jabloomf1230

RealAir Turbine Duke V2 in Prepar3d V4

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Since RealAir is no more, it seems like it is worthwhile to explain how to install the aircraft into P3d V4. There's the LM way and the "old" way. The old way consists of directly editing the hidden file simobjects.cfg and make the V4 version have an identical entry for the TD as your V3 version has. I do not suggest you do this, as it is better not to edit any of the V4 cfg files with Notepad or any other basic text editor. Although the chances of an issue from direct editing of a English language version of a cfg file are very small, you might experience an issue down the road.

The LM way is to use the V4 built-in Addon Manager which is accessible from the P3d  menu. First create the following file and save it in the existing P3d V3 TD's  install folder, which looks something like:

...\RealAir\Turbine Duke V2 P3D3

It's exact name and path can be found by looking at the TD entry in simobjects.cfg. Use Notepad to create this file:

<SimBase.Document Type="AddOnXml" version="4,0" id="add-on">
    <AddOn.Name>RealAir</AddOn.Name>
    <AddOn.Description>RealAir Turbine Duke V2.</AddOn.Description>
    <AddOn.Component>
        <Category>Effects</Category>
        <Path>Effects</Path>
    </AddOn.Component>
    <AddOn.Component>
        <Category>SimObjects</Category>
        <Path>SimObjects\Airplanes</Path>
    </AddOn.Component>
</SimBase.Document> 

Save the file in the folder listed above as add-on.xml. Run P3d  V4, open the Addon Manager and add a new addon at that same folder. The Addon Manager only will recognize an addon path if the properly formatted XML file is located in the target folder.

 

 

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Hello Jay!

Thank you very much for this guide. Could you help a little more about how to add this file? I add it on the TD directory (C:/Program Files/Lockheed Martin/Prepar3D v4/Real Air/duketv2p3d2/) however I can't find the Addon Manager in the P3D menu. The only add-on manager I can find is at "Options-->Add ons..." but there is no option to add an entry there..

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Would this process also work for the Realair Lancair legacy v2 as well?

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I should have been more clear about this. One still has to use a text editor (ugh) and edit one of the add-ons.cfg files either in:

C:\ProgramData\Lockheed Martin\Prepar3D v4

or

C:\Users\<username>\AppData\Roaming\Lockheed Martin\Prepar3D v4

Add the next full entry in numerical order to the bottom of the file and save it. Make sure that you make a backup of the file in case something goes awry. The entry should look like this:

[Package.x]
PATH=G:\Program Files (x86)\Lockheed Martin\Addon Aircraft\RealAir\Turbine Duke V2 P3D3
ACTIVE=true
REQUIRED=false

For editing P3d V4 cfg files, I suggest downloading the freeware editor Notepad++  and make sure that the file is converted to UTF-8 before saving. For the time being, good old Notepad should also work, but that's subject to the whims of LM. If the sim does not start after this editing, revert back to the original version of add-ons.cfg.

As I stated above, copying the RealAir TD  entry from the simobjects.cfg file in V3 will also work. Don't do both, however!

 

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I reinstalled Duke and the Lancair with the proper installers and pointed them into P3Dv4 with no issues whatsoever, other than the known sound issues. Do we really need to do all this?

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Is there a way to fix the missing sounds from the lancair?

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No, one can just point the V3 installer to the V4 locations. The official LM method actually isn't as complicated as it looks, but I suggest that in the long run, addons that don't comply with LM's "edicts" may be in jeopardy. The new addon policy was instituted during P3d V3, but wasn't enforced in any way, other than casual statements made official by LM staff. But LM tends to warn people about big changes to the sim's structure for about a year and then they make the changes mandatory. For example, when they warned about  FS2002 ground polygons:

http://www.alexgoff.net/native-prepar3d-format-ground-polygons/

They were unsupported  (but still working) during P3d V2, but then LM just dropped them as an option at V3.3. There's a lot of legacy code still hanging around and LM tends to wring it out at certain junctures.

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1 minute ago, captain420 said:

Is there a way to fix the missing sounds from the lancair?

The missing sounds are due to the fact that Doug Dawson's sound gauge is 32 bit. He has stated that he will work on a 64 bit version as soon as he has a chance to review the P3d V4 SDK. This has been confirmed to me by Mr. Dawson, but also Dino Cattaneo, the author of the fabulous F35 and other aircraft for P3d. There is always a chance that a 64 bit version of the gauge is not feasible, though.

