LEFTSEAT

"COMPATIBLE" AIRPORTS WITH PROBLEMS

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SO FAR....

Latinvfr SAN - elevation problem/no shadows

FSDT DFW - elevation problem/no shadows

Greg

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32 minutes ago, LEFTSEAT said:

SO FAR....

Latinvfr SAN - elevation problem/no shadows

FSDT DFW - elevation problem/no shadows

Greg

You can add FSDT KIAH too. Flickering of textures AND no shadows. Frankly, let's just face the fact the most developers just changed their installers. No recompilation of the sceneries using SDK of P3D V4. This causes too many issues. When no money is thrown at it, nothing becomes realised. It is apparent as that. Laziness of today's capitalistic world.

 

I stop here, otherwise I might be warned again..

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33 minutes ago, Piotr007 said:

You can add FSDT KIAH too. Flickering of textures AND no shadows. Frankly, let's just face the fact the most developers just changed their installers. No recompilation of the sceneries using SDK of P3D V4. This causes too many issues. When no money is thrown at it, nothing becomes realised. It is apparent as that. Laziness of today's capitalistic world.

 

I stop here, otherwise I might be warned again..

A true Capitalist would have charged you $10 for that updated installer. 

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Is there a list somewhere of addon that has been converted  actually USING the P3D v4 SDK, and not just updated with new installers. I guess the list is pretty small, as it looks like most developers has taken the easy way out, and thus being able to make them P3D v4 "compatible"

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31 minutes ago, jlund said:

Is there a list somewhere of addon that has been converted  actually USING the P3D v4 SDK, and not just updated with new installers. I guess the list is pretty small, as it looks like most developers has taken the easy way out, and thus being able to make them P3D v4 "compatible"

There is an old Capitalist statement that applies to this thread quite well.

"You get what you pay for."

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Instead of taking the pmdg "word" for it in terms of compiling for v4, why not actually speak to a scenery developer?

there is a very enlightening discussion over at flytampa regarding what SDK elements are used from each sim version and how if it was "native" v4 very little would work including many of the stock .bgls that actually ship in the default p3d install. Do you really think that all the world default scenery elements were recompiled bgls? 

Check it out over at Flytampa ......

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Said aircraft developer's goal is to make his product look the best in the eyes of his customers and reduce the number of support calls. 

So, of course, blame the other guy for problems.

Anyone who knows what they are looking for and can open files can see that P3Dv4, as shipped, is not a pure environment free of V3 and/or FSX baggage.

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I'm not a fantastic programmer, but I think people are loosing sight a little bit about two very different animals.

Aircraft, such as said developer, change a lot more with all their gauges in 64 bit.  The basic lines of coding are the same, but the compiled files are quite different.

Scenery is less different in 32 bit.  Textures are effectively unchanged.  So yes, as has been pointed out, some elements like the dynamic lighting can an issue. 

Point being, I think the 64-bit change hits aircraft developers harder than scenery developers. 

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Well there certainly seems to be quite a lot of alleged V4 'compatible' scenery being sold when in reality it's ridden with bugs and problems.. i'm now bypassing whatever the scenery devs are saying about their product and going straight to the forums to get the real word on what's working and what's not...

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Ricardo from latinvfr kindly responded and advised me that they are releasing a brand new SAN for P3D4. 

Greg

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So far I have found no problems with SNA,MDW,RSW,TPA,PHL and RDU, but I haven't tested them thoroughly yet.

greg

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4 hours ago, Piotr007 said:

You can add FSDT KIAH too. Flickering of textures AND no shadows. Frankly, let's just face the fact the most developers just changed their installers.

That's not accurate. There's no flickering whatsoever at KIAH, and the previous flickering, that happened on the runways only, and is fixed in the current Live Update, didn't had anything to do with P3D compatibility, but it was just a bug in the AFCAD.

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5 hours ago, LEFTSEAT said:

FSDT DFW - elevation problem/no shadows

Greg

- If you have elevation problems at KDFW, they are likely caused by another scenery in conflict, I bet it's something from Orbx. If this is the case, I wonder if it might be caused by their Altitude Elevation Correction not being updated for P3D V4, so it doesn't recognize sceneries installed outside of the scenery.cfg, so it cannot apply its own fixes automatically.

- Shadows at KDFW work if you enable the Cast option for the "No shadow flagged content"

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Ok thanks Umberto. I'll see if ORBX can help.

Greg

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For now i just found only two airports that had a texture problem. It is RFScenerybuildings Torino Caselle LIMF. The main terminal shows a black texture instead of glassy looking texture. And Aerosofts Stuttgart X 2.0. Somehow the ground poly is invisible.

As AI i use MT6 and i found out that their afcads sometimes causing scenery troubles and loss of performance. For ex FSDT KLAX and MT6. I had to delete the MT6 afcad. USCities X Chicago and FSDT KORD same problem.

The only airport i had some loss in performance was FSDT KIAH but i didnt run the live update as i type so no blame. Every other FSDT or FB airport runs just grreat. I did a lot of test with PMDG T7 15% Ai, pretty high setings in P3D and all my FSDT and FB airportsLowest FPS were around 26. BTW i run Dynamic Lighting enabled no performance decrease.

Same goes for my FlyTampa, T2G, Justsim, Jetstream, RFScenerybuilding, Aerosoft, DigitalDesign and LatinVFR collection. Good performance under all conditions.  Performance will decrease by around 15% when using FTX full fat regions besides FSDT CYVR. This aiiport runs very good with FTX PNW. whereas FlyTampas YSSY faces a performance decrease when using FTX AU. 

Al in all is P3D[6]4 the weapon of choice. LM again brought up a winner. Next big thing for me will be the release of all my ORBX airfields lifted to 64bits.

BTW i have 4xMSAA in P3D and 4xSGSS in nVidia inspector.

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SDG Cairo does not have any textures or buildings.    The ground and taxiways appear ok.  No response from Developer.

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54 minutes ago, virtuali said:

- If you have elevation problems at KDFW, they are likely caused by another scenery in conflict, I bet it's something from Orbx. If this is the case, I wonder if it might be caused by their Altitude Elevation Correction not being updated for P3D V4, so it doesn't recognize sceneries installed outside of the scenery.cfg, so it cannot apply its own fixes automatically.

This is the issue I had with DFW. It was ORBX AEC related, not specifically P3DV4 (still running V3). Had to manually disable KDFW in AEC and it works now.

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RWS uae doesn't work.   Uk2000 make sure you delete every BGL with fs9 in the file name,  on a separate note the camsim 787 and 350 does not work as an ai aircraft it cause ctds 

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I did some recompiling with some scenery I have worked on. BGLs are different. Need to use the new xtomdl and bglcomp tools to recompile. 

Textures did not seem to change. A dds is a dds regardless if it is compiled with imagetool from older versions or the imagetool from P3Dv4.

.agn files also are unchanged. Annotator does not seem to do anything different. 

The author of ADE states that aprons, taxiways and runways all have an additional code in P3Dv4. Recompile those AFCADs! Not sure what is changed when recompiling mdls. 

Clearly, there is some scenery that uses very old library files and techniques. 

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