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[P3D v4] Slow loading

Featured Replies

  • Moderator

One of the big time killers, if you have it installed, is the Global AI Ship Traffic.

I sort of look at like conducting a preflight IRL. You may WANT to jump in and fly but you really should be following proper procedure.

Ditto with your sim system.

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

Following this. 

Angelo Cosma
PPL ASEL / IFR
Federal Aviation Administration (FAA) 

Field Service Representative (SEA) ZSE ARTCC

Intel i7 6700K 4.8Ghz / ASUS ROG Maximus Hero VIII / 16GB DDR4 3200Mhz Ram / EVGA 1080Ti FTW3/ Corsair H110i GTX EVGA 850 Watt Gold / Samsung 850 500gb SSD

On ‎6‎/‎18‎/‎2017 at 5:44 PM, simtom said:

Hello,

I recently switched from FSX: SE to P3D v4 and I'm still playing around with the settings. I did notice however that P3D loads up much slower then FSX: SE (which has more addons installed). 
Loading time is 2 minutes and then another 30 seconds to initialize.

The add-ons that I currently use with P3D are:
- ENVTEX
- FTX Global
- FTX openLC NA
- URP v1.1

 

If you plan on adding more Orbx sceneries they require that mesh resolution be set at 5M.

 

 

On 6/19/2017 at 5:44 AM, simtom said:

I haven't added that line to my config, is it something you would recommend?

Something else I've noticed as well are these stutters. I know there's a thread about that but I'm not sure if I'm having the same stutters:

 

If you want to be able to see the stutters better, go ahead and add that line (you do realize I am joking? ) 

Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (8 cores) Hyper on, Evga RTX 3060 12 Gig, 32 GB ram, Windows 11, P3D v6, and MSFS 2020 and a couple of SSD's

  • Author
2 minutes ago, jimcarrel said:

If you want to be able to see the stutters better, go ahead and add that line (you do realize I am joking? ) 

Yes, I do. I just wanted to know if it's something worth trying out (while not looking at performance).

Former MSFS Alpha Tester, current member of the MSFS Stream Team.

On 2017-06-18 at 8:55 PM, Olmba said:

If you have enable TEXTURE_SIZE_EXP=10 (4096 TEXTURE SIZE) and/or have installed AI aircraft, it will influence the loading heavily.

Same experience here. I experimented with TEXTURE_SIZE_EXP=10 and it caused load time to be extremely long. I don't know if that's because I only have 8GB on my 1080 (non-Ti), but when it finally loaded I observed (using CPUID HWMonitor) my video memory usage was at 99%. I backed it off to TEXTURE_SIZE_EXP=9 and load time is much more reasonable (perhaps a couple minutes) and video memory use is around 50% give or take depending on geo location. I think 8GB is just a little too low for EXP=10, unfortunately. I wonder if I can use EXP=9.5? :biggrin:

I know you say you haven't played with TEXTURE_SIZE_EXP, but you could try installing HWMonitor (it's free) and check your VRAM usage. If you're up near 100% then maybe you need to lower some settings (texture resolution perhaps, or LOD radius) to free up some VRAM and improve load times.

Good luck,
-R

i5 4670K, 16GB RAM, 850 EVO SSDs, GTX 1080, 4K, CH Yoke/Pedals, Saitek Throttles
Windows 10, Prepar3D v4, Orbx Base/Vector/Trees/openLC/NA regions, fsAerodata, FreemeshX, AS16, REX, PrecipitFX, ChasePlane, TrackIR
A2A C182, F1 King Air, F1 Mustang, FSW Lear35, MilViz T-38, Mindstar GNS

Forgive me, but why are you running 4096 textures if you do not have a 4K monitor?  Is there some other reason to do so?  I run 2048 textures (P3D v3).  I do not have a 4k monitor.

It probably does take more time to load from a HDD.  Have you defragged your HDD since your P3D install?

I am not a computer wonk, so I am just guessing.

Ryzen 9 7900X, AsRock Taichi B650e, MSI RTX 4070 Ti Super, 32GB G Skill Flare, 850W PSU, 4TB WD 850 SSD, Win 11 Pro, 27" 1440p MSI monitor

  • Author
15 hours ago, bills511 said:

If you plan on adding more Orbx sceneries they require that mesh resolution be set at 5M.