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I see, so there;s no way the original developers of these planes are able to make this fix? I know realair is not in business no more, sad to hear. But would be great if they can do something.

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4 hours ago, captain420 said:

Is there a way to fix the missing sounds from the lancair?

Hi, what sounds are actually missing?

Thanks,
gb.

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flaps sound, landing gear as far as I notice, not sure if anything else is missing? But so far those 2 for sure.

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Jay, I'm confused. I'd appreciate your help.

I can't find the folders you are mentioning exactly. I have installed the RealAir Turbine Duke V2 pointing to P3D v4.

 You refer to : PATH=G:\Program Files (x86)\Lockheed Martin\Addon Aircraft\RealAir\Turbine Duke V2 P3D3

My Prepar3D v4 installs to C:\Program  Files\Lockheed Martin\Prepar3D v4  . I don't have any Lockheed Martin in the Program Files (x86) folder. 

On my P3D v4 folder I have the following directories for RealAir:

1) C:\Program Files\Lockheed Martin\Prepar3D v4\Real Air\duketv2p3d2\

2) C:\Program Files\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\RealAir Duke Turbine V2

 

In which one should I add the add-ons.xml and also refer to in the  add-ons.cfg entry?

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I wish there was one working aircraft addon provided by an authentic installer to see how this should work.

I installed the Otter for v4 but it installs the old way, unfortunately.

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8 hours ago, SolRayz said:

I reinstalled Duke and the Lancair with the proper installers and pointed them into P3Dv4 with no issues whatsoever, other than the known sound issues. Do we really need to do all this?

Sol reading this post with interest (have both Duke and Lancair) - can you confirm what the result was when you installed it just be repointing the installer? or would you recommend using this (slightly more complex) workaround solution? - assume you also had the sound issue?

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Cool, does the GTN 750 work as well?

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The Flight1 GTN  gauges have not yet been updated for 64 bits. The best place to check for news is the Flight1  official support  Forum.

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14 hours ago, jabloomf1230 said:

Since RealAir is no more, it seems like it is worthwhile to explain how to install the aircraft into P3d V4. There's the LM way and the "old" way. The old way consists of directly editing the hidden file simobjects.cfg and make the V4 version have an identical entry for the TD as your V3 version has. I do not suggest you do this, as it is better not to edit any of the V4 cfg files with Notepad or any other basic text editor. Although the chances of an issue from direct editing of a English language version of a cfg file are very small, you might experience an issue down the road.

The LM way is to use the V4 built-in Addon Manager which is accessible from the P3d  menu. First create the following file and save it in the existing P3d V3 TD's  install folder, which looks something like:

...\RealAir\Turbine Duke V2 P3D3  % In my system it shows as " C:\Program Files\Lockheed Martin\Prepar3D v4\RealAir\duketv2p3d2 " Is this the needed directory ?

It's exact name and path can be found by looking at the TD entry in simobjects.cfg. Use Notepad to create this file:  % I don't have any Turbine Duke entry in my simobjects.cfg 


<SimBase.Document Type="AddOnXml" version="4,0" id="add-on">
    <AddOn.Name>RealAir</AddOn.Name>
    <AddOn.Description>RealAir Turbine Duke V2.</AddOn.Description>
    <AddOn.Component>
        <Category>Effects</Category>
        <Path>Effects</Path>
    </AddOn.Component>
    <AddOn.Component>
        <Category>SimObjects</Category>
        <Path>SimObjects\Airplanes</Path>
    </AddOn.Component>
</SimBase.Document> 

Save the file in the folder listed above as add-on.xml. Run P3d  V4, open the Addon Manager and add a new addon at that same folder. The Addon Manager only will recognize an addon path if the properly formatted XML file is located in the target folder.  

 

11 hours ago, jabloomf1230 said:

I should have been more clear about this. One still has to use a text editor (ugh) and edit one of the add-ons.cfg files either in:

C:\ProgramData\Lockheed Martin\Prepar3D v4

or

C:\Users\<username>\AppData\Roaming\Lockheed Martin\Prepar3D v4

Add the next full entry in numerical order to the bottom of the file and save it. Make sure that you make a backup of the file in case something goes awry. The entry should look like this:

[Package.x]
PATH=G:\Program Files (x86)\Lockheed Martin\Addon Aircraft\RealAir\Turbine Duke V2 P3D3  % Which is the directory that we need to point here?  *Prepar3D v4\SimObjects\Airplanes\RealAir Duke Turbine V2* or *Prepar3D v4\RealAir\duketv2p3d2* ?
ACTIVE=true
REQUIRED=false

 

 

 

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Problem solved...so the .xml file is placed on Prepar3D v4\RealAir folder. Then the add-ons.cfg entry is edited and the path targeted to the .xml file. Thanks!!!

