June 19, 20187 yr Author 20 minutes ago, Egbert Drenth said: Just for my understanding.... Why would you like to have/do this? I guess for shader development purposes only and not for regular flying purposes? Definitely for flying purposes too. Setting the right 'look' in the sim for your flying scenario is part of the overall immersion. I often look out of the window when simming and compare what I'm seeing IRL to what my sim scenario looks like at EGLL not far away. IRL, low base clouds often appear darker at the base - which doesn't always reflect accurately in sim. Changing visual parameters like this on the fly would be great.
June 19, 20187 yr Shader mods can really make the Sim look more realistic and/or more dramatic 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
June 19, 20187 yr 32 minutes ago, Egbert Drenth said: Just for my understanding.... Why would you like to have/do this? I guess for shader development purposes only and not for regular flying purposes? In order to match (mimic) the multitude of colours at say dawn or dusk etc, think of clouds at dusk becoming tinged pink or coral. It would do this according to the current time/weather conditions etc. AMD Ryzen 7 3700X 4.2 32 gig ram, Nvidia RTX3060 12 gig, Intel 760 SSD M2 NVMe 512 gig, M2NVMe 1Tbt (OS) M2NVMe 2Tbt (MSFS) Crucial MX500 SSD (Backup OS). VR Oculus Quest 2 Windows 11 25H2 YouTube:- https://www.youtube.com/channel/UC96wsF3D_h5GzNNJnuDH3WQ 2k+ Videos & Streams BATC and FSFO FB Group:- https://www.facebook.com/groups/1571953959750565 Flight Sim First Officer (FSFOv6) and SoFly Beta Tester Reality Is For People Who Can't Handle Simulation!
June 19, 20187 yr 18 hours ago, kingm56 said: Exactly, Greg! When it comes to REX, I suggest you temper your enthusiasm; to that point, they seem to have a liberal marketing policy, which I believe is designed to explicitly mislead people. In short, their reputation for failing to deliver on their overhyped, superlative-laced marketing strategies is well earned. For myself, I choose not support a company with questionable ethics. I do, however, hope they'll learn from past fallacies; maybe this next product will meet expectations; yet, it appears they simply can't help themselves. I agree wholeheartedly. BTW, what on earth is the value of changing the shaders during flight? Edited June 19, 20187 yr by Rockliffe HowardMSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One YokeMy FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776
June 19, 20187 yr 4 minutes ago, Rockliffe said: I agree wholeheartedly. BTW, what on earth is the value of changing the shaders during flight? As it stands now, any change made to the shaders won't show up until P3D is restarted. Consequently, it's a tedious process to go through while tweaking settings. Being able to make changes to the look of the sim without exiting is a game-changer for P3D, and it's been a long time coming. X-plane 11 already has at least one utility, made by the original designer of PTA, and it's incredible how much time and trial-and-error can be saved as a result. I'm looking forward to this type of functionality, and it's something that will be tremendously-beneficial for the community as a whole. As mentioned earlier, while I agree that REX over-does their marketing, if they're the one that will give us this utility, I'm happy to give them my money. Cheers, John
June 19, 20187 yr 1 hour ago, GSalden said: Shader mods can really make the Sim look more realistic and/or more dramatic Hi, I'm not questioning the use of custom shaders but changing dynamically shaders during flight. Once a good custom shader has been developed/loaded, why need to change? Location: Vleuten, The Netherlands, 17.3dme SPL 108.40 | Simulator: FS2024 System: AMD 7800X3D - Gigabyte X670 - RTX 4090 - 64GB DDR5 - 2 x 2TB SSD - 32" 1440p Display - Windows 11 Pro
June 19, 20187 yr 27 minutes ago, dal330200 said: Consequently, it's a tedious process to go through while tweaking settings. That's indeed what I meant during 'development' phase but not during regular flight. Location: Vleuten, The Netherlands, 17.3dme SPL 108.40 | Simulator: FS2024 System: AMD 7800X3D - Gigabyte X670 - RTX 4090 - 64GB DDR5 - 2 x 2TB SSD - 32" 1440p Display - Windows 11 Pro
June 19, 20187 yr Author 1 minute ago, Egbert Drenth said: Once a good custom shader has been developed/loaded, why need to change? Individual preference will dictate that desire..
June 19, 20187 yr 6 minutes ago, Egbert Drenth said: Hi, I'm not questioning the use of custom shaders but changing dynamically shaders during flight. Once a good custom shader has been developed/loaded, why need to change? You might want more/less Bloom/brightness/contrast/saturation etc going from dawn to day or day to dusk ... 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
June 19, 20187 yr 13 minutes ago, Egbert Drenth said: That's indeed what I meant during 'development' phase but not during regular flight. I think the best time to try different settings and make tweaks is in flight, not by constantly restarting the sim and picking up where I left off. People who tweak shaders can attest to the hours and hours that this process involves, and it's a pain. That's why there are so few shader presets out there, and even the good ones can use some additional finesse...an in-sim tweak feature will make all of the difference in the world, and I guarantee the community will come alive with all kinds of mods as a result.
June 19, 20187 yr 22 minutes ago, Egbert Drenth said: Once a good custom shader has been developed/loaded, why need to change? Because shaders are not a one-size-fits-all. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
June 19, 20187 yr I hope this works out. I was very disappointed to read that HiFi is only releasing for X-Plane this year and they "hope" to have a beta product for P3D in Q1 2019. So if REX can deliver, I'll jump ship to them. Eric
June 19, 20187 yr 1 hour ago, dal330200 said: As it stands now, any change made to the shaders won't show up until P3D is restarted. Consequently, it's a tedious process to go through while tweaking settings. Being able to make changes to the look of the sim without exiting is a game-changer for P3D, and it's been a long time coming. X-plane 11 already has at least one utility, made by the original designer of PTA, and it's incredible how much time and trial-and-error can be saved as a result. I'm looking forward to this type of functionality, and it's something that will be tremendously-beneficial for the community as a whole. As mentioned earlier, while I agree that REX over-does their marketing, if they're the one that will give us this utility, I'm happy to give them my money. Cheers, John Ah, yes, I must admit I hadn't thought that one through 😏 HowardMSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One YokeMy FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776
June 19, 20187 yr 1 hour ago, GSalden said: You might want more/less Bloom/brightness/contrast/saturation etc going from dawn to day or day to dusk ... Now things would get REALLY interesting if presets would be automatically loaded and smoothly applied depending on time of day, weather, etc... 😉
June 19, 20187 yr I've become very wary when it come to buying REX products. Their HD Airport product was promised to be released for P3Dv4. Here we are 1 year later and still nothing from them. I bought this product in good faith. I was using P3Dv3 at the time and I had been assured that it would be compatible with v4 when it was released. I also bought Texture Direct with Soft Clouds. While they really do look amazing, they are a huge frame rate killer. At least on my PC they are. So yeah. Lesson learned. Best regards, Neal McCullough
Archived
This topic is now archived and is closed to further replies.