MDFlier

Uh oh. I just joined the P3D club. ;)

Recommended Posts

So.... I was a hold out. No particular reason other than I was able to finally enjoy FSX:SE for a while after they fixed up some bugs. I've had my fill, so I decided to see what the next level can do for me. She's downloading now. Oh Lord,  what have I done. lol

I have not even begun to read the posts in here. Is there anything important that I need to know before I get too far in?

  • Like 2
  • Upvote 1

Share this post


Link to post
Help AVSIM continue to serve you!
Please donate today!

2 minutes ago, MDFlier said:

So.... I was a hold out. No particular reason other than I was able to finally enjoy FSX:SE for a while after they fixed up some bugs. I've had my fill, so I decided to see what the next level can do for me. She's downloading now. Oh Lord,  what have I done. lol

I have not even begun to read the posts in here. Is there anything important that I need to know before I get too far in?

Yes, embrace it.. 

Welcome to the dark side *ahem*  x64 side :wink:

S.

  • Upvote 2

Share this post


Link to post
Just now, simbol said:

Yes, embrace it.. 

Welcome to the dark side *ahem*  x64 side :wink:

S.

😎

  • Upvote 1

Share this post


Link to post

The most difficult task when installing P3D v4 is pointing the installer to D:\Prepar3D V4.

Read this: Prepar3D v4 Download and Installation Directions.

Once You have a clean install. Make a backup copy of its folders jut to be safe when installing NON P3D v4 addons.

 

Edited by RamonB
  • Upvote 1

Share this post


Link to post
1 minute ago, RamonB said:

The most difficult task when installing P3D v4 is pointing the installer to D:\Prepar3D V4.

 

LOL... I guess I'll find out shortly. I think I'll figure it out.

Share this post


Link to post

If you would like P3D to look similar to what you are used to, here is a starter set of settings (assuming you have a reasonably fast computer..)

SETTINGS
within P3Dv4

Display:
FXAA off   
AA:  4XSSAA
texture filtering: anisotropic  8X
texture resolution: high 2048x2048
Vsync  off
Target framerate: unlimited
Wideview aspect: off
mipmap VC panels off
Screen resolution:  1920X1080

World
LOD radius:  high
Tesselation factor: high
mesh resolution:  5m
texture resolution:  1m
high resolution terrain: on

Scenery complexity: extremely dense
autogen draw distance:  medium
autogen vegetation density: normal
autogen building density: dense
Dynamic vegetation: unticked

water detail:  medium
Reflections: user vehicle only
Special effects: medium/medium

Lighting
shadow quality:  high
draw distance: low
casting and receiving: Internal vehicle only

Dynamic lighting: off

HDR on:
Brightness 0.85
Bloom 0.05
Saturation 0.97

Dynamic reflections: off

 

 

  • Like 3
  • Upvote 1

Share this post


Link to post
28 minutes ago, MDFlier said:

So.... I was a hold out. No particular reason other than I was able to finally enjoy FSX:SE for a while after they fixed up some bugs. I've had my fill, so I decided to see what the next level can do for me. She's downloading now. Oh Lord,  what have I done. lol

I have not even begun to read the posts in here. Is there anything important that I need to know before I get too far in?

Hi...

You will be assimilated - resistance is futile...

:wink:

Regards,

Scott

Edited by scottb613
  • Like 2

Share this post


Link to post
20 minutes ago, RamonB said:

The most difficult task when installing P3D v4 is pointing the installer to D:\Prepar3D V4.

Read this: Prepar3D v4 Download and Installation Directions.

Once You have a clean install. Make a backup copy of its folders jut to be safe when installing NON P3D v4 addons.

 

Thanks! I read the install document while it was installing. 🤓 I was able to relocate it to G:\P3D\Prepar3D V4\ without issue. I was planning on making a "fresh install backup" as soon as it competes the installation. Is it best to backup everything before 1st startup, or should I start it up and let it do the registration bit and then exit before I do so? 

 

7 minutes ago, Bert Pieke said:

If you would like P3D to look similar to what you are used to, here is a starter set of settings (assuming you have a reasonably fast computer..)

