August 18, 20205 yr First off, as expected, after my first couple flights this is clearly a game-changer. It's not perfect, but what's here is evolutionary and simply incredible. Asobo and MS should be quite proud of the work done here. Amazing. That said, here are the thing that occur to me so far: 1. No Replay feature. That's a bit of a shock. It's something a number of us use quite a bit to analyze our flights, landings, etc. Being able to see our landing from all angles is rather helpful in learning and in enjoyment. 2. I could have sworn I saw waves crashing in various videos. Not sure if that's accurate now as the waves around Atlantic City showed up as crests that never moved. Is there a setting to enable an animation for this? 3. The UI needs work on several fronts as I found it less than intuitive in many areas. Some of those will be noted below. 4. The Control screen was initially a COMPLETE mystery to me. I had zero clue how to use it and had to fumble through an hour of mistakes before it made half sense and then later I got it about 80%. This screen needs a tutorial all by itself or at least real Help. I tried to grasp how to enter CTRL + F into the Keyboard section and it took a long time to realize how exactly to type that in. I kept trying to use the interface to enter it. Nope. Same for joystick axis, etc. It wasn't clear that you could, for example, move the right rudder pedal in the top box and then "Validate" that. The top box doesn't seem obviously described to be able to handle that. It's called a Search box. One doesn't think a Search box is anything more than just that. 5. I went to set up a flight and came up empty at first. I went to the Departure Airport input and typed in KPHL. Nothing came up. I typed Philadelphia. Nothing came up. I had to use the map to select KPHL. Later it was suddenly available in the box to be found. Did I force that into the list by using the map? No idea. Every airport should be in that dialog. Was this a glitch? 6. What the heck is the Basic Controls screen for? First of all it's missing two of the most popular products for a mass of sim users: CH Products peripherals. Thus, my CH rudder pedals and throttle quadrant just show up as big question marks (they're getting retired once Honeycomb releases the Bravo and Charlie) and my Honeycomb Alpha yoke shows up but it's just a picture (and a slightly incorrect one at that with the left most switches shown in backwards colors). Of what value is that while flying? I don't get it. Now if I could mouse over a button and have it point out that Button X does function Y, great! Right now it's useless as far as I can tell. 7. There needs to be a way to set sensitivities and dead zones like we had with FSUIPC. My rudder pedals show with a variable amount of brakes always set. I can't set a zero level or curve to resolve that. Speaking of that, the sensitivities are all too high. I have to flight the 152 and 172 all the way down the runway given the variable toe brake situation. I've always relieved to just get off the ground. 8. I had one 10 second freeze during my first flight from KPHL to KACY. Not sure what happened. Everything just froze and then resumed on its own. I'll assume server overload. 9. Here's my biggest one and this one is, for me, MAJOR. At several points I thought my controls just stopped working. I'd turn the yoke and nothing would happen. I'd move the throttle up and down. Nothing I did had any impact on the plane. Then I realized what this was. ANYTIME I was in another window like the Map or the ATC the controls all stop working. This is absolutely a horrible idea. The flight controls should work regardless of where else I might be. This nearly caused me to crash more than once and then I had to remember, "Oh, right, I was zooming the map a bit ago. Not sure how this didn't come up during Alpha and Beta but it's not fun to deal with. Here's an example. I'm taxiing onto a runway and I go to respond to ATC which is just a click away, but then I realize I'm rolling right across the runway and into the grass. Why? The mouse was over the ATC window. Ugh. 10. All controls including UI items should be shown under Controls, not just flight-related items. If there's a keyboard control for something (like FPS display) it should appear here. 11. The Menu pointer at the top of the screen that appears when you move the mouse needs an option to turn that off. It was distracting continually. I know where to move the mouse to bring it up so let me hide it please. 12. I'd love an option to by-pass the opening logos. Watching such splash screens gets old fast. I doubt the devs watch these every load and suspect there's a command line option or such to skip them. What is it? Again, I don't want anyone getting the impression that I dislike the effort here. Nothing could be further from the truth. I was a QA professional for a long time (and a games columnist for the major press way back) so I take the perspective that the good stuff is all great, but we need to focus on what needs work and why, so if this comes off harsh, that's not my intention. Asobo has a ton of stuff I'm sure they're already working on and I cannot wait to see what's next. I can't imaging going back to other sims at this point, I just hope some of the above gets some attention somewhere down the line. Edited August 18, 20205 yr by Agrajag i7 8700K @4Ghz, EVGA RTX3080 Ultra, 32GB RAM, Two 2K displays. Alpha Yoke, Bravo Throttle Quadrant, CH Pedals.
August 18, 20205 yr 3 minutes ago, Agrajag said: 2. I could have sworn I saw waves crashing in various videos. Not sure if that's accurate now as the waves around Atlantic City showed up as crests that never moved. Is there a setting to enable an animation for this? There's essentially two types of waves in the sim. One are actual water movements that are affected by wind speed, the other ones are breaking waves that are sometimes captured in Bing imagery and are then baked into the coast texture. These are just static, of course.
