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FSdreamteam DFW

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Can someone confirm if FSDT DFW works with P3dV4?  If so, is it an easy install?  Thanks

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all fsdreamteam and flightbeam airports work, flightbeam airports are being charged upgrade prices to be compatible with there own flight beam manager as they are upgraded, it's a really nice feature.

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4 minutes ago, Patriot3810 said:

all fsdreamteam and flightbeam airports work, flightbeam airports are being charged upgrade prices to be compatible with there own flight beam manager as they are upgraded, it's a really nice feature.

No they aren't, KSFOHD v2 was free to existing customers.

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Looks very poor texture wise. They need to seriously update this to P3DV4 standards. Or another developer should recreate this airport. 

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Im missing aircraft shadows at fsdt and fb airports but i think the culprit is ftx global.

greg

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I dont know what the culprit is at DFW, but in p3dv4 the runway is 50+ feet below the surface. Completely unusable.

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1 minute ago, lennie said:

I dont know what the culprit is at DFW, but in p3dv4 the runway is 50+ feet below the surface. Completely unusable.

You probably need to use the elevation correction tool in ORBX Vector.

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Yep i did that at least 3 times, nothing changed!!!

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49 minutes ago, lennie said:

I dont know what the culprit is at DFW, but in p3dv4 the runway is 50+ feet below the surface. Completely unusable.

I'm not having any trouble. I use Vector.  Make sure that DFW is above all your Orbx sceneries.  Mine has a priority of 2 or 3.  Double check to make sure that DFW is in your exclude list.  It may have to placed there manually.

blaustern

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Can't blame FSDT for elevation issues in a scenery and that came out years before the ORBX products that actually caused those elevation issues. 

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I don't have vector and all my sceneries are above orbx. 

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How about MyTraffic or any other conflicting airport scenery?

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30 minutes ago, Dave_YVR said:

How about MyTraffic or any other conflicting airport scenery?

Nope. Nada. Just airports and ftx global. At some airports the aircraft shadows appear on the grass but not on hard surfaces.

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5 hours ago, lennie said:

I dont know what the culprit is at DFW, but in p3dv4 the runway is 50+ feet below the surface. Completely unusable.

You do have to manually disable KDFW in the Vector AEC tool.  It will not fix the problem if you just run the automatic method.  I found that out the hard way.  Also will need to make sure your mesh resolution is at 10m or you will have issues with the taxiway bridges.

Brandon

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7 hours ago, thetford569 said:

You do have to manually disable KDFW in the Vector AEC tool.  It will not fix the problem if you just run the automatic method.  I found that out the hard way.  Also will need to make sure your mesh resolution is at 10m or you will have issues with the taxiway bridges.

Brandon

+1

 

 

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15 hours ago, thetford569 said:

You do have to manually disable KDFW in the Vector AEC tool.  It will not fix the problem if you just run the automatic method.  I found that out the hard way.  Also will need to make sure your mesh resolution is at 10m or you will have issues with the taxiway bridges.

Brandon

Interesting.  Vector automatically disabled AEC at KDFW for me. The FSDT manual for KDFW advises the 10m mesh resolution but I don't have problems with 5m (which FSDT recommends for KIAH).

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fsdt works with 5m mesh, some of their airports with 1m mesh have little triagle spikes that send your airplane flying if you taxi too fast over them! The vector tool is so inconsistent with the auto-scan I come across Orbx region airports the vector tool does not disable the vector files for.

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1 hour ago, 777200lrf said:

fsdt works with 5m mesh, some of their airports with 1m mesh have little triagle spikes that send your airplane flying if you taxi too fast over them! The vector tool is so inconsistent with the auto-scan I come across Orbx region airports the vector tool does not disable the vector files for.

Yeah those triangles show up at KIAH with 1m mesh. Took awhile to figure out what was happening the first time.

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