dmarques69

Chaseplane new features

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Just saw this now and lovit what i saw, the replay feature and the hot corners are a really must, i risk to say that chaseplane can become the best addon out there ever...

PS: i dont know if the video is already posted in other section, i dint find it!

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When it come out with Off line I dont see why anyone would not put this on there must have list.

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11 minutes ago, Nyxx said:

When it come out with Off line I dont see why anyone would not put this on there must have list.

 

True!

Offline on 4:03 ;)

 

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Just now, dmarques69 said:

 

True!

Offline on 4:03 ;)

 

Yer I watched it all, I love chaseplane Cannot fly without it.

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5 minutes ago, Nyxx said:

Yer I watched it all, I love chaseplane Cannot fly without it.

I purchased(upgraded) Ezdok 2 one week before, and i was uninstalling it 2 hours after trying chaseplane, a new record on my system!! And i think Ezdok is a great software but this guys nailed it good!

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It was good in P3Dv1-3 but meh now.  I've gone back to Ezdok2 with the numerous preset cameras that download when you load up the plane. 

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2 hours ago, Lenny777 said:

It was good in P3Dv1-3 but meh now.  I've gone back to Ezdok2 with the numerous preset cameras that download when you load up the plane. 

Glad to hear you are happy with going back. For me I couldn't be happier along with all the Chaseplane users who will get this update along with the other features that have been mentioned. The steady path of updating Chaseplane and their support process has to me been a very noticeable aspect of Chaseplane performance compared to the myriad other plugins that I and many other use.

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Wicked, looking forward to that replay feature. Not even as a cinematic point of view, but I like to re-watch some of my landings to see what I can improve. Very much look forward to the update.

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Really can't wait for this. Chaseplane is a great add on. Only thing I need to sort out is finding a realistic camera shake preset for turbulence etc.

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Really looking forward for this and further updates. It will be interesting to see if the replay works better than P3D default, which does not fully support third party aircraft imo, as it is not showing the flaps/reverse thrusters correctly f.e.  after landing for me.

I never used EzDok, so I cannot compare those two products. But I really like Chase Plane as it is absolutely simple to use and it adds so much value to my sim experience in P3D every day.

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5 hours ago, Matthew James de Bohun said:

Really can't wait for this. Chaseplane is a great add on. Only thing I need to sort out is finding a realistic camera shake preset for turbulence etc.

I have a recollection (dream, apparition, ghostly vision LOL) that Keven said some time in the past that in flight turbulence was a feature target for post release development and implementation, mind you it could have been entirely another of the gazillion features we have asked for (a risky business relying on my memory this late at night).

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1 hour ago, Uteman said:

I have a recollection (dream, apparition, ghostly vision LOL) that Keven said some time in the past that in flight turbulence was a feature target for post release development and implementation, mind you it could have been entirely another of the gazillion features we have asked for (a risky business relying on my memory this late at night).

I already get the actual turbulence from active sky. I meant more along the lines of the "head shake" settings that respond to that and things like rolling down the runway and landing.

I've played around with the settings but haven't really found a balance that feels right yet.

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Just now, Matthew James de Bohun said:

I already get the actual turbulence from active sky. I meant more along the lines of the "head shake" settings that respond to that and things like rolling down the runway and landing.

I've played around with the settings but haven't really found a balance that feels right yet.

To me, the turbulence effect I get in EZDok 1 is very realistic and I would not trade it for anything. Also not interested in any camera view program that quits when the internet goes down. 

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1 hour ago, Bobsk8 said:

 Also not interested in any camera view program that quits when the internet goes down. 

The developers have stated repeatedly that offline use is coming in a future build; just wanted to be sure that accurate information is available to prospective users.

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Forgive me for being a little on the skeptic side. While I agree that Chaseplane is moving absolutely the right way in the features side, I am lately very worried about its performance footprint. I have currently chosen EZdok 2, because Chaseplane consumes 1-4% of my CPU and also uses GPU (according to Task Manager), while EZdok consumes  around or less than 0.05%. It's not just a number, I can see and feel the performance superiority of EZdok in my flights, especially when panning with the mouse and switching views but also the overall fluidity (for example looking how more stutter free the taxi-line is moving below my dashboard while taxing). Shaking and head movement effects also seem spot on and much more realistic to me. Besides you can use camera presets mimicking camera installations on your aircraft with 2 clicks, something not yet on Chaseplane.

Of course, Cinematic mode and the Replay mode are huge steps forward and I will have a hard time not get tempted to reinstall Chaseplane to test them out. However, the guys at Chaseplane, need to improve the performance, and this in my opinion should have been on the new features. Hopefully it will be. Personally I don't care about the UI appearance, if this consumes my simulator's resources. The Replay mode should have 0 fps impact (and I believe it will have), as it will need to work on heavy sceneries and heavy add-ons. 

If performance gets steadily below 0.5% I'll move, otherwise I feel I can't afford 1-2% of my CPU being used for the camera program when my scenery demands are high and I need a steady 30 fps, especially on takeoff and landing.