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Thanks.  I just pointed the installer to v4.

There is no sexier addon...

leg1.jpg

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23 hours ago, jabloomf1230 said:

I should have been more clear about this. One still has to use a text editor (ugh) and edit one of the add-ons.cfg files either in:

C:\ProgramData\Lockheed Martin\Prepar3D v4

or

C:\Users\<username>\AppData\Roaming\Lockheed Martin\Prepar3D v4

Add the next full entry in numerical order to the bottom of the file and save it. Make sure that you make a backup of the file in case something goes awry. The entry should look like this:


[Package.x]
PATH=G:\Program Files (x86)\Lockheed Martin\Addon Aircraft\RealAir\Turbine Duke V2 P3D3
ACTIVE=true
REQUIRED=false

For editing P3d V4 cfg files, I suggest downloading the freeware editor Notepad++  and make sure that the file is converted to UTF-8 before saving. For the time being, good old Notepad should also work, but that's subject to the whims of LM. If the sim does not start after this editing, revert back to the original version of add-ons.cfg.

As I stated above, copying the RealAir TD  entry from the simobjects.cfg file in V3 will also work. Don't do both, however!

 

Jay

Something I discovered was I added the "add-on.xml" file as you suggested to my RA Turbine Duke folder. Then I copied the entire folder with the new add-on.xml file into the P3Dv4 Add-ons folder that was created by the P3Dv4 install.

Then all you have to do is launch the P3Dv4 sim and it asks you if you want to add the new add-on aircraft and you hit yes and it creates the path file in the

C:\Users\<username>\AppData\Roaming\Lockheed Martin\Prepar3D v4 for you.

I tried this because when I installed the new A2A C172 P3Dv4 compatible installer that's what happened when I launched P3Dv4 so I thought I would try it with the Duke and it WORKED!

So this way you don't have to edit any config files, it makes the appropriate entry for you.

I was also wondering why the GTN system doesn't work in P3Dv4.

I notice in the "add-on.xml" file you only point to Effects whereas in the A2A C172 "add-on.xml" file they point to Effects, Fonts, and Gauges. I know there is no Gauges folder for the Duke but a couple folders deeper under Realair there is the "Config Panel.exe"  Is there any way to get the panel to work or create a gauges folder by running this?

I assume if there was one created it would have to be referenced in the "add-on.xml" file like the A2AC172 does:

<SimBase.Document Type="AddOnXml" version="4,0" id="add-on">
    <AddOn.Name>A2A</AddOn.Name>
    <AddOn.Description>Aircraft by A2A Simulations Inc.</AddOn.Description>
    <AddOn.Component>
        <Category>Effects</Category>
        <Path>Effects</Path>
    </AddOn.Component>
    <AddOn.Component>
        <Category>Fonts</Category>
        <Path>Fonts</Path>
    </AddOn.Component>
    <AddOn.Component>
        <Category>Gauges</Category>
        <Path>Gauges</Path>
    </AddOn.Component>
    <AddOn.Component>
        <Category>Scripts</Category>
        <Path>Scripts</Path>
    </AddOn.Component>
    <AddOn.Component>
        <Category>SimObjects</Category>
        <Path>SimObjects\Airplanes</Path>
    </AddOn.Component>
</SimBase.Document>


  compared to what we put in the Duke file below:

<SimBase.Document Type="AddOnXml" version="4,0" id="add-on">
    <AddOn.Name>RealAir</AddOn.Name>
    <AddOn.Description>RealAir Turbine Duke V2.</AddOn.Description>
    <AddOn.Component>
        <Category>Effects</Category>
        <Path>Effects</Path>
    </AddOn.Component>
    <AddOn.Component>
        <Category>SimObjects</Category>
        <Path>SimObjects\Airplanes</Path>
    </AddOn.Component>
</SimBase.Document>

Just curious because everything works great and I'm wondering what it will take to activate the GTN panel. Perhaps it's all related to the GTN 750 from Flight1 but I thought Realair might have had their own implementation like my Eclipse 550 NG in X Plane 11 does.

