JLSeagull

XEnviro update to 1.07 imminent?

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Currently it's at RC1, which tells me it's very close. Here is the chengelog posted to their facebook page:

Update.
I have submitted 1.07rc01 for testing. 
Changelog:

### [1.07] 
### Added
- Weather Briefing window added. Displays METAR for 20 nearby stations.
- General status dataref.
- Dataref for the weather radar data (precipitation echo).

### Changed
- Maximum wind speed now set in Knots. 
- Wind distribution has been changed to improve ATC reliability. 
- Blending adjusted to remove visible line of the ground mesh edge. 
- Internal representation of the weather is now based on voxel arrays. 
- Atmosphere colors adjusted to match X-Plane 11 light model. 
- Rain color and blending adjusted to match X-Plane 11 light model.

### Removed 
- X-Plane implemented ball mark for the selected menu entry. Temporary * removed. 
- X-Plane fog cutoff slider removed.

### Fixed 
- Water reflection for haze added. 
- Wininet exception handling code has been corrected. No more crashes hopefully. 
- Surface friction procedures amended to avoid spontaneous aircraft sliding

 

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30 minutes ago, hamoody said:

Currently it's at RC1, which tells me it's very close. Here is the chengelog posted to their facebook page:


Update.
I have submitted 1.07rc01 for testing. 
Changelog:

### [1.07] 
### Added
- Weather Briefing window added. Displays METAR for 20 nearby stations.
- General status dataref.
- Dataref for the weather radar data (precipitation echo).

### Changed
- Maximum wind speed now set in Knots. 
- Wind distribution has been changed to improve ATC reliability. 
- Blending adjusted to remove visible line of the ground mesh edge. 
- Internal representation of the weather is now based on voxel arrays. 
- Atmosphere colors adjusted to match X-Plane 11 light model. 
- Rain color and blending adjusted to match X-Plane 11 light model.

### Removed 
- X-Plane implemented ball mark for the selected menu entry. Temporary * removed. 
- X-Plane fog cutoff slider removed.

### Fixed 
- Water reflection for haze added. 
- Wininet exception handling code has been corrected. No more crashes hopefully. 
- Surface friction procedures amended to avoid spontaneous aircraft sliding

 

Really doesnt look like they changed much, I was hoping for thunderstorms, better turbulence, visual bug fixes, high altitude weather etc.

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4 minutes ago, Pilot53 said:

Really doesnt look like they changed much, I was hoping for thunderstorms, better turbulence, visual bug fixes, high altitude weather etc.

I know. I'm excited for the weather briefing window, adjusted sky colors, and eliminated crashes when the server connection is lost, but other than that it seems like a relatively small update. It took so long because they were working on implementing new 3D clouds but decided to push that feature to a later date. I hope that now they've organized things somewhat future updates will come a bit quicker. 

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This is an intermediate update that is cut because people were BEGGING for it. Otherwise all the small fixes and changes would have been held back until the new clouds are done, which will take another while.

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Given the initial substantial investment from so many, and the overly-long pause in communication from the devs.... One would have hoped for more than this?  Hmmmm....

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6 minutes ago, J.L.Seagull said:

Given the initial substantial investment from so many, and the overly-long pause in communication from the devs.... One would have hoped for more than this?  Hmmmm....

+1 on this sentiment. Glad to finally see an update, but the content is a letdown.

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Ohhh, so this doesn't actually include the new clouds or any hope of having custom weather :blink:. It's been a very long wait since January, and I think the lack of progress has left a lot of people quite frustrated (including myself)

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I'm not frustrated, there is an update, it"s a good point, this patch will help me to wait for the next one and so on...

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25 minutes ago, tonywob said:

Ohhh, so this doesn't actually include the new clouds or any hope of having custom weather :blink:. It's been a very long wait since January, and I think the lack of progress has left a lot of people quite frustrated (including myself)

And you would think X-Plane users are zen masters of patience... give it another year and relax!

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I'm perfectly relaxed (He says shaking in anger after taking Xanax :biggrin:)

In all seriousness, I understand it's software and they are trying hard. xEnviro still is the best weather engine there is for X-Plane, but the following things bother me:

  • No Mac OS X support. This keeps getting pushed back. I mostly use Mac OS X, so would love this to work
  • No custom weather. The real big one here for me. There are no plans at all to do this, sadly. Would love to just be able to setup my own weather.
  • Integration with other addons, e.g. It doesn't work with the Eclipse G1000 weather depiction etc...

