October 15, 20196 yr ...and color. Other sims also have very detailed cockpit and scenery, but they look bland and sterile compared with MSFS. I believe the major trick is the light, and color as its consequence. It really looks like ray tracing, but the developer denys it. How can they achieve this effect of light if its not ray tracing? Any other advanced light effect that cannot be realized by other sims because of the dated graphic engine? Edited October 15, 20196 yr by dongdongliushui
October 15, 20196 yr Spot on. The lighting in the engine is totally amazing and really dramatically changes depending on the weather and scene situation. It conveys a warmth and lack there of that is really beautiful
October 15, 20196 yr 21 minutes ago, dongdongliushui said: How can they achieve this effect of light if its not ray tracing? If you go back and watch the Q&A videos from the Global Preview Event, the lead engine developer, Lionel, answers that question and describes generally how they achieve RTX-looking effects without DX12. He does mention that they will incorporate true RTX capability when they release a future version compatible with DX12. Doug Miannay PC: i9-13900K (OC 6.1) | ASUS Maximus Z790 Hero | ASUS Strix RTX4080 (OC) | ASUS ROG Strix LC II 360 AIO | 32GB G.Skill DDR5 TridentZ RGB 6400Hz | Samsung 990 Pro 1TB M.2 (OS/Apps) | Samsung 990 Pro 2TB M.2 (Sim) | Samsung 990 Pro 2TB M.2 (Games) | Fractal Design Define R7 Blackout Case | Win11 Pro x64
October 15, 20196 yr Volumetric light scattering. Light is pretty much bouncing of off everything which results in that realistic look. Also dont forget the impact of real time shadows in bringing that realism. I also think they have come up with a very unique tech of generating a atmosphere which is completely volumetric. There is this actual feel of the atmosphere around you. My guess is that the color of scattered volumetric light depends upon on the humidity, pressure and other values? I mean the engine can even generate real time rainbows under right conditions.. Edited October 15, 20196 yr by Baber20 Baber My Youtube Channel http://www.youtube.com/user/HDOnlive
October 15, 20196 yr 1 hour ago, dongdongliushui said: How can they achieve this effect of light if its not ray tracing? By being clever. It's not as accurate as ray traced light, but it's good enough to fool your brain, and much better for the FPS. Matthew S
October 15, 20196 yr Thank god no raytracing. Tbh I didn't see a single game that got it right. It was always over the top with too much and too clear reflections. A floor is not a fu...ntastic mirror god word not allowed it
October 16, 20196 yr The lack of light has always been my main problem with FSX/P3D. I never had the idea the sun was really shining: even with a bright blue sky things looked cloudy and dull. One of the reasons I liked AFS2 is that is has a far better lighting engine: in this sim I sometimes do get the idea the sun is shining. MSFS surpasses AFS2 in every way though... it's incomparable. It's as if they managed to catch the real sun and put it in a computer. Totally awesome.
October 16, 20196 yr Folks, were there any new videos with a clear view of the evening and night city / traffic lights? So far it seems they were avoiding to show any late evening / night scenes them for some reason. Maybe it's an alpha stage, I don't know. Edited October 16, 20196 yr by Arasaka
October 16, 20196 yr I remember seeing a very brief screen capture at very late dusk where you could see the city lights. Specs: Win10, 4790K, nVidia 1080ti, Saitek Yoke+Quadrant+Radio/Switch and AP panels, VRInsight 737 overhead, Virtual Avionics 737 MCP. 3 x 1440*900 main display + 1024*600 VDU display. NLR V3 Motion seat. Oculus DK2 CV1 HTC Vive VR headsets.
October 16, 20196 yr 3 hours ago, Arasaka said: Folks, were there any new videos with a clear view of the evening and night city / traffic lights? So far it seems they were avoiding to show any late evening / night scenes them for some reason. Maybe it's an alpha stage, I don't know. Recently, no. But for example in the videos we saw lights from the streets illuminating buildings, but not the buildings themselves emitting light via windows for example. However in the interviews they said they are working on both, so probably they didn't show what they are not ready to show yet Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."
October 16, 20196 yr Light plus photo real scenery. Not one or the other. It's Both. http://youtube.com/c/Greazer
October 16, 20196 yr 2 hours ago, Greazer said: Light plus photo real scenery. Not one or the other. It's Both. Well i am with dongdongliushui on this. In a way or the other we already had orto scenaries, that's nothing new. Photogrammetry implementation on 400 cities yeah, that is more like "new". However for me what really sells it the most is the light and the weather. But especially the light. And of course the shadows. For example clouds projecting shadows on other clouds, now that really makes a big difference on a shot Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."
October 16, 20196 yr Well, for one thing, PBR is physically based Rendering. It’s not just physically based materials. If you study it you’ll find that it requires realistic lighting to empower those beautiful materials. You just won’t get the full benefit without both.
October 16, 20196 yr You can upgrade X plane HDR lighting, reflections, PBR materials, but it still won't look as good without photo real aerial imagery. Period. http://youtube.com/c/Greazer
October 17, 20196 yr That doesn't make any sense. Traditional aerial imagery already has it's own lighting baked in. It can only be affected so much by PBR. What matters is the application of PBR materials to 3d objects, and illuminating them with proper light. Period.
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