SETTINGS
within P3Dv4

Display:
FXAA off   
AA:  4XSSAA
texture filtering: anisotropic  8X
texture resolution: high 2048x2048
Vsync  off
Target framerate: unlimited
Wideview aspect: off
mipmap VC panels off
Screen resolution:  1920X1080

World
LOD radius:  high
Tesselation factor: high
mesh resolution:  5m
texture resolution:  1m
high resolution terrain: on

Scenery complexity: extremely dense
autogen draw distance:  medium
autogen vegetation density: normal
autogen building density: dense
Dynamic vegetation: unticked

water detail:  medium
Reflections: user vehicle only
Special effects: medium/medium

Lighting
shadow quality:  high
draw distance: low
casting and receiving: Internal vehicle only

Dynamic lighting: off

HDR on:
Brightness 0.85
Bloom 0.05
Saturation 0.97

Dynamic reflections: off

 

 

Thanks, Bert!

Share this post


Link to post
5 minutes ago, MDFlier said:

Is it best to backup everything before 1st startup, or should I start it up and let it do the registration bit and then exit before I do so? 

Run it once so it finishes doing whatever it has to do on first run. (It creates some files)

  • Like 1

Share this post


Link to post

I would suggest that the most important thing 'before you get too far in' is to not fall into the trap of adding everything including the kitchen sink to it, but instead be selective in what you add. Starting with a new base simulator is an excellent opportunity to do that.

  • Like 4

Share this post


Link to post

My advice is install addons one at a time, then launch the sim and test.  That way if something goes wrong, troubleshooting will be much easier.

Share this post


Link to post
46 minutes ago, Chock said:

I would suggest that the most important thing 'before you get too far in' is to not fall into the trap of adding everything including the kitchen sink to it, but instead be selective in what you add. Starting with a new base simulator is an excellent opportunity to do that.

+1

Share this post


Link to post
48 minutes ago, Chock said:

I would suggest that the most important thing 'before you get too far in' is to not fall into the trap of adding everything including the kitchen sink to it, but instead be selective in what you add. Starting with a new base simulator is an excellent opportunity to do that.

 

33 minutes ago, exeodus said:

My advice is install addons one at a time, then launch the sim and test.  That way if something goes wrong, troubleshooting will be much easier.

Thanks guys. That's great advice. It's also pretty much my normal modus operandi.

I just fired it up, did a quick pass through the configuration options. Sorry Bert, I just maxed everything just to see what it would do on my rig (i5-8600K @ 4.9Ghz, 16Gb, GTX1060 6Gb). I'm really mad. Mad I didn't do this earlier. I took off in the Mooney from 15L at BWI and was seeing 115+ FPS. It occasionally dropped to around 65-75, but only for short blips. Overall, she was smooth as silk. Nice! I like the new flight models. It no longer feels like you are taxiing on quicksand. Acceleration feels more "normal". I needed a much longer roll before getting above v1 than I did in FSX, and the plane actually felt like it had some weight to it on landing. Nice and solid. Sometimes landing in FSX felt like you were swatting a feather to the ground.

Here's the list of addons that I already have that I plan on installing.

  • GSX 2 - This is compatible
  • Orbx (Global Base, NA LC, Vector, NCA, SCA, PNW, and the freeware airport pack plus a few single freeware airports) - This is compatible. From what I've read, there aren't any issues above and beyond the expected resource usage. Is that correct?
  • Taxi2Gate KMCO - ( Not specifically ported to P3Dv4 yet, but I have seen a few posts around from people saying they had it working. If anyone has any further info on this, I'm all ears.)
  • LatinVFR KBWI - This is compatible
  • Flightbeam KIAD - This is also compatible
  • Rex HD Airports - This is compatible

I currently use AS2016 in FSX and I can upgrade to the P3Dv4 version for $21 right now, so unless there is a better choice of late, I'll go with that.

I'm currently using WoAI for traffic. I haven't checked, but I'm gonna say it probably won't work. I'd take suggestions.

And since LM didn't give us any tubeliners, I guess I'm gonna have to get the PMDG 737NGX, he says kicking at the dirt with his toe. Blast you! Evil LM.

I'm running the fresh install backup right now. I can start screwing it up right after it gets done.

 

Edited by MDFlier
  • Like 1

Share this post


Link to post
7 minutes ago, MDFlier said:

And since LM didn't give us any tubeliners, I guess I'm gonna have to get the PMDG 737NGX, he says kicking at the dirt with his toe. Blast you! Evil LM.

