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I've heard different stories about VR flightsim. Some say it's a gift from god, others say "meh, fun in the beginning..."

What's your opinion? I get the feeling that VR and flightsim has not yet launched? Is it because of the resolution-thing? Or the hardware required? Or the fact that the honeymoon is shorter than expected? 

Or is it simply downright awesome?

Any thoughts? I would LOVE to hear that it is still amazing...but please be honest!

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I have been flying with VR for about a year now and love it just as much if not more than the day I got it.  If I had to go back to 2D, even with the Track IR that I was using before, I would probably quit flying sims.  There are limitations such as the reduced graphics quality, etc. but to me they are secondary by a lot shot to the added realism of 3D.

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From my experience, your long term relationship with the current VR technology will depend a lot on your current flightsim preferences.

If your preferred flightsim profile is flying VFR GA unbound by most aspects of real world flying such as ATC, you will likely have a long and satisfying relationship.

If your preferred flightsim profile more closely simulates real world flying, especially in the airline and/or military realms, you will quickly find the limitations.

An important ancillary consideration is the length of your typical flight...generally the longer, the more limiting and uncomfortable the current technology can be. Another consideration is your susceptibility to motion sickness, if you are sensitive, VR may provoke the symptoms.

Of course, opinions vary (much like people in general).

The best that can be said, in my estimation, is that we are still in the early stages of VR technology. More development needed for the state of the technology to match my flightsim preferences.

Hope this helps.

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I agree with above.

VR in an early stage when it comes to resolution and interaction.

That's not to say it can not be fun for flightsim in its current stage.

I for one will wait for the next generation with higher resolution. It should not be too far off.

Cheers.

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I really like VR and fly most of the time this way. I also realize that it is early and resolution will improve, but I figure that for $400, I can get at least two years of VR flying and then sell my Rift for $200. So for the cost of $200 net, I can fly in VR and then get an upgrade when a viable solution is available.

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I think it's also that the vast majority of simmers at sites like this are flying in sims with very limited vr implementation, and which were never designed with Vr in mind. More recent sims, like War Thunder, DCS, Aerofly, and IL2 are much more successful at this point in presenting the optimum framerates, at the maximum resolution currently allowed by the technology. (and with higher settings)

So it's also going to depend on what sims you fly as well as the way you like to fly.

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I find it simply downright awesome and I have not flown using a monitor in a year. As HiFlyer points out it has a lot to do with the VR implementation. I spend all of my flight time in DCS, Aerofly FS 2 and IL2 BOX. As other implementations get better I am sure this will expand but until then I am one happy simmer.   

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Thanks everyone for interesting feedback in this thread. Much appreciated! 

Personally I am very excited about this new technology. Last time I was using Flightsim was maybe 10 years ago, using FS9 on a 19 inch monitor with medium settings. Then I've watched some youtube clips from time to time just to follow the progess over the years, but nothing has really convinced me. People seemed to struggle with the same old issues (FPS, settings, textures, microstutter during the final approach and so on). It wasn't really until I heard about VR that I changed my mind... thinking....THIS could be something extra. This might get me back in the seat! Literally! Sure, the FPS problems are even worse with VR but I guess it's just a matter of time before THAT awesome GPU is released which will handle that. Or I can try the new Aerofly FS2 for VR. 

How I used to fly and how I predict i will still fly in VR;  

I'm a VFR kind of guy with some need for base instrument readouts like ILS and of course the AP. I rarely used the flightcomputers (FMS). Like many others (I guess) I simply enjoyed taxing (after hearing the new soundsets from Blue Sky Star for the X plane JAR A320's I am blown away), taking off in custom weather, go for a short dsitance (max 35 min airtime ) and then land. Then of course, start over somewhere else. I also prefer evening/nightflights, mostly due to more realistic takeoff/approach. 

I hope this will be sooo much better in VR 

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Just the tip of the iceberg. We are at the dawn of a new age of computer interaction and, just like your Model T Ford, you will love it or hate it at first - but give it a few years and you will not be able to live without it. 

I love mine and it is great fun using it to freakout my old guy buddies when they come to visit. 

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12 minutes ago, rjfry said:

http://www.tomshardware.co.uk/htc-standalone-daydream-headset-cancelled,news-57315.html

This is not the first a month ago a studio stated it was dropping VR as it was a niche product and not a wide enough market, VR makes up less than 2% in gaming.

It might be correct for them to drop VR but I do think VR is the future and companies that have the foresight to see this and the financial muscle to back it up position their product now for viability further down the line. If you ask me. 

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Yes, I don't see how VR can NOT be the future from now on. The only reason I can think of is motion-sickness and that most popular games are too fast for VR. I once tried a racing-game at a local car dealer - at first I was all "oooh....wow...damn...!" but after just a few minutes of racing I quickly realized that it wasn't going to work without showing the entire store what I had for lunch.

Flightsimming seems perfect though - if the frame rates can be reasonable that is...

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9 hours ago, rjfry said:

http://www.tomshardware.co.uk/htc-standalone-daydream-headset-cancelled,news-57315.html

This is not the first a month ago a studio stated it was dropping VR as it was a niche product and not a wide enough market, VR makes up less than 2% in gaming.

It's kind of fashionable right now to cast a a bit of doom and gloom in the vr market, but that article didn't mention that HTC dropped its daydream plans to concentrate on something different: The Vive focus.

No need to work with another company when you have something of your own coming out. The Vive focus will be competing in the same price and type category as the (also new) Oculus Go.

I had actually been debating making a post about the new device, but this is a good place to put it instead.

 

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Lone Echo was made for VR, it is seamless, never a single menu.

 

There is no motion sickness, and it is graphically amazing.

 

And The only reason I will use a monitor for gaming is for screenshots.

 

BTW, I hate console gaming, and PC FPS and other games where you use wsad for movement with the keyboard, etc...

 

FS was my only game, for years.

 

I love flying in VR, but I love many VR games and apps more right now, it has opened a whole new world to me.

 

Ihave flown 5 minutes in a flight sim in about 4-5 months now, and in no mood or hurry to do so again for the near future.

 

I love FS in VR, but right now I am spreading my trucking, racing, and creative wings after years of non interest on a flat monitor.

 

VR is MY future.

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Interesting what you say about motion sickness, I liked the idea of VR but all my experiences have led me to fealing nauseous - which is no fun!

Anybody else got any recommendations for combinations of hardware and software that eliminate this problem?

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