February 2, 20197 yr Hi Bryan Is there a possibility of the FSLabs' fine Airbus family ever being done? Just asking as you did the Aerosoft version, so wondering if it would be difficult to do the FSL one too? Rick Almeida
February 2, 20197 yr I don't think its ' difficult'. Sadly, certain developers, simmers and other groups have given up on FSL. Even tho they produce some of the best products out there. Peter Osborn
February 2, 20197 yr Author Just managed to complete my first flight, from EPKT-EGPF dusk to night, and how I wished I had FS2Crew's co-pilot to assist. Nevertheless, concur with you, a great product. Rick Almeida
February 2, 20197 yr same here I would love to see FS2Crew for FSL, I believe if/when the SDK is released, it will probably be possible, but FSL has been very quiet about the SDK availability.... John Edited February 2, 20197 yr by 757FO
February 2, 20197 yr A319 A320 and A321 are confirmed. The A318 is "to be evaluated". Anyway, their hands are full right now with the update and then the 321, sharklets bla bla bla... CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11
February 3, 20197 yr Commercial Member We'll see what happens with the next major Labs update. B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
February 3, 20197 yr 10 hours ago, vc10man said: Hi Bryan Is there a possibility of the FSLabs' fine Airbus family ever being done? Just asking as you did the Aerosoft version, so wondering if it would be difficult to do the FSL one too? they still havnt released the sdk for the fsl as of yet, till they do Bryan cant do much at all I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card, RM850 power supply Peter kelberg
February 3, 20197 yr Author 7 hours ago, byork said: We'll see what happens with the next major Labs update. 5 hours ago, pete_auau said: hey still havnt released the sdk for the fsl as of yet, till they do Bryan cant do much at all Thanks to both for that information update Rick Almeida
February 3, 20197 yr Commercial Member I'll give you all an update on what's happening with the Labs right after the next major Labs update. B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
April 13, 20197 yr Commercial Member I've already coded a working crew simulation for it. It's technically very accurate, and I've basically gone as far as I can go with it. Using Rotor Code events that floating around, I can control the non-square shaped buttons on the plane. Problem is there are no rotor code events for the "square shaped" buttons. So the FO/PM currently can do a lot of his flow items, but some he can't do, like pressing Autobrake Max during his taxi flow. B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
April 13, 20197 yr 6 minutes ago, byork said: Using Rotor Code events that floating around, What do you mean by this?
April 13, 20197 yr Commercial Member You can control some of the buttons in the Labs using Rotor Codes. If you look in the FS Labs forum, a lot of the hardware guys are using them to control some buttons. Using FSUIPC, you can actually even log these codes. B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
April 13, 20197 yr Commercial Member Those (square) buttons which cannot be controlled via Rotor Codes at the moment I can control via simulated mouse clicks. I just toggled the Max Autobrake in FSX and P3D V4.... works a treat 🙂 B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
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