EDIT: Though I saw a lot of stutters, hearing the video's audio, the reviewer said "the CPU usage is 2-4 times lower than the previous version". Looking forward to testing that.

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49 minutes ago, Daedalus said:

Forgive me for being a little on the skeptic side. While I agree that Chaseplane is moving absolutely the right way in the features side, I am lately very worried about its performance footprint. I have currently chosen EZdok 2, because Chaseplane consumes 1-4% of my CPU and also uses GPU (according to Task Manager), while EZdok consumes  around or less than 0.05%. It's not just a number, I can see and feel the performance superiority of EZdok in my flights, especially when panning with the mouse and switching views but also the overall fluidity (for example looking how more stutter free the taxi-line is moving below my dashboard while taxing). Shaking and head movement effects also seem spot on and much more realistic to me. Besides you can use camera presets mimicking camera installations on your aircraft with 2 clicks, something not yet on Chaseplane.

Of course, Cinematic mode and the Replay mode are huge steps forward and I will have a hard time not get tempted to reinstall Chaseplane to test them out. However, the guys at Chaseplane, need to improve the performance, and this in my opinion should have been on the new features. Hopefully it will be. Personally I don't care about the UI appearance, if this consumes my simulator's resources. The Replay mode should have 0 fps impact (and I believe it will have), as it will need to work on heavy sceneries and heavy add-ons. 

If performance gets steadily below 0.5% I'll move, otherwise I feel I can't afford 1-2% of my CPU being used for the camera program when my scenery demands are high and I need a steady 30 fps, especially on takeoff and landing.

EDIT: Though I saw a lot of stutters, hearing the video's audio, the reviewer said "the CPU usage is 2-4 times lower than the previous version". Looking forward to testing that.

Where did you see these stutters?

 

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1 hour ago, CptVince said:

Where did you see these stutters?

For example, 1:52 - 2:11 (ngx landing) , 2:58 - 3:03 (ga landing) or 3:37 - 3:44 (passing car). 

The cinematic mode is always very smooth as it uses the external model.

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ChasePlane is a perfect example of a continuing innovative product development. Can’t wait to test the replay mode and Hot corners!

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2 hours ago, Daedalus said:

For example, 1:52 - 2:11 (ngx landing) , 2:58 - 3:03 (ga landing) or 3:37 - 3:44 (passing car). 

The cinematic mode is always very smooth as it uses the external model.

Ngx landing is not stuttering, it's a shake effect that I put in post that may give you this impression. Ga landing, well I was testing the replay rate feature, keep that in mind if you really think these were stutters. 

I run everything on 4K locked at 30Hz and a constant 30 fps.

Thanks,

Vincent

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3 hours ago, CptVince said:

Ngx landing is not stuttering, it's a shake effect that I put in post that may give you this impression. Ga landing, well I was testing the replay rate feature, keep that in mind if you really think these were stutters. 

I run everything on 4K locked at 30Hz and a constant 30 fps.

Thanks,

Vincent

Ok, thanks for the explanation. I will certainly try the new update. I will really be very happy if the performance impact is now significantly reduced. : )

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Well done to Vincent on some superb videos.   This video demonstrates the recorder feature very well on PMDG aircraft and does exactly what I was hoping it would do.  It records animations really well and I didn't notice any significant stutter,

 

 

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The excitement is real guys, lets just wait i little longer, from what i heard, its going to be released later this week.

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2 minutes ago, Keven Menard said:

Interesting to read this thread!

It's out guys, go update it!
https://fsfxpackages.com/en/blog/2017/11/15/cp-0-4/

Superb!

For those trailblazing the new features in the next few minutes, I'd be interested to see a few takeoffs/landings with a PMDG 777 or 747 wing.    I haven't had any wing action since FSRecorder.

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45 minutes ago, Keven Menard said:

Interesting to read this thread!

It's out guys, go update it!
https://fsfxpackages.com/en/blog/2017/11/15/cp-0-4/

Thank you, this sounds good.

2-4x Performance Improvement

"A lot of time was spent on rewriting the core of ChasePlane. We got the hammer out and knocked the base down to rewrite it from scratch. The result is awesome. We have observed a 2 to 4x improvement in CPU and GPU usage and 30-40% faster launch times compared to our previous Experimental build (v0.3.166). We have split a lot of processes to multiple threads, improving the responsiveness and overall feel of the application.

The first comments we got from this version is that the camera motions and transitions feel much smoother than before as a result of those changes. Will continue to improve ChasePlane multi-thread abilities in upcoming updates."

This now makes chaseplane without a doubt the best camera on the market.

Offline Capabilities

"The most welcomed change in this version is the ability to use ChasePlane while offline. We realized that a lot of people are using ChasePlane in parts of the world where Internet is slow or sometimes inaccessible. Recent downtimes also reminded us of the importance of ChasePlane in the lives of many virtual pilots.

ChasePlane is an essential tool for many and we understand the need for it to remain accessible no matter what. Presets and preferences are now stored locally but are synced to the cloud just like before when a connection becomes available. The next time your PC crashes, your presets will remain as they were the last time they got synchronized with the cloud."

 

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