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P3d v3 VS. P3d v4 *Performance Faceoff and Side by Side!*

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Perhaps it's just me, but it sure seems like both are stuttering quite a bit.

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Thanks for sharing the video.
I'd expect to see stutter here and there. We only can reduce it, for now I don't think we can be stutter-free with normal using.

 

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Doesn't the recording software have something to do with the stuttering? Just wondering.

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Not sure why P3Dv4 is eating up close 10GB near then end, but ok. 

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Quite the difference in fps, it looked to be averaging around 20% There was a point where they both choked but v4 definitely handled it much better.

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v4 seemed more GPU intensive to me. I just hope my 1080 running 4k handles it good.

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2 hours ago, SolRayz said:

Not sure why P3Dv4 is eating up close 10GB near then end, but ok. 

Probably that God awful orbx so cal. That place is like a VAS black hole. Likely why he chose it. 

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Anyone know what he's using to measure performance?

Is that procexp64? I like the colors!

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Nicely done video to compare SxS. That was a stress test for sure with near all max settings and a very heavy area to render. There seem to be some scenery popping on both. Great to see over 10gb in use for VAS. If its needed it will use it. I gather that it can only get better from here as v4 gets tweaked, and scenery is optimized for v4. Few more hours to go and a mad rush to be part of FSX based history. 

Just noticed in the YT from JK comments that when they hit the hard single digits, V3 crashed, but V4 carried on. Orbx SCA is a beast. 

 

Edited by HighTowers

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4 hours ago, SolRayz said:

Not sure why P3Dv4 is eating up close 10GB near then end, but ok. 

Maybe they've stripped the memory unloading.

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Umm, who even cares about VAS use anymore?????

We should be worried about our RAM and VRAM usage now, 64-bit = NO VAS ISSUES!

Unless we were able to run through multiple terabytes of it.. :huh:

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I care, I still want to know how much memory the sim uses.
 

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I don't care at all. If it climbs to 14GB or something like that, i'll just buy 32GB and forget about it. Good times ahead, specially with the notoriously higher performance V4 offers. Yay!

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Well * me !

Did they just remove "objects shadow cast" and leave one ONE option for shadow distance ?? :marah:

I didn't use terrain or cloud (cast distance) cause I didn't saw much difference but I did saw HUGE difference on my performance but I just have to use object shadow cast distance - cause I need my aircraft to have self shadowing effect, right? and now... what will I do now? You telling me I have to use them all together now, with same distance cast ?!? If that is really truth that is one huge bs from LM. :hemm:

Another thing... is it true, does anybody knows, that now we have options menu ONLY on start screen ? Yeah, it would be a great idea if we did keep them IN GAME TOO but seems like we actually didn't ? So you have to end your flight to adjust ...even smallest things now. Pretty handy isn't it ? :kusut:

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There are options inside the simulator, don't worry.

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Thank you Nuno for those wonderful news.

One thing less to worry about about. Now there's only only one left I guess... :males:

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Does v4 with increased LOD radius get rid of the monotonous landclass texture pattern visible from cruise in some parts of the globe?

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2 hours ago, Hoang said:

I care, I still want to know how much memory the sim uses.
 

Physical memory usage (VRAM and system RAM) yes, but VAS is a meaningless measurement with v4. We have something like 16 exabytes of address space now, which is an unfathomable amount that nothing is going to exceed.

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8 minutes ago, him225 said:

Does v4 with increased LOD radius get rid of the monotonous landclass texture pattern visible from cruise in some parts of the globe?

No, you will just see it spread out even further all around, to get rid of it you need better landclass than the default.

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I was thinking of upgrading from 8 gig of memory to 16.  Add in a few add ons and a browser and it may not be enough.  It seems that 32 may be better way to go.  

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41 minutes ago, Tabs said:

We have something like 16 exabytes of address space now, which is an unfathomable amount that nothing is going to exceed.

8MB is all the RAM anyone will ever need... ;-)

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Unfortunately the RAM prices explodes these days. For example i bought 2 fast 8GB DDR-4 3200 modules for 85 Euro 10 month ago. Now they are at 140 Euro :angry: .

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6 hours ago, PhugoidEffect said:

v4 seemed more GPU intensive to me. I just hope my 1080 running 4k handles it good.

It generates more FPS as CPU providing more = more performance needed on GPU side.

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This demo has absolutely zero value to me. :biggrin:

Show me how the sim performs with the NGX from FSDT's KLAX to FB KSFO in the FTX regions with high settings and LOD to the horizon.

Oh wait! You can't demo such a scenerio since the NGX is not available and the regions have not be optimized for v4.

I hope you can tell how pumped I am to try that flight. :biggrin:

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