HiFlyer

P3d v3 VS. P3d v4 *Performance Faceoff and Side by Side!*

Recommended Posts

Help AVSIM continue to serve you!
Please donate today!

Perhaps it's just me, but it sure seems like both are stuttering quite a bit.

  • Upvote 1

Share this post


Link to post

Thanks for sharing the video.
I'd expect to see stutter here and there. We only can reduce it, for now I don't think we can be stutter-free with normal using.

 

Share this post


Link to post

Doesn't the recording software have something to do with the stuttering? Just wondering.

  • Upvote 2

Share this post


Link to post

Not sure why P3Dv4 is eating up close 10GB near then end, but ok. 

Share this post


Link to post

Quite the difference in fps, it looked to be averaging around 20% There was a point where they both choked but v4 definitely handled it much better.

  • Upvote 1

Share this post


Link to post

v4 seemed more GPU intensive to me. I just hope my 1080 running 4k handles it good.

Share this post


Link to post
2 hours ago, SolRayz said:

Not sure why P3Dv4 is eating up close 10GB near then end, but ok. 

Probably that God awful orbx so cal. That place is like a VAS black hole. Likely why he chose it. 

Share this post


Link to post

Anyone know what he's using to measure performance?

Is that procexp64? I like the colors!

Share this post


Link to post

Nicely done video to compare SxS. That was a stress test for sure with near all max settings and a very heavy area to render. There seem to be some scenery popping on both. Great to see over 10gb in use for VAS. If its needed it will use it. I gather that it can only get better from here as v4 gets tweaked, and scenery is optimized for v4. Few more hours to go and a mad rush to be part of FSX based history. 

Just noticed in the YT from JK comments that when they hit the hard single digits, V3 crashed, but V4 carried on. Orbx SCA is a beast. 

 

Edited by HighTowers

Share this post


Link to post
4 hours ago, SolRayz said:

Not sure why P3Dv4 is eating up close 10GB near then end, but ok. 

Maybe they've stripped the memory unloading.

Share this post


Link to post

Umm, who even cares about VAS use anymore?????

We should be worried about our RAM and VRAM usage now, 64-bit = NO VAS ISSUES!

Unless we were able to run through multiple terabytes of it.. :huh:

Share this post


Link to post

I care, I still want to know how much memory the sim uses.
 

Share this post


Link to post

I don't care at all. If it climbs to 14GB or something like that, i'll just buy 32GB and forget about it. Good times ahead, specially with the notoriously higher performance V4 offers. Yay!

Share this post


Link to post

Well * me !

Did they just remove "objects shadow cast" and leave one ONE option for shadow distance ?? :marah:

I didn't use terrain or cloud (cast distance) cause I didn't saw much difference but I did saw HUGE difference on my performance but I just have to use object shadow cast distance - cause I need my aircraft to have self shadowing effect, right? and now... what will I do now? You telling me I have to use them all together now, with same distance cast ?!? If that is really truth that is one huge bs from LM. :hemm:

Another thing... is it true, does anybody knows, that now we have options menu ONLY on start screen ? Yeah, it would be a great idea if we did keep them IN GAME TOO but seems like we actually didn't ? So you have to end your flight to adjust ...even smallest things now. Pretty handy isn't it ? :kusut:

  • Upvote 1

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now