Yeah, I've changed it after starting this thread. I guess you don't see that much of a difference between 1m and 5m?

10 hours ago, xrobp said:

Same experience here. I experimented with TEXTURE_SIZE_EXP=10 and it caused load time to be extremely long. I don't know if that's because I only have 8GB on my 1080 (non-Ti), but when it finally loaded I observed (using CPUID HWMonitor) my video memory usage was at 99%. I backed it off to TEXTURE_SIZE_EXP=9 and load time is much more reasonable (perhaps a couple minutes) and video memory use is around 50% give or take depending on geo location. I think 8GB is just a little too low for EXP=10, unfortunately. I wonder if I can use EXP=9.5? :biggrin:

I know you say you haven't played with TEXTURE_SIZE_EXP, but you could try installing HWMonitor (it's free) and check your VRAM usage. If you're up near 100% then maybe you need to lower some settings (texture resolution perhaps, or LOD radius) to free up some VRAM and improve load times.

Good luck,
-R

Yesterday I added that line to my config (with a value of 9) and things are still running smoothly. I'm using a 1070 but haven't checked the VRAM usage yet. I'll do that today.

6 hours ago, BuddyDog said:

Forgive me, but why are you running 4096 textures if you do not have a 4K monitor?  Is there some other reason to do so?  I run 2048 textures (P3D v3).  I do not have a 4k monitor.

It probably does take more time to load from a HDD.  Have you defragged your HDD since your P3D install?

I am not a computer wonk, so I am just guessing.

Just for testing actually. I've changed it to High and I get better performance now.

Former MSFS Alpha Tester, current member of the MSFS Stream Team.

7 hours ago, BuddyDog said:

Forgive me, but why are you running 4096 textures if you do not have a 4K monitor?  Is there some other reason to do so?  I run 2048 textures (P3D v3).  I do not have a 4k monitor.

It probably does take more time to load from a HDD.  Have you defragged your HDD since your P3D install?

I am not a computer wonk, so I am just guessing.

Texture size and screen resolution don't have nothing to do with each other :-)

 

I personally do not see any differences in loading time, but also not in quality when swithing from 2048 to 4096 textures.

7 hours ago, simtom said:

Yesterday I added that line to my config (with a value of 9) and things are still running smoothly. I'm using a 1070 but haven't checked the VRAM usage yet. I'll do that today.

Yeah you should be good with TEXTURE_SIZE_EXP=9. I think 9 is the best setting for an 8GB card, as I believe your 1070 would be. Should only take you to around 50% VRAM use, and you'll have nice sharp textures out to a very good distance. Probably works well on 6GB cards too, but likely too high for 4GB cards.

i5 4670K, 16GB RAM, 850 EVO SSDs, GTX 1080, 4K, CH Yoke/Pedals, Saitek Throttles
Windows 10, Prepar3D v4, Orbx Base/Vector/Trees/openLC/NA regions, fsAerodata, FreemeshX, AS16, REX, PrecipitFX, ChasePlane, TrackIR
A2A C182, F1 King Air, F1 Mustang, FSW Lear35, MilViz T-38, Mindstar GNS

6 hours ago, xrobp said:

Yeah you should be good with TEXTURE_SIZE_EXP=9. I think 9 is the best setting for an 8GB card, as I believe your 1070 would be. Should only take you to around 50% VRAM use, and you'll have nice sharp textures out to a very good distance. Probably works well on 6GB cards too, but likely too high for 4GB cards.

Exactly my experience with my 1070. I'm very pleased with the results. 

Wayne Klockner
United Virtual

BetaTeamB.png

 

  • Author
22 hours ago, xrobp said:

Yeah you should be good with TEXTURE_SIZE_EXP=9. I think 9 is the best setting for an 8GB card, as I believe your 1070 would be. Should only take you to around 50% VRAM use, and you'll have nice sharp textures out to a very good distance. Probably works well on 6GB cards too, but likely too high for 4GB cards.

It's indeed working perfectly for me. Very pleased so far.

Former MSFS Alpha Tester, current member of the MSFS Stream Team.

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