GSalden

Almost ready : REX announcing Environment Force

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Posted (edited)

Got an e-mail from REX this morning with lots of info about this upcoming product, so I went to their site too and read about all the new features.

Weather for P3Dv4+ has been taken several steps further again 😀

Read for yourselves :

http://www.rexsimulations.com/envforce.html

Best of it : it will work with all weather engines !

 

Edited by GSalden
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Interesting - but... I'm still not totally clear on what it is/does... 

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Posted (edited)

- changing cloud textures ( other cloud type ) while flying

- changing sky textures while flying

- you can change Shaders in a menu to make your Environment look as real as it can look on your setup

- you can set cloud sizes and cloud coloring

Tim or Reed probably can sum up more new features...

Edited by GSalden

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48 minutes ago, Anders Bermann said:

Interesting - but... I'm still not totally clear on what it is/does... 

It looks like a combination of tools such as ENVTEX, ENVDIR and Active Sky Cloud Art.

Patric

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1 hour ago, Anders Bermann said:

Interesting - but... I'm still not totally clear on what it is/does... 

It's basically a dynamic changing of shaders, which can change how the shadows look, how bright the sky is, how big clouds are, all sorts of parameters, to better fit the current environment you're flying and allow stuff like weather fronts to actually grow and shrink in front of you.

It's also 'non-destructive' meaning it makes no permanent changes. So you can apply PTA, Envshade, TomatoShade etc. and then it'll just modify values on top of that until you shut down the sim, then it'll return to normal.

That is my understanding of it, anyhow.

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The REX boys really do knock it out of the ballpark with their weather releases.  This does look and sound amazing.

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Posted (edited)

I have been waiting for this, I will now have to take the plunge and move to 4.5, I delayed while things get sorted.

Now if symbol can get his pro lighting app sorted and released even better.😉

Edited by rjfry

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2 hours ago, Sethos1988 said:

It's basically a dynamic changing of shaders, which can change how the shadows look, how bright the sky is, how big clouds are, all sorts of parameters, to better fit the current environment you're flying and allow stuff like weather fronts to actually grow and shrink in front of you.

It's also 'non-destructive' meaning it makes no permanent changes. So you can apply PTA, Envshade, TomatoShade etc. and then it'll just modify values on top of that until you shut down the sim, then it'll return to normal.

That is my understanding of it, anyhow.

Looking at the GUI the Shaders have fixed values.

You can also choose to use your own PTA/TomatoShade presets. Those 2 are able to include expressions ( formula that can change  the shader tweak according to precepation , time of day, force of the sun , altitude etc ). To do that you need to use min-max values.

SF gives you do opprtunity to use those presets.

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10 minutes ago, GSalden said:

Looking at the GUI the Shaders have fixed values.

You can also choose to use your own PTA/TomatoShade presets. Those 2 are able to include expressions ( formula that can change  the shader tweak according to precepation , time of day, force of the sun , altitude etc ). To do that you need to use min-max values.

SF gives you do opprtunity to use those presets.

It has an automatic mode that changes the shader settings during flight, with the help of P3D's new shader refresh function I assume, so no input is needed from the user. That can be used on top of fixed shader presets, as EF just tweaks what it needs, when it needs it.

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Posted (edited)
6 minutes ago, Sethos1988 said:

It has an automatic mode that changes the shader settings during flight, with the help of P3D's new shader refresh function I assume, so no input is needed from the user. That can be used on top of fixed shader presets, as EF just tweaks what it needs, when it needs it.

Changing Shaders = expressions

A fixed value has not a min - max value. So it is either fixed or dynamically with expressions.

Perhaos auto mode uses expressions. We will find out later 

Edited by GSalden

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3 minutes ago, GSalden said:

Changing Shaders = expressions

A fixed value has not a min - max value. So it is either fixed or dynamically with expressions.