Obviously everyone's priorities on what they want is different, and I actually don't care too much about 3D clouds. I simply expect more for what was a very expensive addon (and I only have myself to blame for buying it). If we don't moan or are vocal about these things then developers will continue to release half-finished or buggy products, and it seems to me that not enough people are vocal (or they get censored) in the X-Plane world. If we don't complain or moan (constructively), then X-Plane addons will never get any better

 

 

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28 minutes ago, tonywob said:

Obviously everyone's priorities on what they want is different, ...

That applies to many aspects of our hobby! The missing custom weather is a major bummer I guess, but it seems to be their philosophy. 

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A little bit dissapointing... but is what's posted here the full changelog - or "just" the changelog for RC1?

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i still think the whole "lets scrap the complete planned development and focus on 3D clouds" was rushed and not the best idea. I still have the feeling that it was a somewhat hurt ego over the "ohh its 2d clouds that doesnt look real" word not allowed that was spewed around initially and its now a "i show you what can be done"

At the end of the day its quite ironic that the release of 3D clouds is getting pushed back again and again because the performance is still not good enough. Something that was always held against other developers continiously by x-enviro word not allowed. 

At the end its potential that is there and putting 1.07 now was the right idea, because x-enviro doesnt need fantastic new innovations it needs constant iterations of existing features. 

 

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Has anyone actually been able to speak to someone in the company about the concerns?

Is there any comms at all from them, aside from posting what the product will and will not have?

 

Bob

 

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3 hours ago, Colonel X said:

That applies to many aspects of our hobby! The missing custom weather is a major bummer I guess, but it seems to be their philosophy. 

well according to facebook, custom weather wont happen, but we could get historic weather. Atleast that would be somewhat helpfull

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1 hour ago, N1G said:

Has anyone actually been able to speak to someone in the company about the concerns?

Is there any comms at all from them, aside from posting what the product will and will not have?

 

Bob

 

They're pretty active on facebook.  https://www.facebook.com/groups/xenviro/

7 hours ago, tonywob said:

Ohhh, so this doesn't actually include the new clouds or any hope of having custom weather :blink:. It's been a very long wait since January, and I think the lack of progress has left a lot of people quite frustrated (including myself)

Actually, their new voxel array system makes the clouds look a bit better despite still being 2D. This was posted on reddit last night by a beta tester:

Rn5GMkL.png

And yes, I'm frustrated as well. Updates were coming along nicely until they inexplicably decided to re-engineer the whole plugin. 1.07 is welcome, but honestly it should have been out in April at the latest. Those crashes when the server connection is lost are completely unacceptable and should have been fixed ASAP. 

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4 hours ago, alpha12125 said:

well according to facebook, custom weather wont happen, but we could get historic weather. Atleast that would be somewhat helpfull

I can't see that being a substitute for custom weather. At least not the way I use custom weather with SkyMaxx Pro or default XP weather.

I like flying in real weather as much as possible. I like having my sim flight match (more or less) what's happening outside my window if I'm flying in my home area. But because I fly only GA and helicopters, and often into small uncontrolled airstrips, sometimes I need to make a small adjustment like reducing wind speed or adjusting visibility to complete the flight (i.e. see the runway on final approach). I do almost all my flying in FSEconomy so completing each flight is important!

Historical weather doesn't fix this. It's not fine-grained enough to duplicate existing weather but "a little less," like I can do in Skymaxx or default weather. Historical weather would only let me pick some random day in Summer, when it isn't likely to be raining or blowing hard, and it won't look anything like what the existing METAR is showing. I want the existing METAR but "a little less." 

I bought EXenviro before knowing it wouldn't ever do custom weather, so I'm still following it out of curiosity. But it doesn't look like it will ever be practical for what I need in a weather plugin. 

Regarding the development delay, I wonder if they're waiting for the new plugin SDK in v11.10 that was just mentioned in the dev blog. Apparently there will be a wrapper for backwards compatibility, but it will be slower than using the new SDK. Any work they're doing on 3D clouds may also be waiting for Vulkan/Metal, which Ben said is still "a long way off."

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5 hours ago, steve310002 said:

I wish it would work with the Oculus Rift. I will not bother installing it otherwise. 

Well FlyInside (for X-Plane) will be pretty much dead once Laminar adds native VR. And X-Enviro might well be the perfect match given how little GPU time it requires (and how much VR requires) - however it seems future versions of X-Enviro might be a lot heavier on the GPU, at least that's what it sounds like on Facebook, the developer repeatedly emphasized his performance issues with the new builds.

 

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