August 18, 20205 yr I'm running AMD Eyefinity with 3 monitors as one ultra wide display 5760X1080 and cant seem to eliminate blurriness esp at night. (see attached). My main issue is runway lights and other runway details remain out of focus even just at/after touch down. Anyone else have this issue with ultra wide setups? Edited August 18, 20205 yr by D-man
August 18, 20205 yr I think there is an issue in that the light scaling (the little transparent orbs) is dependent on the horizontal resolution. This causes them to be too large on widescreen and ultrawide monitors, which makes the scene appear "blurry". In other words, those would be appropriately sized (in pixels) for a 16:9 screen at 5760x3240, but not for your screen, where they should really be the same size as they are on a 1920x1080 screen. I would report an issue in ZenDesk here: https://flightsimulator.zendesk.com/hc/en-us I'm going to do the same (I have an ultrawide as well). The more of us that report the issue, the better.
August 18, 20205 yr I am also running a single ultrawide screen, and having issues with blurries. Tried setting one of the sliders to max (200), but it didnt help much - maybe a little. Andreas Stangenes http://www.youtube.com/user/krsans78 Add me on gamertag: Bullhorns78
August 18, 20205 yr Author That's right... light scaling. I forgot we were able to tweak the CFG's (FSX and P3D) to fix this in those SIM's. I will post my issue with MSFS. I'm sure there will be a number of us reporting it. If anyone finds a work around.. do share! Cheers!
August 23, 20205 yr Hi All, I've got the same problem, as well as all the runway lights being the same size, no matter how far down the runway they are? ie, they dont get smaller, the further away they are... I've found that turning off "Bloom" in the settings helps the blurriness issues a bit... but it's not a fix...
September 12, 20205 yr I just posted in another topic this exact problem. I have triple monitor setup as surround and the view out the front was blurry, as well as all of the lighting seemed way too big and almost balloon-like. When I changed back to single monitor, all those issues went away. Hopefully MS can fix this because I really miss that extra FOV!
September 12, 20205 yr Yah I wouldnt get to hung up on anything night - theres some serious loving that needs to be done - unflyable to me - next patch is suppose to touch on night but may not be a lot of attention to it quite yet Rich Sennett
September 12, 20205 yr Upvote THIS thread if you agree there are night lighting issues. Edited September 12, 20205 yr by Emerson67
September 12, 20205 yr Voted Andreas Stangenes http://www.youtube.com/user/krsans78 Add me on gamertag: Bullhorns78
February 19, 20215 yr Does anybody know whether Asobo works on this distortion bug? After the World Update III, the runway and aircraft lights are still blurry and bulby on my wide screen monitor (3440 x 1440). Obviously this has not yet been addressed. The big PAPI lights (and also the red / green navigation lights on AI aircrafts) are extremely unrealistic. Edited February 19, 20215 yr by Cargostorm Regards, Chris -- PC: Intel 13900K, Gigabyte Geforce RTX 4090, 64GB Fury Beast DDR5 RAM; Display: Varjo Aero VR
February 19, 20215 yr I recently switched to a 49" ultrawide (5120x1440) from a 27" 4k and had noticed the runway lights being strange blurry balls of light, too. Been meaning to post about it myself. No particular setting appears to make any difference to me. The difference between 4k and ultrawide is just astonishing for gaming, incidentally, although the reduction in PPI is a slight frustration. Still, the additional real estate makes up for it.
February 19, 20215 yr I also tried to downscale the resolution of 1080 and windowed mode but it did not help. I will submit a ticket to Asobo. The more people complain the better the chance is that Asobo will listen. Edited February 19, 20215 yr by Cargostorm Regards, Chris -- PC: Intel 13900K, Gigabyte Geforce RTX 4090, 64GB Fury Beast DDR5 RAM; Display: Varjo Aero VR
February 19, 20215 yr Ticket submitted. Still looks fantastic, mind, it'd just be better if it was fixed.
February 19, 20215 yr And dont forget to vote: https://forums.flightsimulator.com/t/blurry-lights-on-ultra-wide-4k-resolutions/294096 Vincent Rouleau AMD Ryzen 7950X3d / 64.0GB G.SKILL Neo DDR5 6000 / Gigabyte GeForce® RTX 4080 16Gig / / Samsung C49RG9 49' /ASUS PB287QQ ‑ 27" UHD / AGAMMIX 2TB / Samsung 970 PRO 1TB / PNY SSD 1TB / Windows 11 / Gigabyte B650M Elite Motherboard
February 19, 20215 yr On 8/18/2020 at 6:12 PM, MattNischan said: I think there is an issue in that the light scaling (the little transparent orbs) is dependent on the horizontal resolution. This causes them to be too large on widescreen and ultrawide monitors, which makes the scene appear "blurry" I'm pretty sure this is the same in FSX and P3D, but only when the WideViewAspect flag is ON. Hence it's probably a legacy code issue. MarkH https://www.youtube.com/@AlmostAviation AMD Ryzen 7 9800X3D / 64Gb DDR5 / Zotac RTX 5070 Ti / 2560 x 1440 display
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