I'm running the fresh install backup right now. I can start screwing it up right after it gets done.

 

If you had the FSX iFly 737 NG, you can get the P3D V4 version for half price. There is a coupon for this on its flight1.com product page. The same is true for the iFly 747-400, and there is even a discount available for this if you had the FS9 version!

I know it is annoying to have to buy stuff 'again' for P3D V4, but this is kind of what I was alluding to in suggesting not adding everything to a new P3D install; think carefully about what add-ons you use and which ones are hangar queens and you'll find the ones you do use a lot will justify their price.

Edited by Chock
  • Like 1

Share this post


Link to post

The other piece of advice I would give to anyone new to P3D is not to expect too much "straight out of the box". Despite what some people claim, default P3D looks a lot like FSX. It may have significantly more graphical "tricks" up its sleeve, but special effects can't hide the fact that the default terrain and airports are still quite basic to look at. It's the addons that make the difference.

  • Like 1

Share this post


Link to post

Adding your Orbx sceneries is a no-brainer and easy to do, using FTXCentral.

Maxing all settings is fun as a test, but not where you want to end up  :wink:

Edited by Bert Pieke

Share this post


Link to post

I'm sure. But I'll let this CPU die trying. She'll run at 5 GHz just fine. And heat the house this winter, too!

Okay, I've made one flight and made a complete backup of the main P3Dv4 folder, as well as the 2 LM folders in Appdata (local and roaming), as well as the LM folder from program data. I think I'm good.

Orbx install coming up. Then BWI goes in, and then hopefully I can get KMCO installed.

Edited by MDFlier

Share this post


Link to post
2 hours ago, Chock said:

I would suggest that the most important thing 'before you get too far in' is to not fall into the trap of adding everything including the kitchen sink to it, but instead be selective in what you add. Starting with a new base simulator is an excellent opportunity to do that.

That's how I started out... and it went fine for the first two or three months. Then I wanted everything :)

On a more serious note, I'm personally not too restrictive with scenery, as sceneries can be easily managed using Lorbi's P3Dv4 addon manager. Sicne you're coming from FSX:SE, this is something BIG that you should delve into right away: there's a new way of adding scenery. Whereas previously everything run through the scenery.cfg, LM added an xml-based method, where a 'addon.xml' file is placed in a P3Dv4 Addons folder in your Documents folder (I believe that's where it lives). This file is essentially a placeholder, allowing you to install your scenery wherever you want. Though this file, besides the main 'scenery' folder, you can also define 'components', such as Effects, for example. it's a very powerful way to manage your scenery library without having to 'contaminate' your P3Dv4 installation with third party files. Lorbi's tool is instrumental herein, as LM did not add an eays way to manage sceneries this way, so Lorbi's tool does it for you. It will also display all sceneries added through scenery.cfg, and give you the opportunity to haul them over to the addon.xml method. Thus all but my OrbX sceneries use the XML method.

Now, what I am restrictive about is essentially everything that is not scenery. I try not to acquire and install aircraft that I don't think I'll fly, though with the amount of beautiful products being released for P3Dv4, it can be pretty hard not to buy everything I see. Thus I restrict myself generally to short haul mainline aircraft (Aerosoft Airbus, PMDG 737, Leonardo Maddog X, TFDi 717, whenever CS releases it probably the CS757F), regional aircraft (Arosoft CRJ, Feelthere E-Jets v.1) and A2A props (I've got the C172). Then I have some freeware planes from Rikooo, which is a pretty good freeware sites with some nice freeware packages, some of which are 'tested and certified P3Dv4 compatible'. I'm not too big on long-haul aircraft, as I generlaly do not have the time or patience to fly such routes. That said, especially in Asia such long haulers do tend to do short hops between bigger cities, so I'm considering getting myself a A330 at some point, or QW's 787 perhaps.

Share this post


Link to post

Oh wow. P3D just made me cry. Literally. I noticed that there was a C130 Hercules included, so for old times sake, I started up a flight at Glenn L Martin State Airport near Baltimore, MD with the C130 on the tarmac.
You see, my father was in the Maryland Air National Guard at Martin State (KMTN) for 35 years. He was a Chief Master Sargent in charge of maintenance for 8 C130s for the last 10 years or so of his career. I used to go down there to visit him and he would take me out to see the airplanes. I've stood on the wings, sat in the pilot's seat, and operated the cargo ramp I've seen the engines torn apart, landing gears disassembled, etc.. Wonderful memories of some fantastic days.