Perhaos auto mode uses expressions. We will find out later 

Sounds like you are trying to convolute this far beyond what's necessary with technical jargon. Doesn't really help explain a thing for anyone here.

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3 minutes ago, Sethos1988 said:

Sounds like you are trying to convolute this far beyond what's necessary with technical jargon. Doesn't really help explain a thing for anyone here.

Just decide for yourself ...

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10 minutes ago, Sethos1988 said:

Sounds like you are trying to convolute this far beyond what's necessary with technical jargon. Doesn't really help explain a thing for anyone here.

Well.....just read about it and you can learn.... also he wrote: Fix = not min and max settings.....the opposite of fix is......dynamic. 

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2 minutes ago, mpo910 said:

Well.....just read about it and you can learn.... also he wrote: Fix = not min and max settings.....the opposite of fix is......dynamic. 

Very insightful, thanks.

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10 minutes ago, Sethos1988 said:

Very insightful, thanks.

For Example: The higher you fligh the darker gets the ground. That can be done with Expressions. 

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1 hour ago, timest said:

On Tuesday, April 23rd, 2019 at 10 AM MST we will be hosting a live #AskREX discord session with all of the developers.  https://discord.gg/CDT9245

Is that 10 AM Microsoft Simulator Time 😁 , I'm in the UK. 

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I've been watching this closely since last year, and I think this will be transformative once released.  Can't wait- I hope it's imminent...Shader tweaks on-the-fly and a bunch of other goodies.  You can keep up to date on the progress at the environment force developer blog at the Rex site as well.  Good stuff on the horizon.  Meanwhile, for those who like to play with PTA or Tomato, did you know that there is a key command you can assign in 4.5 that will allow you to refresh/recompile shaders without exiting the sim?  That alone is a huge feature that can make tweaking easier until this comes out.

 

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4 minutes ago, dal330200 said:

Meanwhile, for those who like to play with PTA or Tomato, did you know that there is a key command you can assign in 4.5 that will allow you to refresh/recompile shaders without exiting the sim?  That alone is a huge feature that can make tweaking easier until this comes out.

Yes, there is now a 'reload shaders' function you can assign in the control options.

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Is this kind of like ASCA but on a higher level? Or would ASCA be redundant if using this? 

Thanks 

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Posted (edited)

A little bit skeptical about this, but let´s watch the discord session to really appreciate what exactly is being offered by REX, and to know which of the textures addons we already have (like REX TD+SC, ENVTEX, ENVSHADE, for instance) would be in some way affected or may need to be replaced by this one.

Cheers, Ed

Edited by edpatino
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Posted (edited)

Pause the flight, play with settings, un pause and look at enviroment. Pause the flight, play with settings, un pause and look at environment. Repeat... repeat..... I'm affraid I would spend more time adjusting settings than flying so I would have force myself to stay on auto mode. I wonder if all this goodness will have a performance/fps hit somewhere in the sim?

Jefferson Davis 

Edited by flyingjafo
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39 minutes ago, flyingjafo said:

I wonder if all this goodness will have a performance/fps hit somewhere in the sim?

Good question. In some way it´s answered in the first minutes of the video posted above, as REX mentions the new app will work "outside" the simulator, so it won´t affect FPS. Interesting!.

Cheers, Ed

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27 minutes ago, edpatino said:

Good question. In some way it´s answered in the first minutes of the video posted above, as REX mentions the new app will work "outside" the simulator, so it won´t affect FPS. Interesting!.

Cheers, Ed

Some shader tweaks have their impact on performance.

Haze, raleigh scattering, lighter clouds for instance. The more real you make it look, the more fps it will cost .

However, if with no tweaks you are getting 39 fps and with tweaks 34 and you are using Vsync / 30 hertz you won’t notice the difference.

Myself, I have my 3 4K displays running at 25 hertz so I am able to squeeze out some more detail while the Sim stays smooth.

All those developments are good for us flightsimmers ...

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