kevinfirth

P3D4 ES-Isle of Man add-on.xml

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These works for me as well...  just be aware the additional autogen categories are added by me.

I kept very very poor multiple backups of autogen definitions.  So I'm adding them all in unedited as a sort of stress test to see how P3D4 handles them.  At some point I will convert all the .spd to .xml and edit duplicate entries out...  so, if you use these as a base for yourself take my autogen categories out.  NOTE: Because they were standalone scenery.cfg entries I've added the ES-3D and ES-SFX scenery folders in a separate add-on.xml so they can be active by themselves and ES sceneries can then be individually turned on or off via the addons menu without compromising any scenery.

Quote

<?xml version="1.0" encoding="UTF-8"?>
<SimBase.Document Type="AddOnXml" version="4,0" id="add-on">
    <AddOn.Name>ES-3D</AddOn.Name>
    <AddOn.Description>3D by Earth Simulations</AddOn.Description>
    <AddOn.Component>
        <Category>Autogen</Category>
        <Path>E:\Earth Simulations\ES-3D\Autogen</Path>
    </AddOn.Component>
 <AddOn.Component>
  <Category>Scenery</Category>
  <Path>E:\Earth Simulations\ES-3D</Path>
  <Name>ES-3D</Name>
  <Layer>723</Layer>
 </AddOn.Component>
 <AddOn.Component>
  <Category>Scenery</Category>
  <Path>E:\Earth Simulations\ES-SFX</Path>
  <Name>ES-SFX</Name>
  <Layer>724</Layer>
 </AddOn.Component> 
</SimBase.Document>
 

 

Quote

<?xml version="1.0" encoding="UTF-8"?>
<SimBase.Document Type="AddOnXml" version="4,0" id="add-on">
    <AddOn.Name>ES-IOM</AddOn.Name>
    <AddOn.Description>Isle of Man by Earth Simulations</AddOn.Description>
     <AddOn.Component>
        <Category>Autogen</Category>
        <Path>F:\Prepar3d\Prepar3D v3.2 backup\Autogen</Path>
    </AddOn.Component>
 <AddOn.Component>
  <Category>Scenery</Category>
  <Path>E:\Earth Simulations\Isle of Man\ES-IOM-Terrain</Path>
  <Name>ES-IOM-Terrain</Name>
  <Layer>710</Layer>
 </AddOn.Component>
 <AddOn.Component>
  <Category>Scenery</Category>
  <Path>E:\Earth Simulations\Isle of Man\ES-IOM-TFX</Path>
  <Name>ES-IOM-TFX</Name>
  <Layer>711</Layer>
 </AddOn.Component>
 <AddOn.Component>
  <Category>Scenery</Category>
  <Path>E:\Earth Simulations\Isle of Man\ES-IOM-Photo</Path>
  <Name>ES-IOM-Photo</Name>
  <Layer>712</Layer>
 </AddOn.Component>
 <AddOn.Component>
  <Category>Scenery</Category>
  <Path>E:\Earth Simulations\Isle of Man\ES-IOM-3D</Path>
  <Name>ES-IOM-3D</Name>
  <Layer>713</Layer>
 </AddOn.Component>
 <AddOn.Component>
  <Category>Scenery</Category>
  <Path>E:\Earth Simulations\Isle of Man\ES-IOM-FX</Path>
  <Name>ES-IOM-FX</Name>
  <Layer>714</Layer>
 </AddOn.Component>
 <AddOn.Component>
  <Category>Scenery</Category>
  <Path>E:\Earth Simulations\Isle of Man\ES-IOM-SFX</Path>
  <Name>ES-IOM-SFX</Name>
  <Layer>715</Layer>
 </AddOn.Component>
 <AddOn.Component>
  <Category>Scenery</Category>
  <Path>E:\Earth Simulations\Isle of Man\ES-IOM-Airports\ES-EGNS-Ronaldsway</Path>
  <Name>ES-IOM-Airports-ES-EGNS-Ronaldsway</Name>
  <Layer>716</Layer>
 </AddOn.Component>
 <AddOn.Component>
  <Category>Scenery</Category>
  <Path>E:\Earth Simulations\Isle of Man\ES-IOM-Airports\ES-IOM-Helipads</Path>
  <Name>ES-IOM-Airports-ES-IOM-Helipads</Name>
  <Layer>717</Layer>
 </AddOn.Component>
 <AddOn.Component>
  <Category>Scenery</Category>
  <Path>E:\Earth Simulations\Isle of Man\ES-IOM-Airports\ES-X9AN-Andreas</Path>
  <Name>ES-IOM-Airports-ES-X9AN-Andreas</Name>
  <Layer>718</Layer>
 </AddOn.Component>
 <AddOn.Component>
  <Category>Scenery</Category>
  <Path>E:\Earth Simulations\Isle of Man\ES-IOM-Airports\ES-X9JU-Jurby</Path>
  <Name>ES-IOM-Airports-ES-X9JU-Jurby</Name>
  <Layer>719</Layer>
 </AddOn.Component>
 <AddOn.Component>
  <Category>Scenery</Category>
  <Path>E:\Earth Simulations\Isle of Man\ES-IOM-Airports\ES-X9MR-MountRule</Path>
  <Name>ES-IOM-Airports-ES-X9MR-MountRule</Name>
  <Layer>720</Layer>
 </AddOn.Component>
 <AddOn.Component>
  <Category>Scenery</Category>
  <Path>E:\Earth Simulations\Isle of Man\ES-IOM-Langness</Path>
  <Name>ES-IOM-Langness</Name>
  <Layer>721</Layer>
 </AddOn.Component>
 <AddOn.Component>
  <Category>Scenery</Category>
  <Path>E:\Earth Simulations\Isle of Man\ES-IOM-Bungalow</Path>
  <Name>ES-IOM-Bungalow</Name>
  <Layer>722</Layer>
 </AddOn.Component> 
</SimBase.Document>

