March 26, 20188 yr Thank you very much indeed for your involvement Gerard. Using FFTF with a 4K TV @30Hz, frames internally limited at 30, I am seeing a real improvement on busy European airports with the FS Labs Airbus and on ORBX regions when flying VFR. I've made it simple using the AGL height scenario at [0-5000] and [0.05-0.33]. Quite pricey but very smart addon IMO. - PC Hardware: AMD Ryzen 9 9950X3D // Asus ROG Crosshair X870E HERO // 2x32Gb Corsair Dominator Titanium DDR5 6000MT/s CL30 // ASUS ROG Strix GeForce RTX 4090 OC Edition // 4Tb Corsair NVMe M.2 MP600 // Corsair 1600W PSU Samsung Odyssey Arc 55" curved 165 Hz monitor. - Simulator Hardware: VIRPIL Constellation Alpha Prime + VIRPIL VPC Universal Control Panel - #3 + MOZA AY210 Force Feedback Yoke + WINWING URSA MINOR 32 Throttle & PAC Metal + WINWING SKYWALKER Metal Rudder Pedals + WINWING Airbus FCU & EFIS + WINWING Boeing 3N PAP + WINWING MCDU-32 + WINWING PFP-4 + WINWING PFP 3-N + WINWING PFP-7.
March 26, 20188 yr Can someone explain to me what this tool does and why I would find it useful? It seems a little complex so I don't know if I would benefit from it. Intel Core i7 12700K (5.0GHz Max Boost Clock) 12-Core CPU 32GB G.Skill Performance DDR4 SDRAM 3600MHz Graphics Processor:12GB Nvidia GeForce RTX 3080 Ti, GDDR6x System 2TB Western Digital, NVMe M.2 Solid State Drive
March 26, 20188 yr 38 minutes ago, David Roch said: Thank you very much indeed for your involvement Gerard. Using FFTF with a 4K TV @30Hz, frames internally limited at 30, I am seeing a real improvement on busy European airports with the FS Labs Airbus and on ORBX regions when flying VFR. I've made it simple using the AGL height scenario at [0-5000] and [0.05-0.33]. Quite pricey but very smart addon IMO. Which European airports please
March 26, 20188 yr Author 1 hour ago, David Roch said: Thank you very much indeed for your involvement Gerard. Using FFTF with a 4K TV @30Hz, frames internally limited at 30, I am seeing a real improvement on busy European airports with the FS Labs Airbus and on ORBX regions when flying VFR. I've made it simple using the AGL height scenario at [0-5000] and [0.05-0.33]. Quite pricey but very smart addon IMO. Thank you for your kind words David. Enjoy the flight ... 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
March 26, 20188 yr Commercial Member Because we are talking about running another process in parallel with the sim there are considerations that some might not have realised. Let's first look at the four core guys - very often they are convinced that they get a better ride reserving one core, usually core zero. Why is that? One reserved core will be talking hits from other processes which does not have part of the sim on it. After a lot of testing I found that using all cores of your CPU for the sim does one important thing - it shares every core with the system. With all cores used by the sim the results become indeterminate. Upshot? If you have lots of cores leave one at least for other stuff. Should it be core zero. Doesn't matter. Steve Waite: Engineer at codelegend.com
March 26, 20188 yr Hi, I know this thread is quite long and feel there is a risk that a Moderator may be tempted to intervene before it becomes too unwieldy. This student is trying very hard to acknowledge his shortcomings and is making an effort to act accordingly! Sometime within the next few hours he intends to bring an apple for his teacher along with a list of requested Scenario loading times recorded under controlled conditions. So, I would be grateful if the topic is allowed to run for the time being. Also, I’m quite sure there must be others who wish to add their contributions, positive or otherwise, regarding their experiences and the effectiveness of the FFTF Dynamic utility. Thanks. Mike
March 26, 20188 yr Commercial Member Mike, You can measure the time taken to a datum, the point whereby ATIS starts for example. It's more complicated to measure how much terrain beyond the player is filled in. You should see increases in loading speed as you add cores, then as you double up LPs on cores in HT mode you should continue to see small increases. Remember though that a tiny increase in loading speed for the use of an entire core might be counter productive. Hence I mentioned earlier that there's an optimum core count. I'm pretty sure we don't need a masters in comp science to work on this. Steve Waite: Engineer at codelegend.com
March 26, 20188 yr 9 minutes ago, SteveW said: Mike, You can measure the time taken to a datum, the point whereby ATIS starts for example. Hi Steve, I believe I may have found a better way, a way which ensures reliable accuracy of measurements thereby ensuring valid comparisons. Three guesses? In actual fact, you should only need the one Regards, Mike
March 26, 20188 yr 5 hours ago, newtie said: Case closed and sealed. Amen.......... Intel 10700K @ 5.1Ghz, Asus Hero Maximus motherboard, Noctua NH-U12A cooler, Corsair Vengeance Pro 32GB 3200 MHz RAM, RTX 2060 Super GPU, Cooler Master HAF 932 Tower, Thermaltake 1000W Toughpower PSU, Windows 10 Professional 64-Bit, 100TB of disk storage. Klaatu barada nickto.
