June 18, 20196 yr Hello, I've just moved to XP11 a month ago, and wanted to try out the HD Mesh v4 for Australia and Asia/UHD Mesh v4 for Japan and NZ, but the minimum requirements state minimum requirements of 32GB of RAM. Is this really the minimum requriement or can one get by with 16GB of RAM as well ? Cheers 9W
June 18, 20196 yr 16GB are fine for HD v4, but can be limiting with UHD, depending on the area you fly in, which planes you use etc. I can only say that I never experienced OOMs with 32GB and UHD v4, I never tried it with 16GB.
June 18, 20196 yr Author How much memory does X-Plane use when flying into areas with the mesh ? I generally fly with the Zibo or the Toliss A319.
June 18, 20196 yr From my own testing I can say that UHD Japan works fine with 16GB, so do the areas of SoCal that I tried. You will most likely run in performance issues (over mountains, the mesh is really heavy on the CPU) before you get memory problems. UHD mesh never used more than 12GB on my system - but I haven't used it extensively. - Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20
June 18, 20196 yr The UHD mesh is free, so there's no harm in trying it with 16GB to see if you get stutters when flying it. It could depend on how many other services and apps you have running in the background too. I'm always flying with ActiveSkyX loaded, LittleNavMap running as a flight planner/moving map, and a Chrome browser with a bunch of tabs open including YouTube for entertainment during the cruise phase of a flight. With 32GB I've never had problems. If you're building a new system or upgrading a current one, it's always a good idea to throw as much RAM as you can at the system (within reason). At this point 64GB might be overkill, but 32GB allows a nice cushion for multitasking. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
June 18, 20196 yr Author Thanks for the advice gentlemen. I currently have 16GB of RAM, planning to pick up another 16GB kit soon. I'm downloading Japan, and a SpainUHD tile and will test it and see how it performs on my system.
June 18, 20196 yr This will give you a rough idea. I have 32GB of memory and it very rarely goes over 20GB and that's when I am doing other stuff other than X-Plane at the same time. Using: Spain Ultra High Definition Photoscenery -SpainUHD- 2.0 ASXP ToLiss Airbus A319 And a plethora of other plugins
June 19, 20196 yr Regular HD mesh v4...16 GB is fine UHD v4...I've run out of memory and xp11 stutters to a halt lol | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
June 21, 20196 yr I run HD and UHD mesh and scenery objects at maximum without issues with "only" 8 GB of RAM. They key here is a page/swap file with a fixed size of 16 or more GB to buffer any demands for additional memory while loading new terrain tiles. Edited June 21, 20196 yr by Bjoern 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
January 2, 20206 yr On 6/21/2019 at 11:23 PM, Bjoern said: I run HD and UHD mesh and scenery objects at maximum without issues with "only" 8 GB of RAM. They key here is a page/swap file with a fixed size of 16 or more GB to buffer any demands for additional memory while loading new terrain tiles. What if you leave it on system managed ? Wouldn't it be the same ?
January 2, 20206 yr 7 hours ago, MindYerBeak said: What if you leave it on system managed ? Wouldn't it be the same ? Theoretically yes, but I found that space allocation speed sometimes can't keep up with demand, making X-Plane crash. Edited January 2, 20206 yr by Bjoern 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
January 3, 20206 yr Well, higher mesh generates also better, more detailed LC in X-Plane - which in turn produces more autogen, more roads, more auto generated buildings - which leads to more CPU- and not RAM related workloads; and if the CPU workload gets too high, it performs to stutters and less smoothness. (besides: the waves depection in x-plane is a horrible CPU hog too - hopefully LR will fix this with the upcoming updates). Which concurs with my own experiences in X-Plane 11: RAM - particular VRAM - dependencies are almost entirely related to the texture slider (and reflections); not the mesh. First and foremost for X-Plane is a graphics card with VRAM of at least 11 GB (would be good). If the card runs out of VRAM, the system draws on RAM which can also lead to performance stutters - but not so bad according to my own experiences. Hope this helps; all the best. Edited January 3, 20206 yr by KBUR
January 3, 20206 yr The HD mesh with a few plug ins is about 9 GB for me. By comparison, ORBX PNW in SD is around 14 in populated areas. Edited January 3, 20206 yr by MarkSC
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