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Which feature enhancement do you most want from P3D V5

What feature enhancement do you most want for P3D v5  

185 members have voted

  1. 1. What feature enhancement do you most want for P3D v5

    • New Terrain model
      16
    • New Graphics rendering engine
      77
    • New atmospheric/weather engine
      15
    • It doesn't matter anymore - I'm only waiting for MSFS
      77


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4 minutes ago, simbol said:

Ah now I have seen the actual Deve skills sets required, I totally understand what he is really preparing for.. 

S.

WWIII?

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Steve Waite: Engineer at codelegend.com

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18 minutes ago, simbol said:

lol...

Can't say..it is so difficult to participate on these forums with so many NDA's all over the place..

S.

Well, yeah. You'd think if they had something truly exciting to reveal, the NDAs would be lifted so we could all get excited about it.


Steve Waite: Engineer at codelegend.com

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21 minutes ago, simbol said:

lol...

Can't say..it is so difficult to participate on these forums with so many NDA's all over the place..

S.

You mean all over the planes...


Gerard

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Could be he means those flat fish found in the English Channel, popular with Fish and Chip Shops? Maybe they are planning to have shoaling fish just under the water surface and plants and algae floating around on top for a bit of variety.


Steve Waite: Engineer at codelegend.com

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Covert spy operations usually recruit through fairly ordinary civilian places but have requirements for extremely high technical and social skills. In the man from UNCLE they needed dry cleaning qualifications.


Steve Waite: Engineer at codelegend.com

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On 3/2/2020 at 11:23 PM, Bert Pieke said:

I would like LM to get rid of the scenery loading pauses.. and somehow load scenery in the background while continuing to provide smooth flight.. :cool:

This^^^^*


Chris Camp

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On 3/2/2020 at 8:23 PM, Bert Pieke said:

I would like LM to get rid of the scenery loading pauses.. and somehow load scenery in the background while continuing to provide smooth flight.. :cool:

While this could always be improved I noticed when going from my 4 core processor to my current 6 core, the 2 extra cores really helped in this department. I'm sure those with 8 cores noticed an even bigger jump. But yes a total fluid experience would be very welcomed in v5.


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44 minutes ago, TurboKen said:

While this could always be improved I noticed when going from my 4 core processor to my current 6 core, the 2 extra cores really helped in this department. I'm sure those with 8 cores noticed an even bigger jump. But yes a total fluid experience would be very welcomed in v5.

I would like to see this addressed at the architecture level, rather than more marginal improvements.

Windows has a built in notion that I/O operations are important and can take priority over other things going on..

This leads to everything coming to a halt while large scenery chunks are being transferred..

The desired design would be for flight operations to take priority, and for scenery loading to happen in the background, with no ability to interrupt smooth flight.

Edited by Bert Pieke
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Bert

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5 minutes ago, Bert Pieke said:

I would like to see this addressed at the architecture level, rather than more marginal improvements. Windows has a built in notion that I/O operations are important and can take priority over other things going on.. This leads to everything coming to a halt while large scenery chunks are being transferred..

I'm pretty sure this is a P3D problem; not Windows itself. I/O can block, and any blocking operations need to get moved to a different thread - not just the loading from disk but also any post-processing. Modern drives can process vast volumes of random I/O in times less than frame or two; so delays noticeable to the human eye are an order of magnitude longer.

There are plenty of latency-sensitive apps doing a lot of I/O on Windows without issue.

Cheers!

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Luke Kolin

I make simFDR, the most advanced flight data recorder for FSX, Prepar3D and X-Plane.

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1 minute ago, Luke said:

I'm pretty sure this is a P3D problem; not Windows itself. I/O can block, and any blocking operations need to get moved to a different thread - not just the loading from disk but also any post-processing. Modern drives can process vast volumes of random I/O in times less than frame or two; so delays noticeable to the human eye are an order of magnitude longer.

There are plenty of latency-sensitive apps doing a lot of I/O on Windows without issue.

Cheers!

I hope you are right.. and that LM figures out how to make this work for V5  :smile:

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Bert

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Hi,

One thing, which MUST be improved in V5: Loading of complex scenery addons approaching airports should not lead to a long pause of the simulation as today, but should be done in background. That's at the moment the biggest ruin of immersion in V4.5.

Rgds
Reinhard

 

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If P3D v5 comes with DX12, what's that going to bring to the table? inlighten me pls


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