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Jonathan Berthier

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Everything posted by Jonathan Berthier

  1. Agree with all of you, it's coming to a point where I think I'll just close the AVSIM and official MSFS forums tabs in my browser for now as reading so much negativity/whining/entitled comments is actually depressing me lol, don't need that in the current real life context.
  2. Did you already launch the game at least once? Loos like to me you just installed the launcher/core files, when you launch the game the first time it will ask you to download/install the content files (90+GB) wherever you want, that should give you a "Community" and "Official" folders.
  3. There are obviously plenty of these glitches, as far as AI is advanced these days it still needs to learn and be trained a lot before producing the best results πŸ™‚ Improvements will come with the future world updates.
  4. I still don't understand where this is coming from, you can definitely choose the drive where the launcher/core files will be installed (sure, you will find a "Microsoft.FlightSimulator_8wekyb3d8bbwe" folder in "C:\Users\<your_username>\AppData\Local\Packages" but all it contains are symbolic links to the actual drive you chose), and then on first game launch you have the choice once again to select any drive you want for the content files so... πŸ€·β€β™‚οΈ
  5. There's a "Sensitivity" button which leads you to a section where you can set your curves and dead zone for any axis, see here @ 9'52:
  6. Well in my case got a cheap first month Xbox Game Pass offer, downloaded and installed without any particular issue, did some flights with smooth fps and beautiful graphcis, 10/10 will do it again in the coming days πŸ™‚ If you're mainly about GA aircrafts you'll be plenty happy, if you're more about the airliners and one of the "serious/hardcore" simmer then yeah you'll probably have some mixed feelings about some stuff but it will improve over time.
  7. Make sure you assigned all your essentials controls (elevation/aileron/pitch/rudder etc.) to an axis input and not a button input, the controls UI is confusing on this particular point and it's very easy to be mistaken, when mapped to a button input it's overly sensitive as it acts as an on/off input rather than a progressive one.
  8. I'm amazed at all the people willing to mess with their settings and potentially facing future issues because they can't wait a few more hours πŸ˜‚
  9. TBH I think you can put all his tutorial videos (4 so far, probably more to come) in the Tips and Tricks subforum, all of them are definitely helpful πŸ™‚
  10. Quoting Chewwy94 in today's live stream on Twitch while speaking of the flight sim community about all the recent negativity: Honestly that couldn't be more true, seeing all the "purists" moaning about everything is getting way too old... Just let people enjoy themselves the way they want and carry on with your life, how hard can it be really? At the end of the day all is still well in the world (well kinda, it's 2020 after all πŸ˜…)
  11. This thread in a nutshell: Seriously though this is getting cringy/ridiculous, just take a break, go outside and breathe some fresh air, enjoy life while waiting a few more days for the big day instead of wasting energy arguing endlessly πŸ™ƒ
  12. Twitter: https://twitter.com/MSFSofficial Discord: https://discord.com/invite/msfs Facebook: https://www.facebook.com/MIcrosoftFlightSimulatorOfficial/ Instagram: https://instagram.com/MSFSofficial YouTube: https://www.youtube.com/microsoftflightsimulator
  13. A great example of the real in-game perf you can get when recording/capturing doesn't get in the way πŸ™‚ He actually talks about it in details in the video:
  14. It's not coming from the plane, it's a sound you'd normally hear when doing some actions in the sim UI such as hovering/clicking on a menu item, for some reason it's being triggered on some user inputs when in cockpit view. I'm not going into details because NDA and stuff but there's currently a workaround to prevent this, and I'm sure the devs will eventually properly fix it.
  15. Yeah I don't want to burst any bubble but most people will definitely be on Reddit/Steam discussions/Discord this is how it's done now, forums are a "threatened species" and only the oldest ones survive these days. Besides I'm not sure if everyone's aware but AVSIM has quite a bad reputation (and I'm being nice here) on the outside, just take a quick look at r/MicrosoftFlightSim and you'll see what I mean. (Note: i'm neither a "youngster" or "boomer" -just somewhere in the middle-, I actually visit all of these places as well as these forums and use all of them sparingly. So I'm not judging/taking any sides here, just making observations πŸ™‚)
  16. As an alpha tester I've globally had a smoother framerate than what can be seen in most of the videos released today, and my config is not ultra high-end (i7 6700K, 32Gb RAM, GTX 1080). It's obvious that the capturing process and/or YouTube video processing has caused many big stutters that you would not see in game otherwise, and i'm not even talking about people pushing graphics to ultra while having a modest config. Not saying you can't have them while playing but some of the videos I've seen have such a low framerate it's making it look way worse than what it really is. Just to illustrate this video is a perfect example, very stuttery but clearly because of his capturing process and does not reflect the kind of performance you would get if you were just flying yourself:
  17. Currently a whopping 10.2Mb πŸ™‚ And the sim content which you can choose to put wherever you want is currently at 89Gb. Of course that could still change for the retail version (especially if the alpha builds we got don't have all the bells and whistles as many seems to think lately) but seems pretty much like what Mathijs Kok said on the Aerosoft forums.
  18. It's just the small launcher and core sim files that are installed on a dedicated location of your system drive (as it's the case for all apps/games from Microsoft Store), you'll be able to chose the location you want for the whole 90 (or so) GB sim content, that's how it's been when installing the alpha so I see no reason it'll be different for the retail version.
  19. "totally overhauled" is exaggerated honestly, still looks very blocky and messy in the way they display content by today's standards, it could look so much more modern and sleek... Oh well not a big deal anyway what really matters in the end is the sim itself πŸ™‚
  20. It's very much the same for sim racing vs real-life drving, I guess it's true for anything involving an object in motion with you in it being in control. High-end motion rigs will obvously help a lot with this but even they can't convey the whole experience.
  21. Yep that clearly was the goal, they appear/disappear at pretty much each main parts of the screen meaning the leakers now have to blur so much it's useless. They don't "float" around like the DVD logo on a TV screen when a DVD player was idle back in the days πŸ™‚ Each watermak instance has a predefined position and each of them appear/disappear randomly with a fading transition. Hence why I said "as many others" in my previous message, some others just like to be entitled/grumpy and I really can't understand why, I've waited so long to be in the alpha I'm not gonna let some twinkling text spoil my joy πŸ˜„
  22. Oh yes they are constantly flying around and there are even more of them than what can be seen in this screenshot πŸ˜… To be honest the brain is quick to adapt and I (as many others) barely notice them once concentrating on flying, unless it's night time where it's very noticeable and annoying because of the watermaks high opacity level.
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