 

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Very good Kevin

Following................

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Very well done.

Elaine, can't you make a tutorial on this ? You now have to be some kind of IT specialist to add existing scenery.

Your other tutorials are made very clear.

JustMy2Cents

 

Regard,

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4 hours ago, GSalden said:

You now have to be some kind of IT specialist to add existing scenery.

Its dead easy, I knocked these up in 5mins holding the baby in one arm this morning ;) K

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27 minutes ago, kevinfirth said:

Its dead easy, I knocked these up in 5mins holding the baby in one arm this morning ;) K

You agree with me that adding these addons in the scenery library is far more easier than manually adding an A4 Full of text.

Like I wrote earlier : I have 100+ addons devided over 3 SSD's.

 

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1 hour ago, GSalden said:

You agree with me that adding these addons in the scenery library is far more easier than manually adding an A4 Full of text.

Like I wrote earlier : I have 100+ addons devided over 3 SSD's.

 

No I dont agree Gerard :)

I made this in less time than it would have taken me to add them all individually through scenery.cfg ...cut&paste; cut&paste ;)

AND my addons will get automatically reinstalled when the main sim has to be updated..

AND my autogen files get automatically merged so all my sceneries work perfectly :)

Cheers K

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You were an absolute ace last year, Kevin, when I was re-intalling the ES sceneries.Tremendous help.Thanks.

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1 hour ago, GSalden said:

You agree with me that adding these addons in the scenery library is far more easier than manually adding an A4 Full of text.

Like I wrote earlier : I have 100+ addons devided over 3 SSD's.

 

Take a look at Lorby's freeware tool for add-ons - really simplifies the process 

http://lorby-si.weebly.com/downloads.html

Also has a support forum here at Avsim

https://www.avsim.com/forums/forum/795-lorby-si-freeware/

I added all the Toposim stuff last night and it was a breeze.

Vic

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6 hours ago, Poppet said:

Very good Kevin

Following................

Thanks Elaine, I still aspire to the lofty heights of your guides though! :)

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I have both ES Isle of Man and Alderney running nicely in P3D v4, but in my setup I partially load some assets (Effects, Sound, Textures, Autogen) using add-on.xml, while I still add the scenery layers and ES libraries to scenery.cfg so that I can still manage all my scenery layers using tools such as Scenery Config Editor.