August 18, 20205 yr Author 2 minutes ago, Der Zeitgeist said: There's essentially two types of waves in the sim. One are actual water movements that are affected by wind speed, the other ones are breaking waves that are sometimes captured in Bing imagery and are then baked into the coast texture. These are just static, of course. Thanks. A bit surprising as we've had breaking wave animations going back a number of years all three other major sims other than this one. Oh well. There's enough other things to look at. It just surprised me given the plethora of other eye candy. Edited August 18, 20205 yr by Agrajag i7 8700K @4Ghz, EVGA RTX3080 Ultra, 32GB RAM, Two 2K displays. Alpha Yoke, Bravo Throttle Quadrant, CH Pedals.
August 18, 20205 yr Maybe this is still in development in some form. As far as I know, we still don't have particle effects at all.
August 18, 20205 yr Great points, and I think I agree with all of them. I dont have the issue with the flight controls stop working when in other ui elements, though. Andreas Stangenes http://www.youtube.com/user/krsans78 Add me on gamertag: Bullhorns78
August 18, 20205 yr Author Just now, Andreas Stangenes said: Great points, and I think I agree with all of them. I dont have the issue with the flight controls stop working when in other ui elements, though. Are you saying that when your mouse is in the Virtual Map that your controls continue to work? I wonder if it's because I have these windows "popped out" and on a second monitor. I'll guess that you're on a single monitor? i7 8700K @4Ghz, EVGA RTX3080 Ultra, 32GB RAM, Two 2K displays. Alpha Yoke, Bravo Throttle Quadrant, CH Pedals.
August 18, 20205 yr 9 minutes ago, Agrajag said: 7. There needs to be a way to set sensitivities and dead zones like we had with FSUIPC. Again, I don't want anyone getting the impression that I dislike the effort here. Peter Dawson would be happy to sell you his overpriced addon for MSFS 2020. A lot of your post seems like nitpicking/not being familiar with the interface.
August 18, 20205 yr I saw someone mention and point out the alpha or beta had replay files lying around its folders, plus it's such a stable feature of flight sims that I'm almost certain it's being worked on. Assume it just needed some more time in the oven. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
August 18, 20205 yr 2 minutes ago, Agrajag said: Are you saying that when your mouse is in the Virtual Map that your controls continue to work? I wonder if it's because I have these windows "popped out" and on a second monitor. I'll guess that you're on a single monitor? Ah when i have it popped out on my 2nd monitor and have that window active, then no, my sim stops receiving inputs from my controllers. Andreas Stangenes http://www.youtube.com/user/krsans78 Add me on gamertag: Bullhorns78
August 18, 20205 yr Just now, Ricardo41 said: Peter Dawson would be happy to sell you his overpriced addon for MSFS 2020. A lot of your post seems like nitpicking/not being familiar with the interface. Have you tried the new sim yet? Aren't you the guy who has been complaining about how obsolete the P3D v4 engine is and NOW is not ready to make the jump to FS2020? For the OP, I agree that controls are a bit too sensitive right now. I don't fly with a keyboard and mouse. I hope this issue is addressed and fixed. MSFS
August 18, 20205 yr Author 1 minute ago, Ricardo41 said: Peter Dawson would be happy to sell you his overpriced addon for MSFS 2020. A lot of your post seems like nitpicking/not being familiar with the interface. I owned FSUIPC for many years and it made several versions of FS work as it should. I was hoping the new version wouldn't need this, but if it does, so be it. A far as the second comment, perhaps you're not familiar with how QA works. First impressions are worth a fortune in development. Sure, once I get used to the UI I might feel differently, but that's hardly the point. The point remains that I had to grasp at straws to try to figure out things and the best user interfaces do not have this issue. I didn't have this issue in FSX, P3D and, for the most part, in XP. The bottom line is that for new users this interface is far from optimal. i7 8700K @4Ghz, EVGA RTX3080 Ultra, 32GB RAM, Two 2K displays. Alpha Yoke, Bravo Throttle Quadrant, CH Pedals.
August 18, 20205 yr Author 3 minutes ago, Andreas Stangenes said: Ah when i have it popped out on my 2nd monitor and have that window active, then no, my sim stops receiving inputs from my controllers. Thanks for clarifying that. Yeah, this is not good in my opinion. This is the only sim where this works this way and it's a problem. i7 8700K @4Ghz, EVGA RTX3080 Ultra, 32GB RAM, Two 2K displays. Alpha Yoke, Bravo Throttle Quadrant, CH Pedals.
August 18, 20205 yr Wow at #9. I’m still gonna purchase this but these along with the S show that is the installation, are amateur level issues 😕 Edited August 18, 20205 yr by UAL4life
August 18, 20205 yr 18 minutes ago, Agrajag said: 7. There needs to be a way to set sensitivities and dead zones like we had with FSUIPC. My rudder pedals show with a variable amount of brakes always set. I can't set a zero level or curve to resolve that. Speaking of that, the sensitivities are all too high. I have to flight the 152 and 172 all the way down the runway given the variable toe brake situation. I've always relieved to just get off the ground. There's a "Sensitivity" button which leads you to a section where you can set your curves and dead zone for any axis, see here @ 9'52:
August 18, 20205 yr 23 minutes ago, Agrajag said: 7. There needs to be a way to set sensitivities and dead zones There is a way. Out of my mind: click the "Sensitivity" blue button in controls. It allows to set Sensitivity and dead zone for each individual axis for each control device. I've been able to lower Sensitivity and set proper dead zones for my old AV8R-01 stick Edit: a bit late... Edited August 18, 20205 yr by Marco Manieri Marco Manieri Perugia - Italy
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