June 7, 20179 yr Although I've been generally impressed with P3D so far, the water color (if you can call it that) leaves a lot to be desired. Looking across it at an oblique angle, it's acceptable (though dark); but when looking straight down at it, it looks like a black pool of death. Does anybody know of any tweaks that will remove the "black ink" from the water and make it look somewhat more realistic?
June 7, 20179 yr Wait for REX. Then pick a theme that's lighter and has baked in animations. Because P3D's water is actually dynamic, it acts like real world water at altitude, i.e. it looks static. If you want that shimmery, FSX type effect, you need a water texture with a baked animation.
June 7, 20179 yr EnvTex does a slightly better job than the default with the V4 water textures. But bonchie is correct, at high altitude no matter what one does, it looks the way water does from a real aircraft at high altitude. There's very little detail, if any.
June 7, 20179 yr Author It's actually not the lack of shimmer that bothers me. In real life, you'll really only see shimmer if you're looking at the reflection of the sun off the water. It's the color that's all wrong... water is supposed to take on the color of the sky and my sky is not black during the day.
June 7, 20179 yr Author 12 minutes ago, jabloomf1230 said: it looks the way water does from a real aircraft at high altitude. No. I agree that you will see very little detail (if any) at altitude... but it is not that dark in real life when looking down at it.
June 7, 20179 yr Author 4 minutes ago, jabloomf1230 said: My water isn't black, but that's maybe because I'm using EnvTex textures. I may have to look into EnvTex. Is it compatible with v4? If you have a chance, a screenshot would be much appreciated.
June 7, 20179 yr 1 hour ago, MadDog said: No. I agree that you will see very little detail (if any) at altitude... but it is not that dark in real life when looking down at it. I have the same impression. Reminds me of that old combat sim IL-2 Sturmovik 1946, Those with Nvidia cards also would have black water unless a few changes were made in the .cfg file.
June 7, 20179 yr 2 hours ago, bills511 said: Black Water by the Doobie Brothers is playing in my head now. Ugh! Thanks for nothing! I want to hesr some funky Dixieland/Pretty Mama, come and take me by the hand… James David Walley Ryzen 7 7700X, 32 GB, RTX 3080
June 7, 20179 yr PTA2 for v4 should be released later today. You then can modify multiple water settings like reflection, tefraction, brightness , wave size and granularity.. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
June 7, 20179 yr Commercial Member 2 minutes ago, GSalden said: PTA2 for v4 should be released later today. You then can modify multiple water settings like reflection, tefraction, brightness , wave size and granularity.. This is good to hear. Where did you get this information? REX AccuSeason Developer REX Simulations
June 7, 20179 yr 1 minute ago, MikeT707 said: This is good to hear. Where did you get this information? +1 Carsten U
Archived
This topic is now archived and is closed to further replies.