DTG_Cryss

Update 13 (1.3.21135.0) Now Live

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Things are getting visual in our update this week, with some long-awaited trueSKY updates coming into Flight Sim World. 

That's not all though, with some major revisions to the PBR engine that will overhaul how things look inside the cockpit.

Read on for the full update notes:

Advanced Weather

  • Introduced ‘Stable cloud motion’ graphics display option to reduce the cloud edge motion artefacts during travel.
  • Reinstated rain audio effects for the internal cockpit views
  • Improved stars visibility at night

Please Note: Stable Cloud Motion is currently an ‘opt in’ setting. We encourage players to feedback on any performance of visual issues experienced by their setup. Pending community feedback, this will default to "on" in the sim for the next update. 

Aircraft

  • PBR improvements have now been applied to all core aircraft

User Interface

  • Flights and flight plans can now be launched by double-clicking them.
  • Flight planner automatically populates with data from your last flight
  • “Show log in menu” and “Auto-open” ATC window options added
  • Adds support for missing French characters
  • Tick no longer appears on mission pack cards when not all missions have been completed

Engine

  • PBR lighting model updated to improve representation of real-world material properties.
  • Scenery alpha-test threshold updated to reduce distant autogen pop in.
  • German keyboards now supported


That's it for the update this week, let us know what you think!

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Thanks for the update, it's getting better and better, please consider as a DLC aircraft the Fairchild F-27 and Fairchild Hiller FH-227, no developer has offered these two aircraft yet, they were very popular with airlines in the U.S., Piedmont, Delta, Britt, Mohawk, Ozark, United, Northeast, just to name a few, thanks.

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537.6

32 minutes ago, jymp said:

please consider as a DLC aircraft the Fairchild F-27 and Fairchild Hiller FH-227, no developer has offered these two aircraft yet, they were very popular with airlines in the U.S., Piedmont, Delta, Britt, Mohawk, Ozark, United, Northeast, just to name a few, thanks.

Whilst it is true that there is no Fairchild F-27 for FS, the Fairchild F-27 was basically a license-built version of the Fokker F-27 Friendship and there is indeed one of these available (and very nice it is too, having got quite a few nice reviews from numerous places). See the Just Flight web store, where it costs a very reasonable £24.99 considering you get three variants (100, 200 and 300).

Whilst the Fairchild version did have some differences from the Fokker version, these were fairly minimal, i.e. it was built with slightly thicker gauge metal on the skinning in a few places, it had slightly different passenger seating arrangements, a rear airstair door, plus a slightly longer nose so that a weather radar could be fitted into it. So it isn't vastly different, certainly close enough to the Fokker F-27 to float your boat if you want to fly one around in either FSX (FSX SP2 and FSX-SE both supported) or P3D (all versions supported except the very first P3D V1).

You might be interested to know that the Fairchild F-27 is one of the airliners particularly noted for having a very poor safety record; of the 78 which were built by Fairchild, 23 of them have crashed, which is approaching a one out of every three attrition rate. But in fairness, some of that is due to it having been operated in harsh environments and the inherently more dodgy flight conditions in which most turboprop airliners are operated, i.e. at the kind of altitudes where icing is prevalent, and of course it is the aircraft which was involved in the famous Andes crash in 1972, where the survivors of the ill-fated Uruguayan Air Force F-227 had to resort to cannibalism in order to stay alive, which has added to its notoriety somewhat.

Having said that, when you consider that the Uruguayan F-27 slammed into a mountain, yet 24 people out of the 45 on board actually survived the crash, that's indicative of it being a pretty tough aeroplane.  

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Great work will check out the update have two different spec PC`s now one low spec one high spec, will check the sky weather update.

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I am sure that JF will make the f27 for FSW. My sense is that, so far, converting aircrafts to 64 bit is not as difficult as people feared in the early days. All vintage aircrafts have simple systems, so system  implementation is also less daunting. I'm thinking of the autopilot and FMC as an example. We know that the P-40 is coming very soon--as to be announced by blueskyfs at flightsim conference in England.