March 27, 20188 yr Commercial Member 7 hours ago, Cruachan said: Hi Steve, I believe I may have found a better way, a way which ensures reliable accuracy of measurements thereby ensuring valid comparisons. Three guesses? In actual fact, you should only need the one Regards, Mike I see. Well, the graphs I showed are from the stock P3Dv4 about 30 second load time. If you have a shedload of addons and you are looking at minutes then you won't see much in terms of how the different cores are handling things. You'll be looking at a redline. There's no trick involved with the sequence of graphs I did from the stock sim, an easily repeatable result. The graph show the settling time over two minutes as less scenery is loaded at less resolution as it gradually compiles the viewdata farther away from the player. Running a test setup is not easy and can't be rushed into. Imagine trying out a wind tunnel for the first time.Good luck! Steve Waite: Engineer at codelegend.com
March 27, 20188 yr 6 minutes ago, SteveW said: I see. Well, the graphs I showed are from the stock P3Dv4 about 30 second load time. If you have a shedload of addons and you are looking at minutes then you won't see much in terms of how the different cores are handling things. You'll be looking at a redline. Hi Steve, You are right.....on several counts. Once again, back to the drawing board! Returning to stock is a major obstacle right now so I think I’ll pass and concentrate once more on trying to find a good alternative AffinityMask. What fun! Thanks and kind regards, Mike
March 27, 20188 yr On 25/03/2018 at 8:13 AM, GSalden said: @Mike : regarding the amount of cores Record a flight of 4 minutes over a terrain with a large city and a rural area. You can play it back with a different amount of activated LP’s and run Fraps for 3 minutes to measure you min/max/average framerare. Then you can test and see what is best for your system. Hi Gerard, Good shout. Thanks! I’ll certainly incorporate your suggestion, along with those from Steve, in my testing scenario. My apologies for not having responded before now - I’ve been somewhat distracted. Steve will understand 🤓 Cheers! Mike
March 27, 20188 yr 16 hours ago, SteveW said: After a lot of testing I found that using all cores of your CPU for the sim does one important thing - it shares every core with the system. With all cores used by the sim the results become indeterminate. Upshot? If you have lots of cores leave one at least for other stuff. Should it be core zero. Doesn't matter. I'm on I7 6700K 4 Cores HT On 8 LPs. Currently for P3Dv4.2 I use AM 11.11.11.01 Everything else related to P3D I put on 10.10.00.00 each. So are you saying 11.11.11.11 for Prepar3D.exe may work even better in my case? Did I get it right, Steve? Thanks
March 27, 20188 yr On 26/03/2018 at 4:47 PM, tooting said: Which European airports please Essentially Fly Tampa's ones which I find excellent (LGKR, EHAM, LOWW) but also some nice others from 29Palms (LGSM) or Taxi2gate ones (EDDM, LFPG) or JustSim's EDDH and LFMN. There are also some nice ones for Greece and Spain from Aerosoft or others serious folks. I've almost stopped flying heavies in the US, only VFR, because it kills my fps. In Europe my flight experience is smoother, less traffic, less roads, less accuracy and details also probably and my PMDG + FSLabs birds feel much better! - PC Hardware: AMD Ryzen 9 9950X3D // Asus ROG Crosshair X870E HERO // 2x32Gb Corsair Dominator Titanium DDR5 6000MT/s CL30 // ASUS ROG Strix GeForce RTX 4090 OC Edition // 4Tb Corsair NVMe M.2 MP600 // Corsair 1600W PSU Samsung Odyssey Arc 55" curved 165 Hz monitor. - Simulator Hardware: VIRPIL Constellation Alpha Prime + VIRPIL VPC Universal Control Panel - #3 + MOZA AY210 Force Feedback Yoke + WINWING URSA MINOR 32 Throttle & PAC Metal + WINWING SKYWALKER Metal Rudder Pedals + WINWING Airbus FCU & EFIS + WINWING Boeing 3N PAP + WINWING MCDU-32 + WINWING PFP-4 + WINWING PFP 3-N + WINWING PFP-7.
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