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BMW969

REX 5 – Product Compatibility Update!

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I received a letter from REX Simulations, but I don’t understand if the update is already available or not. I can not open the site.

 

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Looks like just an update to tell us to keep waiting.

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Posted (edited)
2 minutes ago, pilatuz said:

Looks like just an update to tell us to keep waiting.

I took the headline the other way)

Edited by BMW969

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Posted (edited)

I am on their discord, a short sarcastic summary of the last year:

This product is in the debug phase of the Alpha 2.3, when we are ready testing with this we will continuo with the Creative update 3.4. But for Creative update 3.4 we have to release Beta 3.0 first which is of course dependant on Alpha 2.4 which we we will release after 2.3.

Next update next week where you will hear more of this kind of stuff 🤪🤪🤪🤪🤪

Edited by rob0203
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Reads as just an update......nothing ready.....


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1 hour ago, rob0203 said:

I am on their discord, a short sarcastic summary of the last year:

This product is in the debug phase of the Alpha 2.3, when we are ready testing with this we will continuo with the Creative update 3.4. But for Creative update 3.4 we have to release Beta 3.0 first which is of course dependant on Alpha 2.4 which we we will release after 2.3.

Next update next week where you will hear more of this kind of stuff 🤪🤪🤪🤪🤪

That made me smile, and you are not too off the mark. 😄

I like their products, but sometimes it can take a minute or two to work out what actually is being presented.

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Rex have been slow to the party with their v5 updates, AS are much quicker off the mark. Important in an era of non-static sim platforms.


Rob

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3 hours ago, rob0203 said:

I am on their discord, a short sarcastic summary of the last year:

This product is in the debug phase of the Alpha 2.3, when we are ready testing with this we will continuo with the Creative update 3.4. But for Creative update 3.4 we have to release Beta 3.0 first which is of course dependant on Alpha 2.4 which we we will release after 2.3.

Next update next week where you will hear more of this kind of stuff 🤪🤪🤪🤪🤪

Made my day 😉 

There are two things I'm waiting for to fire up my online flights in P3Dv5 - FS2Crew for NGXu (coming this weekend) and REX Sky Force (for textures and models for non-EA P3Dv5 setup).

Or maybe you can recommend some good alternatives to cloud/sky textures and cloud models (it looks like it'll take forever before the new version of SkyForce is released)? I use AS for weather.

Cheers!

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Adrian

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14 minutes ago, AdiR said:

Made my day 😉 

There are two things I'm waiting for to fire up my online flights in P3Dv5 - FS2Crew for NGXu (coming this weekend) and REX Sky Force (for textures and models for non-EA P3Dv5 setup).

Or maybe you can recommend some good alternatives to cloud/sky textures and cloud models (it looks like it'll take forever before the new version of SkyForce is released)? I use AS for weather.

Cheers!

I would use Enhanced Atmosphere, I had problems with the frame rates first.

But when I turned cloud shadows off and the cloud resolution to medium it is really great experience in combination with Active Sky.

 

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I see EF may be a long way off for V5 if it comes.


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To me, it looks like EF is dead. Sad.


Greetings, Chris

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I also think that the old weather is pretty enough with add-ons. And the performance in p3dv5 is excellent. That's just PTA is really enough. Why it messed up is not clear.


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1 minute ago, BMW969 said:

I also think that the old weather is pretty enough with add-ons. And the performance in p3dv5 is excellent. That's just PTA is really enough. Why it messed up is not clear.

Perfectly clear. LM changed the shaders (no wonder with new graphic engine and EA) and Simtweaks doesn't seem to deliver an update, at least not at the moment.


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Posted (edited)

If LM sorts out the bugs with EA by 5.1 then personally, I think the lighting with EA is so good, i see no need for any shader program or cloud addons.

The lighting within the sim is so much better with EA on.

Without EA on, the cloud textures are very hit or miss, I've seen vertical clouds or sorts of a mess but then it's back showing its roots=FSX.

Edited by Nyxx
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David Murden.  P3D v5  FSL A321 / A320 / A319 : PMDG NGu / 748iF PMDG NG / 747-/ 777 : QW 787 :  Maddog MD-80 :Q400 :

DCS: A10C Warthog : AV-8B Harrier :  F-14B Tomcat  : F-16C Viper F/A-18C Hornet 

My FSL Walkthrough PDF From GPU to Parked.      My PMDG NGXu Light Mod      My PMDG NG SpotLight Profile/Mod.  

PC 4790k@4.6 : 1070 : 16GB DDR3 RAM : Thrustmaster Warthog HOTAS: Thrustmaster TPR.

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1 hour ago, Nyxx said:

If LM sort out the bugs with EA in by 5.1 then personally I think the lighting with EA is so good, i see no need for any shader program or cloud addons.

I agree. Shader add-ons tend to be more trouble then they are worth and I'm surprised that LM hasn't hidden the HLSL shader source in a binary somewhere that can't be tinkered with.

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