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OK, some 'rough 'n ready' feedback, by which I mean I'm ready to write some feedback because I'm naturally opiniated, and rough because I've only been back from work 2 hours in Tokyo and I'm already the lion's share through a bottle of red.

Now then. PBR update; damn good job. Whoever's responsible for that, take a bow. Glare off of reflected surfaces is much more plausible and external views of planes particularly are much more realistic.

TrueSky update; less enthusiastic. Still very much a fan of the look of the clouds and still think True Sky is head and shoulders above any other cloud solution out there, but really? Did your internal testers really pass this to upload as acceptably 'stable' cloud motion? I would describe the reduction of froth at the margins of clouds as 'slight' at best. We're still a way away from 'stable'.

Having said that, the two steps back don't prevent the trajectory from still being overwhelmingly positive. You're on the right track, stay the course blah blah blah.

edit: if I can just squeeze in one more comment, the light scattering still needs work. It doesn't matter the time or place in the world, every horizon is cyan. Never a good colour..,

Have a good weekend DTG:)

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In defense of DTG, I suspect that with True sky, there's a bit of back and forth between them and True sky's developer regarding the final results. Version 4.2 of TS is too new not to have its own issues. As with any new technology, the rough edges can take months--if not years to fix.

OPUS and HIFI are a good example of the many updates required to make things right. I'd give DTG some slack on True Sky. I am eager to see some of the other plug ins worked on: AI, SDK, larger aircrafts, GPS, etc.

Even P3D is making changes ever so slowly. 

The early release decision is like asking your wife, husband, girlfriend or boyfriend( did I leave anybody out?) to reveal you a secret---only to regret having asked that question.

 

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Just checking back to say that the PBR update really is quite something. On first impressions more realistic than Xplane's.

 

edit: but definite fps hit, maybe 5-10 fps.

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1 hour ago, Chock said:

537.6

Whilst it is true that there is no Fairchild F-27 for FS, the Fairchild F-27 was basically a license-built version of the Fokker F-27 Friendship and there is indeed one of these available (and very nice it is too, having got quite a few nice reviews from numerous places). See the Just Flight web store, where it costs a very reasonable £24.99 considering you get three variants (100, 200 and 300).

Whilst the Fairchild version did have some differences from the Fokker version, these were fairly minimal, i.e. it was built with slightly thicker gauge metal on the skinning in a few places, it had slightly different passenger seating arrangements, a rear airstair door, plus a slightly longer nose so that a weather radar could be fitted into it. So it isn't vastly different, certainly close enough to the Fokker F-27 to float your boat if you want to fly one around in either FSX (FSX SP2 and FSX-SE both supported) or P3D (all versions supported except the very first P3D V1).

You might be interested to know that the Fairchild F-27 is one of the airliners particularly noted for having a very poor safety record; of the 78 which were built by Fairchild, 23 of them have crashed, which is approaching a one out of every three attrition rate. But in fairness, some of that is due to it having been operated in harsh environments and the inherently more dodgy flight conditions in which most turboprop airliners are operated, i.e. at the kind of altitudes where icing is prevalent, and of course it is the aircraft which was involved in the famous Andes crash in 1972, where the survivors of the ill-fated Uruguayan Air Force F-227 had to resort to cannibalism in order to stay alive, which has added to its notoriety somewhat.

Having said that, when you consider that the Uruguayan F-27 slammed into a mountain, yet 24 people out of the 45 on board actually survived the crash, that's indicative of it being a pretty tough aeroplane.  

Right, actually better if they or someone would do the Fairchild FH-227, 6 ft fuselage extension in front of wings, slightly diff avionics, and more powerful RR Dart engines distinguished the aircraft from the Fokker/Fairchild F-27

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13 minutes ago, flyforever said:

In defense of DTG, I suspect that with True sky, there's a bit of back and forth between them and True sky's developer regarding the final results. Version 4.2 of TS is too new not to have its own issues. As with any new technology, the rough edges can take months--if not years to fix.