- In my setup, my ESI packs etc were installed in "E:\Earth Simulations\" and the P3D-specific files are in "E:\Earth Simulations\Prepar3D v2".
- I created a single new folder "Documents\Prepar3D v4 Add-ons\EarthSim" for both add-ons.
- In this folder I created a new add-on.xml file using notepad:

<SimBase.Document Type="AddOnXml" version="4,0" id="add-on">
    <AddOn.Name>EarthSim Sceneries</AddOn.Name>
    <AddOn.Description>Scenery by Earth Simulations</AddOn.Description>
    <AddOn.Component>
        <Category>Effects</Category>
        <Path>E:\Earth Simulations\Prepar3D v2\Effects</Path>
    </AddOn.Component>
    <AddOn.Component>
        <Category>Sound</Category>
        <Path>E:\Earth Simulations\Prepar3D v2\Sound</Path>
    </AddOn.Component>
    <AddOn.Component>
        <Category>Autogen</Category>
        <Path>E:\Earth Simulations\Prepar3D v2\Autogen</Path>
    </AddOn.Component>
    <AddOn.Component>
        <Category>Texture</Category>
        <Type>Global</Type>
        <Path>E:\Earth Simulations\Prepar3D v2\Texture</Path>
    </AddOn.Component>
    <AddOn.Component>
        <Category>Texture</Category>
        <Type>Global</Type>
        <Path>E:\Earth Simulations\Prepar3D v2\Scenery\Global\Texture</Path>
    </AddOn.Component>
</SimBase.Document>

For the "scenery.cfg" entries, I simply cut-and-pasted them from the backup copy found in my "E:\Earth Simulations\Prepar3D v2" folder into my "scenery.cfg" using Scenery Config Editor.

- Further to this, it appears that some of the ES fx are not working very well in v4. Specifically, two effect files seem to be missing: "ES-smallwaves.fx" and "ES-Largewaves.fx". So I copied the default effect "fx-waves.fx" into the ES Effects folder twice and renamed it as "ES-smallwaves.fx" and "ES-Largewaves.fx" (edit: I found them, they were there all along, lol). There is a further glitch where the default textures used for the waves is flipped, which I provide a solution for here.
- Also, the ES effect "ES-watersplash.fx" looks awful in v4. I haven't had a chance to improve it yet, so in the mean time, I disabled the splashing water effect by editing Cntrl_ES-watersplash.fx and changing the line "effect.0=ES-watersplash, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00" to "effect.0=none, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00". I have a dummy effect "none.fx" that does nothing:

[Library Effect]
Lifetime=5
Version=2.00
Display Name=None
Radius=130
Priority=0

It's also worth mentioning that if you use any ORBX products, the migrated autogen files included in the ORBX libraries appear to have all the Earth Simulations entries already.

- Steve

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Has anyone had some luck to run the Isle of Man scenery with the Orbx CRM and/or NRM region installed and updated to the latest version? I'm asking because since the most recent update of the NA regions from Orbx, I get an immediate CTD after the scenario screen when I have the Isle of Man scenery activated as an add-on. Deactivating either the Isle of Man scenery and/or the CRM/NRM region solves the problem. But I can't run both at the same time.

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Hi all,

Apologies for waking up an old thread but I'm really unable to make the autogen showup in Isle of Man. I get the airport buildings and landmarks show perfectly, but no autogen houses and trees. Does anyone found out how to make them appear? 

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have you ensured you have the Es 3D folder active?

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Hi Guys,

Thanks to Kevin and Steve I gave a try in adding IOM into P3Dv4.

When I purchased this great scenery from ESI in december 2014 I installed it into P3Dv2 and made ESI-packs.

I kept the Hard Drive and use it now in my latest rig as an extra so after installing the v2.5 ESI installer I had a go at reisntalling in a dummy C:\Prepar3D v2 folder.

I only got an "effects" subfolder there (?) but managed to make 3 add-on.xml (the first mostly from \Earth Simulations\Backups dealing with effects, sounds, autogen etc., the second installing ESI-3D and ESI-SFX and the third speciffically about IOM - witthout ES-IOM-Langness and ES-IOM-Bungalow because nowhere to be found-).

My problem, as far as now, is that I can start P3Dv4 from helipads or EGNS but after a while I get the sim to freeze (no CTD, just freezes and PlanG disconnect...).

For example I can fly without problem from IMH5 but when reaching Ramsey the sim hangs up, when starting from EGNS, I can fly over the firemen drilling on the east side of the airport but when reaching the airport bundary everything stops.

Any help would be appreciated.

Regards,

Francois

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I've just installed IOM into 3.4.  I have previously installed Orbx Global, England, Wales, Scotland, EU LC and Vector.  I notice that the file Autogen/default.xml was replaced / amended during the installation.

Can anyone tell me what this file is for, and if there are any implications of it being changed by the ES installer?  Should I put the backed-up version back?

