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Introducing Flight Sim World!

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  • Commercial Member

In order for us to progress the technology further and push the engine to its limits, compatibility can't be maintained. This also speaks to optimizing the sim to take better advantage of modern PCs

Aimee Sanjari

Brand Manager, Dovetail Games

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At last someone has the b**** to do it. Well done, let this be a new beginning and once again congrats!

CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11

Will the new sim still be using a similar system to FSX for calculating the flight model based on performance tables etc, or will it be using something closer to the blade element theory system in XP? I seem to recall reading somewhere since the announcement that there has been a change but can't find the reference in any of the DTG material.  

Odai Koukash

  • Moderator

Okay, my concern is whether provision is made to fall-back to DX10 as DX11 is only available via Win10. I refuse to allow MS's Win10 virus on any of my systems. :emu_melk:

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator
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Just now, n4gix said:

Okay, my concern is whether provision is made to fall-back to DX10 as DX11 is only available via Win10. I refuse to allow MS's Win10 virus on any of my systems. :emu_melk:

That's Dx12, which is why we used Dx11 :biggrin:

Aimee Sanjari

Brand Manager, Dovetail Games

Forum_Pilot_Banner.jpg

  • Moderator
1 minute ago, DTG_Aimee said:

That's Dx12, which is why we used Dx11 :biggrin:

Oops! My bad. My only excuse is old age..

...I suffer from early onset CRS disease (Can't Remember Stuff) :blush:

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

Does the team foresee airliners within the product? 

One of the biggest cons on this tecnology is the distance view and washed textures. The picture bellow is a little disappointing, near scenery is great, but the far scenery is really poor rendered. 

Does DTG intend to work more on that?

 

ss_8f837785d5564dafcbd29bba3bb050b93d24f

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

"Moving things forward"? Really. With the same old ORBX scenery files and a few GA aircraft?

Gray bands as a depiction of roads left over from FS9 or even FS2000 (1:40 min into trailer)????

A bunch of marketing hype and hot air, minus the 'WOW' effect. Really disappointed what I've seen in the trailer.

Nothing that we don't already have!

Most of what is said on the Internet may be the same thing they shovel on the regular basis at the local barn.

  • Author
  • Commercial Member
6 minutes ago, Greggy_D said:

Does the team foresee airliners within the product? 

There will definitely be airliner content in the future, whether that is including airliners in the core sim or calling on third party developers to bring their talents to the store. We haven't made a decision yet, as we are trying to get the basic elements of the platform right before we start expanding the scope of content. 

Aimee Sanjari

Brand Manager, Dovetail Games

Forum_Pilot_Banner.jpg

  • Commercial Member

Also, what's the deal with 3rd party devs?  Will we be using a totally new SDK?  What's involved in porting?  And finally, will we be allowed to sell our stuff as we do now? (not using Steam and on our own stores)

All questions I, and I am sure, others, wish to know.

Thanks.

Please contact oisin at milviz dot com for forum registration information.  Please provide proof of purchase if you want support.  Also, include the username you wish to have.
 

  • Author
  • Commercial Member
3 minutes ago, ca_metal said:

One of the biggest cons on this tecnology is the distance view and washed textures. The picture bellow is a little disappointing, near scenery is great, but the far scenery is really poor rendered. 

Does DTG intend to work more on that?

Scenery performance and optimization is on our laundry list :biggrin:

Aimee Sanjari

Brand Manager, Dovetail Games

Forum_Pilot_Banner.jpg

1 minute ago, DTG_Aimee said:

Scenery performance and optimization is on our laundry list :biggrin:

Nice! :cool:

 

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

  • Author
  • Commercial Member
11 minutes ago, Milviz said:

Also, what's the deal with 3rd party devs?  Will we be using a totally new SDK?  What's involved in porting?  And finally, will we be allowed to sell our stuff as we do now? (not using Steam and on our own stores)

All questions I, and I am sure, others, wish to know.

Thanks.

I don't have specific information on tools as that information sits with our third party team. 

In order to market as an official FSW add-on, you will be able to sell your add-ons on your own store as long as it is made available on the Dovetail channels as well. 

Aimee Sanjari

Brand Manager, Dovetail Games

Forum_Pilot_Banner.jpg

  • Commercial Member

Thanks.

Please contact oisin at milviz dot com for forum registration information.  Please provide proof of purchase if you want support.  Also, include the username you wish to have.
 

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