The flight launches, and I switch to external view to check her out. The dang thing is in MD ANG livery!!! It has my father's unit number on the side of it. He was in the 135th Tactical Airlift Group, It also has name of their sister unit, the 175th Tactical Fighter Group (the two were merged into the "175th Wing" in 1996) in which my uncle Buddy was a Colonel, and my cousin Ed was an ordinance specialist in painted on the nose, They flew A-10 Warthogs. My Dad's C130s were tail numbers 71351 through 71358. P3D has 71351 in it. This IS one my father's airplanes, and she looks exactly like I remembered. My father passed in 2017. I don't care if P3D ever works beyond letting me fire it up and see that big, beautiful, powerful beast of an airplane sitting on the ramp at KMTN. I'll just sit here hovering around it in spot view bawling my eyes out. Thank you, Lockheed Martin.

Edited by MDFlier
  • Like 2

Share this post


Link to post
3 hours ago, MDFlier said:

I'm sure. But I'll let this CPU die trying. She'll run at 5 GHz just fine. And heat the house this winter, too!

Okay, I've made one flight and made a complete backup of the main P3Dv4 folder, as well as the 2 LM folders in Appdata (local and roaming), as well as the LM folder from program data. I think I'm good.

Orbx install coming up. Then BWI goes in, and then hopefully I can get KMCO installed.

Wow!  You are not wasting any time!  I thought you had willpower to fly a stock sim for a week  :)
I guess we are all like Sylvester in "Birds Anonymous", the straw is our PC, and Tweety Bird is our sim.

If I were doing it over -- I would try my best to install everything outside of the P3D folder structure, for example, D:\AIRCRAFT and D:\SCENERY.    I realize that many installers do not do that -- but for those that give you a choice, it is advisable.  Lorby's Addon Organizer can help you organize things with some level of sanity.

Also...this will really separate your P3D apart from FSX -- a shader mod (TomatoShade or PTA) and a good weather program with realistic visibility settings.  This combo will give you realistic haze and lighting that in my opinion, no other sim can match right now.

Share this post


Link to post

Also, if you had any Carenado titles for FSX you can redownload those with P3DV4 installers by going to Carenado's website, reviewing your product listings, and downloading them.  Your license keys will be there, and they will be changed from your previous license keys, so add them to a text file and save them for each of your aircraft.  If you do not have any Carenado add-ons, no worries, I am sure your fav add-ons support P3DV4 by now.

John

Share this post


Link to post
8 hours ago, MDFlier said:

Is there anything important that I need to know before I get too far in?

Yes, it's going to get even better … invest in VRAM.

LM has always been about providing the "base" engine/features/SDK and leaving everything else up to content providers.  

Cheers, Rob.

 

  • Like 1
  • Upvote 1

Share this post


Link to post

I'm on a roll. So far, so good. KIAD gave me fits. Turns out, it must be installed in the main P3D folder (it creates it's own folders under there)

GSX 2 - INSTALLED & WORKING (SODE did not automatically install & register on the 1st try. I had to run FSDT Live Update first in order to get it to do so)

Orbx (Global Base, NA LC, Vector, NCA, SCA, PNW, and the freeware airport pack plus a few single freeware airports) - ALL INSTALLED & WORKING

Taxi2Gate KMCO - INSTALLED & WORKING

LatinVFR KBWI - INSTALLED & WORKING

Flightbeam KIAD - INSTALLED & WORKING

Rex HD Airports - INSTALLED & WORKING

Active Sky for P3Dv4 - INSTALLED & WORKING

If my wallet doesn't kill me first, the PMDG 737NGX is next.

Lemme have a beer and think about it first. lol

Edited by MDFlier
  • Like 1

Share this post


Link to post

So out of interest, what has all the above done to your frame rates compared to your first install experience?

Share this post


Link to post
6 hours ago, MDFlier said:

Active Sky for P3Dv4 - INSTALLED & WORKING

FYI, AS has been optimized for the default airplanes. Many add-ons with higher quality FDEs don't work in a realistic way with AS turbulence.

AFAIK you should reduce the turbulence to 20%-30% in this case.

Edited by FDEdev
  • Like 1

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now