September 20, 20196 yr does anybody think that the new Microsoft flight simulator will use more then 4 cores? thinking about rebuilding my computer from a i5 6600k to a i9 9900k and trying to figure out about the hardware to buy. thanks
September 20, 20196 yr Currently there is no indication of how well it will use modern hardware, but we might get a better idea when the Tech Alpha is out, and as we're getting closer to final release. It's better to wait until deciding on what CPU you're going to upgrade to. If it does make good usage of many threads (Xbox Scarlett will have 8 cores and 16 threads, and they'll want to use them all being a visual showcase title), the latest Ryzen CPUs might be a much better choice than whatever Intel has or is going to release in the next year. Apparently it will be long time until they manage to bring high-end desktop CPUs on a newer process than their 14nm.
September 20, 20196 yr I'd guess that the developers writing it will be doing so on 6 and 8 core CPUs and will have made efforts to take advantage of all those. I'd also expect that your graphics card will affect the end result more than your processor in terms of frame rate and scene detail. (As it does in most modern games). I would therefore, personally speaking, spend a little more on the graphics card and a little less on the processor, given a fixed budget.
September 20, 20196 yr Is it confirmed that local hardware will be used or will hardware in the cloud be used (like Google Stadia)?
September 20, 20196 yr 2 hours ago, daniel_schm said: Is it confirmed that local hardware will be used or will hardware in the cloud be used (like Google Stadia)? Google Stadia and MS xCloud run existing "local hardware" games in the cloud. They are massively complex platforms themselves. All games have to be written to use local hardware to render graphics, so the question then becomes "will it only be available on xCloud". (Definitely wont be available on Google Stadia). There's been nothing to suggest that MSFS will be an xCloud only game. Given the broadband requirements it'd be a really strange decision for MS to make.
September 20, 20196 yr 2 hours ago, daniel_schm said: Is it confirmed that local hardware will be used or will hardware in the cloud be used (like Google Stadia)? Phil Spencer said it will have an offline mode, but this mode won't have all the features the online mode has. Which features?! We don't know yet. Probably the features missing will be orthoimagery around the world, real-time weather and other features that need an internet connection/huge storage space. That said, I think they need to design it to run both ways. And that would mean the core of the sim will be designed to run locally. Edited September 20, 20196 yr by ca_metal 9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme Dell 27" 2127DGF - 1440p - Gsync - 165hz Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel
September 20, 20196 yr The offline mode will probably be rendered "FS4 style" with coloured vector graphics, and the cockpit views will be fixed 2D panels. It will be the flight simulation world's version of retro style, and everybody will love it! Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
September 27, 20196 yr if every body has to upgrade there computer to use flight simulator 2020 then its not worth it?
September 27, 20196 yr The sim should be coded to support n cores, where n > 1. http://youtube.com/c/Greazer
September 27, 20196 yr On 9/19/2019 at 6:46 PM, boeingcorp said: does anybody think that the new Microsoft flight simulator will use more then 4 cores? Yes Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
September 27, 20196 yr 1 hour ago, William Lambert said: if every body has to upgrade there computer to use flight simulator 2020 then its not worth it? It's worth to me. Since 1986 I have spent several/many thousand dollars upgrading my PC's and add-ons to improve my simming experience. If it needs 8 or 10 Comet Lake cores, so be it. If MS FSXX turns out to be the "ultimate" (In my lifetime) flight simulator then I would not mind spending money to accommodate whatever it needs to run smooth. I also believe most if not all add-ons will require a repurchase or an upgrade fee. Edited September 27, 20196 yr by RamonB Ramón. Time, is the one thing no one can buy.
September 28, 20196 yr On 20 September 2019 at 1:46 AM, boeingcorp said: does anybody think that the new Microsoft flight simulator will use more then 4 cores? Yes, but... Even the final version of FSX was capable of using multiple cores, it just didn't do it very effectively. I do hope that the new sim is genuinely a multi-core application. That said, if they want it to sell outside the the small, dedicated flight sim community, it will still need to run well enough on 4-core processors as that's what the majority of PC gamers currently use. The Steam Hardware Survey, https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam, shows that more than 75% of gamers have 4 (or fewer) cores with most of those running at 3.7 GHz or less. The data comes from a base of more than 90 million active users so probably gives a good, representative cross section of the gamer world. Edited September 28, 20196 yr by vortex681 i7-14700k | Asus ROG STRIX Z790-F Gaming WIFI | 32GB DDR5 RAM | MSI RTX 4080 Super | WD Black SN850X 1TB & 2TB | Corsair HX1000i ATX3.0 | MSI MAG401QR 40" monitor | Win 11 Pro 64-bit | Meta Quest 3
September 28, 20196 yr Let's face it, taking full advantage of even four cores would be a massive step forward from FSX or P3D. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
September 28, 20196 yr Even a proper DirectX 12 implementation would do wonders to the current engine, relieving the pressure off the main thread by threading out and reducing the driver overhead, as we can see here.
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