OPUS and HIFI are a good example of the many updates required to make things right. I'd give DTG some slack on True Sky. I am eager to see some of the other plug ins worked on: AI, SDK, larger aircrafts, GPS, etc.

Even P3D is making changes ever so slowly. 

The early release decision is like asking your wife, husband, girlfriend or boyfriend( did I leave anybody out?) to reveal you a secret---only to regret having asked that question.

 

I´m pretty sure we are not seeing TrueSky v4.2. There´s still that 2D cloud layer above the 3D cloud layer and v4.2 is supposed to bring 3D only multiple cloud layers.

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Well, for those who love their eye candy, I have to say the lighting capabilities of FSW is now all over every other sim like a cheap suit. It is very impressive to see what this does for the depiction of different surfaces.

Check out these two screenshots of the Just Flight Piper Arrow in the latest  version of FSW. You can see the airframe really does look like painted metal with a bit of stress rippling kicking the reflections around a little. Inside, the tacky late seventies upholstery looks like it would be soft to the touch, whereas the peeling plasticote covering on the yoke looks as it should, i.e. very shiny from wear, with the bare alloy of the yoke looking like it should too, i.e. dull and tarnished from exposure to the air, whilst through the window those rivets on the wing do really look like the real things when you see them up close. It's subtle, but it certainly adds to the feeling of being there. Static screenshots don't really do this stuff justice, as you move around it looks absolutely stunningly good.

If Just Flight put their Socata TB10 and TB20 in this sim with that treatement, I may never leave the house lol.

9tHEnb5.jpg

VbZWCdu.jpg

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2 hours ago, scotchegg said:

TrueSky update; less enthusiastic. Still very much a fan of the look of the clouds and still think True Sky is head and shoulders above any other cloud solution out there, but really? Did your internal testers really pass this to upload as acceptably 'stable' cloud motion? I would describe the reduction of froth at the margins of clouds as 'slight' at best. We're still a way away from 'stable'.

Did you turn on the Stable Could Motions in your display settings?  It is off by default.  I didn't notice any cloud motions that grabbed my attention.

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Quick feedback:

  • No noticeable frame rate hit on the PBR and the PBR is fabulous!!!
  • Clouds looked stable to me, but then again, I'm old and on medicines
  • This release broke the start-up checkliists
  • The trim wheel in the Mirage works backwards
  • The Flight Planning seems better, but it doesn't add in Navaids like VORs and NDBs, but it does recognize them and allows you to save the points as part of the flight plan.  In the GPS FPL, it adds the navaid waypoint as WP1

My quick take on release 13.

 

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2 hours ago, flyforever said:

I'd give DTG some slack on True Sky.

But Cryss did ask what users thought about the update in which changes to TrueSky were a significant part.

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Wow, you DTG guys have a ways to go, sky colors looks completely unrealistic, clouds ok, jaggies and lots of shimmering on aircraft and buildings, frame rate not so good, no matter how high the settings are, and yes I have a modern video card

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9 minutes ago, jymp said:

Wow, you DTG guys have a ways to go, sky colors looks completely unrealistic, clouds ok, jaggies and lots of shimmering on aircraft and buildings, frame rate not so good, no matter how high the settings are, and yes I have a modern video card

The poor AA is making me hold off too. Seriously needs improving soon. 

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Yup, that'd be my main concern too. I appreciate that it is a sim which is attempting to push the boundaries, so that will demand some decent hardware, and that it is Early Access, but the fact that there is DLC for it now (all of which I've bought) means that it is something one is expected to use now rather than a mere preview which we've chosen to pay to join.

Thus I'd like to see a few more options tick boxes and sliders in the GUI so we can have it interact with our fancy GPUs and CPUs and perhaps have them override or enhance some settings more easily than is the case at present. With a GPU which has 8Gb of DDR5 memory and an 8th generation Intel processor sat on the motherboard which can make first person shooters and MMORPGs fly along at frame rates which make it well into triple digits, all of which which have far more fancy graphics than any flight sim I've ever seen, I'm hardly bereft of graphical firepower to bring to the table, but I'd like to be able to faff about with that ability a bit more than I can at present.