Thanks for all your help and information

Joe

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I pointed the installer to my Prepar3d v4 Add-ons folder and of course, I get an Effects, Gauges, Real Air, and Sim Objects folders. Do I put all of these into a Real Air Turbine Duke Folder and put the add-on.xml file there or do I put the add-on.xml file into the RealAir folder?

Really could use a Poppet style lots of pictures how to install 3rd Party Aircraft for us new to installing aircraft outside the base Prepar3d folder.

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13 hours ago, joepoway said:

 

Just curious because everything works great and I'm wondering what it will take to activate the GTN panel. Perhaps it's all related to the GTN 750 from Flight1 but I thought Realair might have had their own implementation like my Eclipse 550 NG in X Plane 11 does.

Thanks for all your help and information

Joe

It will take Flight1 updating their GTN software to work.  Realair did the nice 3d models for the GTN and the integration etc etc but the gauge still needs to be updated by F1.  They are going to do it (per simforums post) but it will be an upgrade fee.  Fine with me, I used the GTN in many different addons.

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4 hours ago, KenG said:

I pointed the installer to my Prepar3d v4 Add-ons folder and of course, I get an Effects, Gauges, Real Air, and Sim Objects folders. Do I put all of these into a Real Air Turbine Duke Folder and put the add-on.xml file there or do I put the add-on.xml file into the RealAir folder?

Really could use a Poppet style lots of pictures how to install 3rd Party Aircraft for us new to installing aircraft outside the base Prepar3d folder.

How I added the Realair Duke Turbine to P3Dv4

1st create the following new xml file to add to the Realair Turbine Duke folder:

<SimBase.Document Type="AddOnXml" version="4,0" id="add-on">

    <AddOn.Name>RealAir</AddOn.Name>

    <AddOn.Description>RealAir Turbine Duke V2.</AddOn.Description>

    <AddOn.Component>

        <Category>Effects</Category>

        <Path>Effects</Path>

    </AddOn.Component>

    <AddOn.Component>

        <Category>SimObjects</Category>

        <Path>SimObjects\Airplanes</Path>

    </AddOn.Component>

</SimBase.Document>

 

You can use Notepad or Notepad++  to create the file just make sure you save it as an XML file with the name   add-on.xml 

Once you have created this file copy it into the Realair Turbine Duke folder that was created on your PC for P3Dv3 mine is located:

      C:>Realair Turbine Duke Aircraft>Turbine Duke V2 P3D3

Note within this folder you will find 3 other folders:

     Effects

     Realair

     SimObjects

 

Don’t put the new add-on.xml file in any of these folders it should look like this when you’re done:

     Turbine Duke V2 P3D3

                Effects

                Realair

                SimObjects

                add-on.xml

 

Now to avoid having to change any config files within P3Dv4 you just need to place a copy of this folder:

Turbine Duke V2 P3D3   into the P3Dv4 add-ons folder that P3Dv4 created on your PC

Mine is located here:    C:>users>Joe>Documents>Prepar3D v4 Add-ons

Once you have placed that folder here with the new add-on.xml  file in it just close the windows and launch P3Dv4.

When P3D starts up it will find the new aircraft located in its add-on folder and ask you if you want to accept it, just click YES and it will put the appropriate entry in it’s config file and you are good to go.

By the way this is what will happen automatically if you use the new proper install of the A2A C172 that’s on their store now, when you run P3Dv4 after the A2A install it sees the entry put in the P3Dv4 add-ons folder and ask you to accept it. This is how all proper installs will happen in the future I believe.

Also if you want you can go back to the original Realair Turbine Duke folder for P3Dv3 and delete the add-on.xml file or you could have made a copy to start with before inserting the new add-on.xml file either way.

 

Hope this helps

Joe

 

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1 minute ago, ryanbatcund said:

It will take Flight1 updating their GTN software to work.  Realair did the nice 3d models for the GTN and the integration etc etc but the gauge still needs to be updated by F1.  They are going to do it (per simforums post) but it will be an upgrade fee.  Fine with me, I used the GTN in many different addons.

Good to hear  Thanks  it sure is an exciting time for us Flight Simmers !

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