Wise87

Orbx KSAN v2 update released.

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Just checking to see if anyone has updated to the new KSAN v2. I hear the performance should be improved.

Full feature list:

  •  Massive optimization efforts to greatly improve performance
  •  New animated jetways! (CTRL-J)
  •  Far more terminal detailing (P3D only)
  •  New modelled interiors for main terminals (P3D only)
  •  Totally replaced static aircraft – new types unique to KSAN
  •  Updated ground poly (with new textures),
  •  New ground imagery (higher quality, better colors and blending)
  •  Updated and revised GSE placement and types
  • Added lite versions of surrounding airports: KMYF, KNRS, KNZY, KSDM, KSEE
  •  Major updates to POI and downtown textures
  •  Improved autogen
  • Improved clutter and details
  • Dynamic lighting (P3Dv4 only)
  • Compatible with FTX GLOBAL, openLC North America or Southern California
  •  For Microsoft Flight Simulator X and Lockheed Martin Prepar3D v1-4

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FYI. The size went up from 1.5gig to almost 6.

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Folder size after installation 6.58.

The performance has improved, but I don't like the blurry photo textures and how they blend with FTX SC. I don't understand why the dev could just focus on the airport and ensured that it worked perfectly with FTX SC or FTX LC? IMO, FTX SC looks better without the add airport.

I'm going to try LatinVFR's version because I doubt that I can go back to old version.

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4 minutes ago, newtie said:

I don't see v2 on their site?

open up  ftx  central  and  there  will be  a update   against  ksan

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I have a feeling that the reason why I saw an improvement in performance was because there were little to no cars on the roads. AG misplaced or on top of each other. I tested the DL and it's a NO thanks from me!

Thank God that I had saved the original KSAN folder. I was able to remove the new with FTX Central and copy the old folder. Manually added KSAN. It seems to work like it use to. Maybe v3 will be a better upgrade for me.

Edited by DJJose

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57 minutes ago, DJJose said:

Folder size after installation 6.58.

The performance has improved, but I don't like the blurry photo textures and how they blend with FTX SC. I don't understand why the dev could just focus on the airport and ensured that it worked perfectly with FTX SC or FTX LC? IMO, FTX SC looks better without the add airport.

I'm going to try LatinVFR's version because I doubt that I can go back to old version.

Agree with this.  I tried V2 but just uninstalled it and going back to my LVFR version.  I don't know why they don't give an option in the control panel to disable the photo-real area like many others do.  It looks ok during the day, albeit a bit blurry, but you lose all of your FTXG lights at night except for the roads.  I know you can go in and try to manually switch off all the photo textures but they should make this easier.  The airport itself looks good but I don't like the "interior modelling".  I didn't know KSAN had so many Victoria Secrets!!  It's just the same few stores repeated over and over.  I also do not care much for the city textures at night.  The buildings are just way too bright and remind me of how Drzewiecki (sp?) does his night textures.    

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Thanks for the quick reviews. Looks like I’ll stay with my LatinVFR version and save myself the headaches and extra gigs in storage.

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I don’t get why it’s so blurry? The other orbx airports don’t look like this.

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Downloading now. What options are there in the control panel?

1 hour ago, Chapstick said:

No SODE is kind of disappointing. 

+1
Tired of remembering what airports have what type of jetway.

 

1 hour ago, DJJose said:

Thank God that I had saved the original KSAN folder. I was able to remove the new with FTX Central and copy the old folder. Manually added KSAN. It seems to work like it use to.

Good idea. Doing the same here.

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1 hour ago, Chapstick said:

No SODE is kind of disappointing. 

Yep.

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54 minutes ago, GHarrall said:

I don’t get why it’s so blurry? The other orbx airports don’t look like this.

I don't get why the dev would include all the extra gigs of photo scenery when it's not needed for the average ORBX user?

 

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Jetways don't dock properly.
XIbDX3w.jpg

Edited by Bills511

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You seem to have duplicate AFCADs, given the mix of default and ORBX buildings.

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29 minutes ago, Guevorkyan said:

You seem to have duplicate AFCADs, given the mix of default and ORBX buildings.

Yep. Corrected. Had to set options in the control panel.

Edited by Bills511

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2 hours ago, Bills511 said:

Jetways don't dock properly.
 

Yeah. Probably the correct that the wheels of jetways go underground when docked as in previous version....

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14 minutes ago, pilecan said:

Yeah. Probably the correct that the wheels of jetways go underground when docked as in previous version....

Default jetway wheels sink into the ground but these at KSAN miss the exit. All default jetways and SODE jetways dock fine. Just not at KSAN. Can anyone else can confirm if this is just me or if it is normal for KSAN? I posted this over at ORBX. Awaiting response.

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Quite an impressive update i think . Amazing performance and still using dynamic FFTF , i am very pleased with this update using FTXSCA as well. 

 

Thanks

Michael Moe

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Since the update to V2.0 I've only landed here once, and also had an issue w/ the Jetway hitting the mark, although at the time I chalked it up to me not stopping at the exact spot (although....it appeared to me externally to show the front tires exactly on the mark).

Performance wise, not sure I've seen to much of a difference over the original version but I'd take that with a grain of salt since I only purchased V1.0 a couple months ago and really haven't had that much experience with this airport and even less with V2.0.

Looks wise, I didn't notice any of the blurries mentioned and it seems to be a good looking airport with a high level of detail.  For me, it's a keeper.

Mark

P.S. Can there really ever be "to many Victoria Secrets"?  The greatest thing about shopping there is your time and money turns out to be....well spent.

 

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@mtrainer
Matteo responded over at ORBX. Stated "this is a limitation of IK jetways is not possible do best as this. Also the attach depends due ti your parking p osition." I disagree as I loaded the flight in the parking position. Parking position also does not determine the jetway height, as you can see it is too high.
I'm surprised that ORBX is using old (IK Jetways) technology.

Once FSDT GSX Level 2 is released it will have the ability to replace 3rd party scenery jetways with SODE jetways.

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Yes my BBJ aircraft, and hence my personal corporation, is now reviewing a newly issued lawsuit filed right on the outskirts of KSAN where an unfortunate toddler's leg got caught between the crack of the "IK" Jetway and the aircraft, providing for an unnecessary and stressful situation for both the family and myself who happened to be the captain of that flight.   Apparently, my profuse apologies fell upon deaf ears.

Mark

 

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Just landed here at night. I must say the night textures at the airport did not look up to top tier 2018 quality at all. The night jetways textures were absolute rubbish. 5.3gb download? I presume most of it is the surrounding area as the actual airport textures don't look like high quality. I uninstalled and went with LatinVFR. Much better actual airport textures in my opinion. 

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On 8/18/2018 at 9:15 AM, Flic1 said:

I don't know why they don't give an option in the control panel to disable the photo-real area like many others do.     

You can disable the photoreal manually by remaining the photo scenery bgls from .bgl to .off. Just go into the scenery file where the files are and turn them off. They should be easy to find as they are most likely large files.

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