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ORBX night lighting sparse

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So, I've been having this issue for a while now and it's starting to bug me. ORBX night lights are very sparse. I use ORBX Global/Vector/openLC NA/openLC EU and a few ORBX airports but the night lighting seems very sparse. And yes i use the latest ORBX libraries and used the night lights configurator yet the lights are still sparse. It seems like there are lava colored patches in some areas where lights are supposed to be but they aren't there. Library insertion points are set as default. The first screenshot is at KVPS and the second screenshot is at KFLL. The issue persists in Europe as well.

Sp6grqQ.jpgfOGU03w.jpg

For comparison, here's a user named flywithdiduch on reddit and his night lights are completely different.

8cmfg7n4fvc31.jpg

Edited by arwasairl

  • Author

Well it partially solved the problem. The ground isn't so horrible this time. 

pmyc0Ui.jpg

The lights also seem different. I guess i'll stick to this instead.

25 minutes ago, arwasairl said:

Well it partially solved the problem. The ground isn't so horrible this time. 

pmyc0Ui.jpg

The lights also seem different. I guess i'll stick to this instead.

and what did you do get it changed? Please explain.

 

- Harry 

9800x3D (Strix x870e-E)  -  64GB RAM (DDR5 6000, CL 30)  -  RTX 5090, 34'' 1440p OLED HDR  -  Windows 11 Pro (1TB M.2)  -  MSFS 2024 (MS Store, 4TB M.2).

8 hours ago, arwasairl said:

Well it partially solved the problem. The ground isn't so horrible this time. 

pmyc0Ui.jpg

The lights also seem different. I guess i'll stick to this instead.

It would be good to know what you did, as I have experienced the same

Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

It is really an  annoying behavior to to tell the community having found a solution for an issue but not sharing the details ... 👎

Edited by Nemo

- Harry 

9800x3D (Strix x870e-E)  -  64GB RAM (DDR5 6000, CL 30)  -  RTX 5090, 34'' 1440p OLED HDR  -  Windows 11 Pro (1TB M.2)  -  MSFS 2024 (MS Store, 4TB M.2).

22 minutes ago, Nemo said:

It is really an  annoying behavior to to tell the community having found a solution for an issue but not sharing the details ...

Maybe he just could not because the solution is not to be mentioned on AVSIM? Thougt about that? There are not many things that do change the lighting in P3D. 😉

But I hope ORBX is updating AUv2 with their excelent "extended night lighting". That would be the better solution for me.

Edited by Rasterfahnder

MCE_banner_272_68.jpg

I asked at ORBX about the extended night lighting for AUv2 and was told that they are planning on adding that in as service pack.  I was a bit surprised to see that it wasn't part of the product to begin with.

 

My guess is the original poster probably adjusted his AG viewing distance or density for trees.  I believe the normal night lights for ORBX are actually considered to be AG trees

  • Author
1 hour ago, Nemo said:

It is really an  annoying behavior to to tell the community having found a solution for an issue but not sharing the details ... 👎

Reinstallation of all ORBX products seems to have fixed the ugly lava patches. At least it did for me. But the sparseness of lights still seems to happen. You can uninstall from FTX central then delete the ORBX folder in Prepar3D v4 and reinstall via FTX Central. I believe the ugly patches is from the Default Prepar3d scenery and for some reason my night textures are overlapping ORBX's ones.

Edited by arwasairl

Wow, thanks Steve!
Didn't know this site. Nice stuff there!

- PC Hardware: AMD Ryzen 9 9950X3D //  Asus ROG Crosshair X870E HERO //  2x32Gb Corsair Dominator Titanium DDR5 6000MT/s CL30 //  ASUS ROG Strix GeForce RTX 4090 OC Edition // 4Tb Corsair NVMe M.2 MP600  //  Corsair 1600W PSU
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  • Author

Too bad they don't have North America, as i fly primarily in that region.

Replying from my phone so not sure how this will come out.  ORBX night lighting is embeded in the autogen, specifically trees.  If you have those settings reduced, the night lighting will also be reduced.  I actually increase my settings for greater night lighting.  In your prepar3d.cfg file change:

 AUTOGEN_TREE_MIN_DISTANCE_TO_LOD=2500.000000

To

AUTOGEN_TREE_MIN_DISTANCE_TO_LOD=6500.000000

Albuquerque

vK5tV1L.jpg

Chicago

AbJJ5LH.jpg

Los Angeles 

vgFpOFL.jpg

The only issue remains, and has yet to be resolved is the distance night lighting is rendered.  The above tweak helps, but you are limited to the range that autogen (trees) render.

Nick

  • Author

Hmmm interesting. I might turn up my autogen tree density and see if that helps with night lighting.

EDIT:
i turned up tree density. Here it is:

juTuUvJ.jpg

But now the city looks like a forest in the day 😛

Edited by arwasairl

2 hours ago, Rasterfahnder said:

Maybe he just could not because the solution is not to be mentioned on AVSIM?

I was thinking of mentioning another product for night lighting which is out there, but it seems the problem has been resolved by another method.. :cool:

Mark Robinson

Part-time Ferroequinologist

Author of FLIGHT: A near-future short story (ebook available on amazon)

I made the baby cry - A2A Simulations L-049 Constellation

Sky Simulations MD-11 V2.2 Pilot. The best "lite" MD-11 money can buy (well, it's not freeware!)

There certainly are other products out there that will help even beyond what I have done.  If people don't want to spend extra money or add on what in my opinion is a complex add-on, then just an understanding of how Orbx lighting works and how to tweak in that environment is a good start.  Took me awhile to figure it out, and I understand the frustrations.

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This topic is now archived and is closed to further replies.

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