May 3, 20179 yr Thanks for posting here Aimee. Takes guts IMO. Anyway, I love what you're all doing to bring FSW to market...itll be a sure but for me. However, I must say..i hope it's not just a polished FSX with a new splash screen. I read the features and they're nice, but I think after all these years many of us are hoping for a sea change. Hopefully we the community can actually make an impact to FSW's continual development.
May 3, 20179 yr 20 minutes ago, odai said: Will the new sim still be using a similar system to FSX for calculating the flight model based on performance tables etc, or will it be using something closer to the blade element theory system in XP? I seem to recall reading somewhere since the announcement that there has been a change but can't find the reference in any of the DTG material. As they are using FSX code, it is safe to assume that the only major changes to the flight model will be the implementation of accu-feel. Rewriting the flight model for instance to include blade-element theory would probably take years to get right. An advanced native flight model will therefore be one of the major advantages of XP for the foreseeable future. Addon devs have proven that you can circumvent the native FSX flight model and let your own one run outside of the sim though.
May 3, 20179 yr 31 minutes ago, DTG_Aimee said: In order for us to progress the technology further and push the engine to its limits, compatibility can't be maintained. This also speaks to optimizing the sim to take better advantage of modern PCs Have you taken any steps to improve multi core/thread utilization? This clearly is the trend for CPUs nowadays.
May 3, 20179 yr Author Commercial Member 4 minutes ago, Sticky said: Hopefully we the community can actually make an impact to FSW's continual development. That is our hope as well, which is why we are releasing into Early Access! Aimee Sanjari Brand Manager, Dovetail Games
May 3, 20179 yr Any ATC upgrades? Dave Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU
May 3, 20179 yr Author Commercial Member Just now, regis9 said: Any ATC upgrades? Not out of the box, but it is definitely something we are investigating Aimee Sanjari Brand Manager, Dovetail Games
May 3, 20179 yr Author Commercial Member 23 minutes ago, Sticky said: Thanks for posting here Aimee. Takes guts IMO. You guys aren't that bad Aimee Sanjari Brand Manager, Dovetail Games
May 3, 20179 yr Commercial Member Get the SDK out ASAP, so you get the 3rd party devs busy. That is THE most important thing if you want to be successful with FSW. Roar Kristensen www.flightsim4fun.com P3Dv4 with Opencockpits hardware controlled by OC4BAv4 for immersive PMDG B737/777/747 flying XPLANE 11 with Opencockpits hardware controlled by OC4BA_XP for immersive B737 flying
May 3, 20179 yr Will there be a tweaking guide Just kidding. Looks nice. I think the 64 bit will be refreshing. Bob Officially retired
May 3, 20179 yr Author Commercial Member Thanks for all the support everyone It's night time here so I'm going to sign off for now, but I will be back tomorrow to answer more of your questions. Roll on end of May! -Aimee Aimee Sanjari Brand Manager, Dovetail Games
May 3, 20179 yr A fantastic start here!!! Way to go, this is going to be a real beauty!! Cheers, Greg Z
May 3, 20179 yr 2 hours ago, HighBypass said: Bugger! I can see I need a GFX card upgrade - minimum spec is 4Gb GTX970.. Drats
May 3, 20179 yr 1 hour ago, roarkr said: Get the SDK out ASAP, so you get the 3rd party devs busy. That is THE most important thing if you want to be successful with FSW. Like I said on DTG's forum, they really need to keep third party devs strictly under their thumb. P3D has gone a long way down that road in that add-ons have(generally speaking) now have to fit in with the sim not the other way round. In FSX it was like the Wild West, with some developers making FSX work with their plane/airport and to heck with the rest of your stuff. Having said that, it did at least keep the forums busy! The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA
May 3, 20179 yr 4 hours ago, DTG_Aimee said: Today is the day! We are delighted to (finally) let you know that Flight Sim World™, will be released into Steam’s Early Access program in the coming weeks.Copy from the press release is as follows: ... So today is not the day? In all seriousness - looks great, from the launch video, and will no doubt have folks over at LM a little bit troubled. Am I right in my understanding that Flightsim World is based on the same previous FSX code that LM use for P3D? Corsair Obsidian 900D, ASUS Maximus XI Formula Motherboard, Intel Core i9 9900K @ 5.2GHz (HT off), 32GB G-Skill Trident Z DDR4 @ 3200MHz, 2TB SeaGate FireCuda NVME SSD, 1TB Samsung 970 EVO M.2 PCIe SSD, 2 x 6TB WD Black 7200rpm SATA, nVidia GeForce RTX 2080 Ti, ASUS ROG curved ultrawide 1440p monitor. All water-cooled with EKWB blocks.
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