ft for the first time. FSUIPC dinging on final with available VAS bouncing back and forward between 300MB and 150MB. OOM on shutdown at the gate when I went to outside view. So although it is better, not perfect. :(

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"Also using the latest FSUIPC with the air traffic manager settings set in the ini file exactly like Pete recommends"

Greg, where can I find Pete's recommendations for air traffic manager settings for FSUIPC?

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"Also using the latest FSUIPC with the air traffic manager settings set in the ini file exactly like Pete recommends"

Greg, where can I find Pete's recommendations for air traffic manager settings for FSUIPC?

Hey Mario,

 

Check in the document that comes with the FSUIPC download. He mentions it there. In summary this is his recommendation:

 

[Traffic Limiter]

TrafficLimit=100

AirportPreference=70

GroundPreference=20

NearPreference=70

 

You need to manually edit these numbers in the FSUIPC4.ini file in the Modules folder of your sim main folder. In the document, Pete explains why he uses these settings too. It is system dependent based on your PC but for a reasonable system, it seems a good option.

 

Then, beyond that, I have the P3D sliders set to 25% for airline traffic, 30% for GA, 10% for road vehicles and 15% for both ships and leisure boats. I mention this because I presume these settings are relevant, as these are the 'objects' that the traffic limiter will be managing. I run MyTraffic6 for AI traffic. I have switched off airport vehicles because GSX vehicles, especially the push back tugs tend to drive thru them.

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737 NGX (2048 VC set in p3d cfg)

PrecipitFX

NGX Immerssion package (FSFX)

MT 6.0a (25% airline traffic)

AS16+ASCA+ENVTEX (no HD textures)

REX4 + REX WAHD (no HD textures)

1024 global resolution setting

Ground traffic: 12%, ships/boats 10%/10%

LOD: HIGH

Autogen density: dense

Scenery complexity:full to the right

vegetation density: very dense

almost all shadows on

water: high

FTX Global

FTX Vector

FTX OPENLC (NA+EU)

GSX (full process including aircraft refueling)

FS2CREW NGX REBOOT

 

Flight from: EPGD Drzewiecki Design to GCLP (freeware, don't remember dev name now)

 

VAS at start: 2700 MB

VAS after landing 3100 MB

 

I am SO impressed with HF2!!!

 

I'll try Flightbeam KIAD to LHSimulations LHBP today in my triple 7 as those are all pretty VAS demanding. If I'll manage to stay below 3,7 Gig I'll be really happy. I'll also use up to 4x time compression to make sure there are no leaks.

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I have switched off airport vehicles because GSX vehicles, especially the push back tugs tend to drive thru them.

 

For all the immersion vehicles add, that kills it for me.  If they're going to have animated vehicles they should keep them away from the plane.  I've been turning a lot of that off...both because of them going through my plane as well as the cost to smoothness.

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I'll try Flightbeam KIAD to LHSimulations LHBP today in my triple 7 as those are all pretty VAS demanding. If I'll manage to stay below 3,7 Gig I'll be really happy. I'll also use up to 4x time compression to make sure there are no leaks.

 

What is your texture & mesh resolution set to out of interest? :)

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Mesh 5M, I use FSGlobal 2010.

 

Texture resolution maxed out (7cm I think, I'm not at home now)

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