June 8, 20205 yr 6 minutes ago, RXP said: it is better in the shader anyhow What is "it"? 18 minutes ago, RXP said: (a non symmetrical S curve for example, or a LUT) Why? Volumetric clouds are one thing, intentionally broken colour profile is not something I understand..... And if it is really that important (but again... why?), just batch process the original textures. You cannot escape the limitations of the monitor or its connections , but HDMI 2.0 is 7 years old now, soooo ..... > 7 year old monitors may not be as rare as I think I guess ..... AutoATC Developer
June 8, 20205 yr My English might be bad and I'm sorry: 'it' meaning 'the process of changing the colours' or 'the whole point of this discussion'. Anyhow, whatever, you have finer control and precision in doing post-processing at the shader level than on the monitor output, no matter what monitor technology you're using, because you're altering the values before they are sent to the output and more importantly, you can opt to alter the values in linear or gama space depending on your need. Besides, having control at the shader level doesn't preclude at all you from using monitor controls as well, both in addition to, or in lieu of. Edited June 8, 20205 yr by RXP
June 8, 20205 yr 13 minutes ago, RXP said: process of changing the colours' which is the wrong process anyway for displays that look bad/wrong. what you need is to maximise the dynamic range - which requires the correct monitor settings and better performance out of xplane. additional shaders reduce xplane performance. AutoATC Developer
June 8, 20205 yr On 6/7/2020 at 3:22 PM, RXP said: You've just picked my curiosity: is it possible X-Plane shaders are designed around Gama 1.8 (older Mac) instead of 2.2 (sRGB). I'll raise the question to the devs. https://www.x-plane.com/kb/configuring-the-rendering-options/ says Gamma The gamma setting controls the overall brightness of the dark parts of the X-Plane world. Versions of Mac OS prior to 10.6 Snow Leopard used a default gamma of 1.8, whereas newer versions of OS X, as well as all versions of Windows, use a default gamma of 2.2. Increase this by a small amount (0.1 or so) if X-Plane looks too dark. EDIT:Extra comedy https://developer.x-plane.com/2017/01/where-have-all-my-settings-gone/ says Gamma Control: The sim now runs in the sRGB color space, and gama “correction” of DDS compressed textures looks like absolute hell. If you’re a hacker and really want to mess with this, there are exposure art controls; my view is that it’s up to our art team to make the sim the right brightness. But hacking the color space makes absolutely no sense in an app that’s designed to run in a linear color space. Edited June 8, 20205 yr by mSparks AutoATC Developer
June 9, 20205 yr All good points here but keep in mind most really want something that tweaks the image only for X-plane without impacting other programs. Easiest would be if nVidia/AMD introduced color profiles to be automatically associated to a given program similarly to what they do with 3d settings
June 9, 20205 yr 50 minutes ago, peroni said: Easiest would be if nVidia/AMD introduced color profiles to be automatically associated to a given program similarly to what they do with 3d settings NVidia GeExperience is already offering this capability: you can use ReShade shaders directly. The caveat: only with the games they've pre-approved or added in a list of theirs. Too bad...
June 10, 20205 yr All you need is Reshade, or for the beginner BluFX or MaxxFX. - Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20
June 11, 20205 yr As long as you have some fillrate left, there is no FPS impact. Very much depends on what shaders you apply, I never had any degradation using 5-10 shaders incl. Pirate Bloom, Chromatic Aberration ect. - but mind it's not a beginners tool. Setup is hairy and then you need to know the parameters of the shaders, or go by try and error. - Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20
June 11, 20205 yr 4 hours ago, Colonel X said: As long as you have some fillrate left, there is no FPS impact. Very much depends on what shaders you apply, I never had any degradation using 5-10 shaders incl. Pirate Bloom, Chromatic Aberration ect. - but mind it's not a beginners tool. Setup is hairy and then you need to know the parameters of the shaders, or go by try and error. Or start with a pre-set and move on from there if you wish. Mick
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