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Exclusive: Orbx LOWI Innsbruck Airport For MSFS

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4 hours ago, Andreas Stangenes said:

Orbx was used to build many of the 37000 airports. They were leased along with one other third party company to do so. So many of the default airports have been made by orbx. Interesting if orbx made the default and then sells an upgrade for the same airports. 

In the latest Rock Paper Shotgun interview Neumann said that the most complex airports were made by Asobo, so it could be that the default LOWI isn‘t Orbx‘s work.

They talk about airports at 10:06

 

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

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Will the ground movements be present? Tanker truck, Pushback, Gangways   ???

5 minutes ago, Accolade said:

Will the ground movements be present? Tanker truck, Pushback, Gangways   ???

That's what I'd like to know, too. Most of the ground equipment seems rather static in the video. The question is, how do the MSFS systems for ground support and also the AI / live traffic tie in to these addon airports?

6 hours ago, LHookins said:

Either that or they've been working on it a lot longer than we think. 😄 

I suspect they've been involved from the beginning, and JV's surprise at the announcement was actually surprise that it was announced so soon.

Hook

Jörg Neumann just admitted it. They outsourced the manual editing of all the airports of the world to get the basic layout correct to two companies. One of which was ORBX because they already have a dedicated team with experience in manually editing loads of airports within their regional packages.

Everything is frozen as after the passage of an atomic bomb ...

  • Commercial Member
6 minutes ago, Accolade said:

Everything is frozen as after the passage of an atomic bomb ...

is because of the lockdown - 

once restriction are lifted - life will return.

<Software engineer and 3D artist> : No way in the world that third party developers could be ready to make addons before months maybe years. Crappy SDK, useless WASM environment,  etc. 

<OrbX> : Hold my beer ! 

 🤣

Edited by Dominique_K

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

I can see architects having a field day with this sim since the SDK will be available.

Visually looks very impressive but a slight gripe with it and that’s the static vehicles/aircraft... We’ve got a next generation sim from Asobo that have shown huge ambition making this platform, I just don’t want to see the third party community looking for a quick profit. I want to see the same innovation that Asobo have shown, make these airports next level good.

10 minutes ago, Carts85 said:

Visually looks very impressive but a slight gripe with it and that’s the static vehicles/aircraft... We’ve got a next generation sim from Asobo that have shown huge ambition making this platform, I just don’t want to see the third party community looking for a quick profit. I want to see the same innovation that Asobo have shown, make these airports next level good.

I agree, just plopping down some buildings and objects doesn't seem adequate in 2020.

2 minutes ago, Der Zeitgeist said:

I agree, just plopping down some buildings and objects doesn't seem adequate in 2020.

Exactly and I think what else is going here we’re looking at it an we’re blown away but let’s be honest those lovely panned shots showing off the lighting etc, how much is what we’re enjoying in that video is because of the simulator. I just think we need to raise our expectations and not accept the old norm anymore.

The problem I'm having with a lot of these addon airports (not just for MSFS, but also back in FSX/P3D times) is that they often seem to be obsessed with irrelevant details in my view.

Sure, it's impressive, and it looks fantastic, but I don't really have to read the timetable at the bus stop or every street sign in the parking lot.

I would be more impressed if they went for a reasonable level of detail at a reasonable price (I find most  of the handcrafted airports that come with MSFS totally adequate visually) and use some of the new systems that MSFS provides, like the living and moving ground environment.

ORBX I want real life. I want it to move, !!

Edited by Accolade

I'd assume the ground services (fuel trucks, baggage handlers, ground crew etc.) would barely register on the resource usage due to the simplistic nature of what they do in the sim so I expect it won't be long till further animations/movements are implemented, would seem a fairly easy fix.

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