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I have to agree with jymp. As far as "false sky" and all the shimmering, bad coloring, and I have a brand new state of the art build! I think REX would have been a much better choice for the environment. I'm willing to hang in there to see where it goes, but I can't understand why DTG thinks things look ok? look at the trees in the engine failure lesson?? I just don't get it. Can Nvidia Inspector correct anything?

Mike    

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DTG don't think things look OK. That's the whole point of Early Access, so you can get an idea of how good it will look when it's finished. Things won't look OK until trueSky is fully integrated and the dynamic lighting and shadowing can be activated. Nvidia Inspector won't help until all that is in place, and DTG are quite rightly focusing on the game engine first before they worry too much about the graphics. Every update so far has been another step in the right direction, this one included, and I have no doubt that DTG will keep tweaking the graphics as and when the game engine development allows it.

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You said "That's the whole point of Early Access, so you can get an idea of how good it will look when it's finished." I have an idea, and it looks bad. Sorry.

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4 hours ago, vortex681 said:

 

 

35 minutes ago, simaddict said:

I have to agree with jymp. As far as "false sky" and all the shimmering, bad coloring, and I have a brand new state of the art build! I think REX would have been a much better choice for the environment. I'm willing to hang in there to see where it goes, but I can't understand why DTG thinks things look ok? look at the trees in the engine failure lesson?? I just don't get it. Can Nvidia Inpector correct anything?

Mike    

Assumptions of what DTG sees or doesn't see fail to recognize the fact that a work in progress has a unique logic which may not necessarily make users happy. This is why a public wide "early access" was and still is a very risky proposition. Some folks want the meal to taste right at the first bite, and if it doesn't, they will never touch that dish again.

TrueSky is about pushing the limits for the future. Folks forget how many years it took for good looking weather to come to FSX, and it took a number  of dedicated third party developers. My hope is that these features will be there for new, dedicated developers to take up. DTG will not and cannot be expected to deliver 10 years of third party, dedicated development to fill the voids. Imagine, a new whiz kid seeing True Sky and deciding that he can develop a utility to make it all happen. That's innovation, and that's why the SDK is so important.

It's here that P3D strategy differs from DTG. P3d stuck to the core sim and is still trying to do that. The rest goes to third parties.  DTG is trying to have an acceptable product without the third party support ready to fill the voids.

I suspect that when the SDK comes out, DTG can start to let others fill the void.

Right now it's a very delicate balancing act in a sea of many impatient users or gamers who are quick to pick only the bad, forgetting that Rome was not built in one day.

I am not a defender of DTG. I am simply trying to be realistic as well as remembering that 25.00 spent on them does not give me the right to always take the high ground for the sake of picking on only the negatives.

And there are still many negatives in the sim--- and because they are so obvious, I have to assume DTG is well aware of them.

I remember when FLY! came out, and the developer was so knowlegeable and competent that the forum was always alive with his comments and presence. He would explain the issues as well as the challenges, but all of us trusted him because of his passion and dedication to "his" sim.  All questions, technical and non technical, would be answered.

We know very little about the developers behind FSW. From what I can see, they don't or are not allowed to interact with the community. The public faces we hear from  are non-programmers who cannot answer most sim related technical questions. The exception being with questions regarding the Mission editor. Here DTG is quick to have a DTG-programmer interact with the users.

A simple question like, " why not more graphic options", may goes unanswered for months. People have asked these questions over and over, yet not much is said that's specific.

Anyway, I support DTG fully, and my observations are always aimed at getting DTG's attention, since I think they are a bunch of great, caring people.

Curiously enough, I think their Fishing sim has a programmer always interacting with the users.

 

 

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20 hours ago, flyforever said:

 

Assumptions of what DTG sees or doesn't see fail to recognize the fact that a work in progress has a unique logic which may not necessarily make users happy.

Great, caring people, I'm sure. But we are not fishing.

Edited by n4gix
Removed excessive quote! Please do not quote an entire post, especially for only a one sentence comment!
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