At first glance it appears to have installed ok.  I did have to put a copy of scenery.cfg into the P3D folder beforehand, and copy it back to %programdata%.

I'm trying to work out what you're (Kevin) doing in your posts with the xml stuff.  I'm guessing it's some new method of dealing with add-ons.  Any chance of a quick pointer as to where this is explained in simple terms?

 

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7 hours ago, Hippo said:

I've just installed IOM into 3.4.  I have previously installed Orbx Global, England, Wales, Scotland, EU LC and Vector.  I notice that the file Autogen/default.xml was replaced / amended during the installation.

Can anyone tell me what this file is for, and if there are any implications of it being changed by the ES installer?  Should I put the backed-up version back?

At first glance it appears to have installed ok.  I did have to put a copy of scenery.cfg into the P3D folder beforehand, and copy it back to %programdata%.

I'm trying to work out what you're (Kevin) doing in your posts with the xml stuff.  I'm guessing it's some new method of dealing with add-ons.  Any chance of a quick pointer as to where this is explained in simple terms?

 

explained? the sdk

simple terms? youre having a laugh arent you? :p

the xml is LM's new recommended addon installation method, introduced in v3, revised IIRC for v4

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On 20/12/2017 at 0:24 AM, kevinfirth said:

explained? the sdk

simple terms? youre having a laugh arent you? :p

the xml is LM's new recommended addon installation method, introduced in v3, revised IIRC for v4

Point taken, no lazy way around this then.

IOM installed ok for me into P3Dv3.  Have since installed Guernsey, all ok, except that the autogen is missing?

As I mentioned I had already installed Orbx scenery.  Does it matter which is installed first (ES / Orbx)?

Does the order in the scenery.cfg matter?

I notice in IOM that I can "crash" into invisible objects.  Is anything known about this?

After looking at the sdk I had a play with the autogen tools (ac2scan, ac3scan).  They throw up LOTS of warnings and errors.  Is this to expected with old sceneries?  Some of the errors referenced Orbx stuff.

 

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3 minutes ago, Hippo said:

Point taken, no lazy way around this then.

IOM installed ok for me into P3Dv3.  Have since installed Guernsey, all ok, except that the autogen is missing?

As I mentioned I had already installed Orbx scenery.  Does it matter which is installed first (ES / Orbx)?

Does the order in the scenery.cfg matter?

I notice in IOM that I can "crash" into invisible objects.  Is anything known about this?

After looking at the sdk I had a play with the autogen tools (ac2scan, ac3scan).  They throw up LOTS of warnings and errors.  Is this to expected with old sceneries?  Some of the errors referenced Orbx stuff.

 

There's a few threads here at Avsim and over at P3D forum discussing it.  I'd recommend reading them and the SDK a zillion times. :)

Not sure on your autogen, if you have Orbx then they should include the necessary ES items in their autogen.  Make sure you have ES-3D active...

Scenery.cfg order - yes it matters.  Look at http://www.arm-computers.co.uk/ for some helpful stuff re ES.

A known issue - may be referenced on http://www.arm-computers.co.uk/ as well.  Unliekly to be fixed now though!

Many devs not just Orbx throw up errors in one form or another.  Sometimes it's just because they haven't taken the time to make things ork 100% properly, sometimes it might be because they've done some implementation of a feature outside the SDK maybe?  The acid test should be does it make a diff in the sim.   If you think it might ask for support from the relevant dev in respect of their product and they may tell you the answer :p

 

 

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2 hours ago, kevinfirth said:

There's a few threads here at Avsim and over at P3D forum discussing it.  I'd recommend reading them and the SDK a zillion times. :)

Not sure on your autogen, if you have Orbx then they should include the necessary ES items in their autogen.  Make sure you have ES-3D active...

Scenery.cfg order - yes it matters.  Look at http://www.arm-computers.co.uk/ for some helpful stuff re ES.

A known issue - may be referenced on http://www.arm-computers.co.uk/ as well.  Unliekly to be fixed now though!

Many devs not just Orbx throw up errors in one form or another.  Sometimes it's just because they haven't taken the time to make things ork 100% properly, sometimes it might be because they've done some implementation of a feature outside the SDK maybe?  The acid test should be does it make a diff in the sim.   If you think it might ask for support from the relevant dev in respect of their product and they may tell you the answer :p

 

 

great links - thank you.

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