December 20, 20178 yr Moderator Relating to the discussion about Texture_Size_Exp and High Resolution textures here: LM has discovered a potential bug which could cause issues per this: Re: Confusion about High Resolution Terrain textures setting post by Beau Hollis » Thanks for bringing this to our attention. There are actually two places, and one of them does not override the TSE value based on the HRTT setting. As a result, mismatched settings may have some negative side effects. Until we can fix this, please limit your combination of these options to these three combinations: For default 256: HIGH_RESOLUTION_TERRAIN_TEXTURES=0 TEXTURE_SIZE_EXP=8 (or not set) For 512: HIGH_RESOLUTION_TERRAIN_TEXTURES=1 TEXTURE_SIZE_EXP=9 (or not set) For 1024: HIGH_RESOLUTION_TERRAIN_TEXTURES=1 TEXTURE_SIZE_EXP=10Please do not use these setting combinations as they may cause problems: HIGH_RESOLUTION_TERRAIN_TEXTURES=0 TEXTURE_SIZE_EXP=9 HIGH_RESOLUTION_TERRAIN_TEXTURES=0 TEXTURE_SIZE_EXP=10 HIGH_RESOLUTION_TERRAIN_TEXTURES=1 TEXTURE_SIZE_EXP=8 Thanks Beau Hollis Prepar3D Rendering System Lead RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
December 20, 20178 yr I've been using this one: HIGH_RESOLUTION_TERRAIN_TEXTURES=0 TEXTURE_SIZE_EXP=9 Guess I need to click on HHTT. Doesn't HHTT on and TSE=9 the same thing? Eric
December 20, 20178 yr Yes - but as LM said... try to use the documented settings (only).. I was using the same settings as you, but have now switched to HIGH_RESOLUTION_TERRAIN_TEXTURES=1 only. I see no difference.. Bert
December 20, 20178 yr I do not tweak anything in P3D4. I don't see the point. A lot of pain for little gain?
December 20, 20178 yr 5 hours ago, Greggy_D said: I do not tweak anything in P3D4. I don't see the point. A lot of pain for little gain? HIGH_RESOLUTION_TERRAIN_TEXTURES=1 or better put HIGH RESOLUTION TERRAIN TEXTURES is a tick box in the setting not a tweak. The only real "tweak" there is a manual entry for people with 12GB gtx TEXTURE_SIZE_EXP=10 It just pointing out that people should not mix/add both. These do the same thing. HIGH_RESOLUTION_TERRAIN_TEXTURES=0 <<< A tick box TEXTURE_SIZE_EXP=9 David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
December 20, 20178 yr Interesting, is this related to the blurries some (including me) have been experiencing with v4.1? I’ll have to check my settings when I get home. Dave Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU
December 20, 20178 yr i don't get it, so using HIGH_RESOLUTION_TERRAIN_TEXTURES=1 TEXTURE_SIZE_EXP=9 or 10 is wrong? i use 4096 texture resolution
December 20, 20178 yr 1 hour ago, Lbt564 said: i don't get it, so using HIGH_RESOLUTION_TERRAIN_TEXTURES=1 TEXTURE_SIZE_EXP=9 or 10 is wrong? i use 4096 texture resolution HIGH_RESOLUTION_TERRAIN_TEXTURES=1 is the same as TEXTURE_SIZE_EXP=9 I would suggest not using the TEXTURE_SIZE_EXP line at all, just set HIGH RESOLUTION TERRAIN TEXTURES in the UI. 4096 texture resolution is separate and has nothing to do with this. Bert
December 20, 20178 yr 1 hour ago, Lbt564 said: i don't get it, so using HIGH_RESOLUTION_TERRAIN_TEXTURES=1 TEXTURE_SIZE_EXP=9 or 10 is wrong? i use 4096 texture resolution Not wrong but exactly the LM recommendation as stated above. They said HRT=0 and TSE=9 may cause issues.
December 20, 20178 yr Author Moderator What Beau basically said is that there are specific designed settings. Setting HRTT=0 and TSE=9 is NOT a designed setting. Normally the HRTT=0 would be ignored as the TSE=9 would take precedence - the problem is that the "wrong" settings are NOT being ignored and may cause issues because P3D is trying to set TSE=9 with HRTT=0. They are working to correct this - so just stick to the designed settings. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
April 15, 20188 yr Hey guys sorry to bring this topic up again. I am a little confused Thou I am wanting to try texture_size_exp=9 i currently have HRT ticked. now is that the same? or shall I untick HRT and insert TSP =9 only in cfg? at the moment I am running 2 titans sc 6gb. cheers mike Edited April 15, 20188 yr by mikeymike
April 15, 20188 yr Author Moderator HRT set = TSP 9 so you are already using it. You could try 10 with hrt set though. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
April 15, 20188 yr On 12/20/2017 at 7:23 AM, Lbt564 said: i don't get it, so using HIGH_RESOLUTION_TERRAIN_TEXTURES=1 TEXTURE_SIZE_EXP=9 or 10 is wrong? i use 4096 texture resolution No...that's the right way to do things.... FAA: ATP-ME, 737 CA, enough time in the 757/767 to be dangerous 🤠 Matt Kubanda, 7950X3D, 64GB RAM, RTX 5090@4k, MSFS 2024
April 15, 20188 yr 7 hours ago, vgbaron said: HRT set = TSP 9 so you are already using it. You could try 10 with hrt set though. Vic Ok, thanks mate.
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