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3rd parties objects are loaded permanently?

Featured Replies

3 hours ago, vgbaron said:

I would expect that the contents of the community folder are loaded regardless of where you are flying. Much like the addon xmls of P3D.

Vic

Only because the sim initially loads it (I don't think so because everyone would see increased ram usage), doesn't necessarily mean a scenery is part of the simulation (taking up CPU) when not in range. Why would it be?

-

Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

  • Moderator
17 minutes ago, Colonel X said:

Only because the sim initially loads it (I don't think so because everyone would see increased ram usage), doesn't necessarily mean a scenery is part of the simulation (taking up CPU) when not in range. Why would it be?

I agree but it really is an unknown. Loading everything at start, yes, but then does MSFRS look at a specific scenery addon and say - is it in current scope - and deal accordingly or just keep all community stuff in a cache to be used as needed. 

Think of aircraft mods - if you are not flying that a/c the mod would be unnecessary so how does the sim handle it? You select a new a/c and then sim searched community folder to see if anything relevant is there? Lot's of potential options that we just have no info on.

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

I deleted most of my scenery addons because they really do bog the game down.

  • Author
Just now, Todd2 said:

I deleted most of my scenery addons because they really do bog the game down.

OK. What was your experience? Its seems that people with good system got a lot of headroom so won't notice it till reaching some amount of addons, and I guess as well their quality is a big factor...  Maybe once my 10700K arrive I won't notice it much as I do now with my 5820K

MSFS2020, 24, Fenix A320,  Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28

26 minutes ago, vgbaron said:

I agree but it really is an unknown. Loading everything at start, yes, but then does MSFRS look at a specific scenery addon and say - is it in current scope - and deal accordingly or just keep all community stuff in a cache to be used as needed. 

Think of aircraft mods - if you are not flying that a/c the mod would be unnecessary so how does the sim handle it? You select a new a/c and then sim searched community folder to see if anything relevant is there? Lot's of potential options that we just have no info on.

Vic

Common sense would suggest the sim loads "required" data for each flight, potentially load scenery on the fly based on location.

-

Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

14 minutes ago, roi1862 said:

OK. What was your experience? Its seems that people with good system got a lot of headroom so won't notice it till reaching some amount of addons, and I guess as well their quality is a big factor...  Maybe once my 10700K arrive I won't notice it much as I do now with my 5820K

It had gotten to the point where MSFS was taking over 10 minutes to load.  I had over 35gigs of scenery addons I deleted them and boom right away it loads much much faster and I havent been having any CTD's.  I kept the sceneries in a different folder in case I want to add some back later.  I still have Wash DC and Moscow from Drzweiki Designs and 2 addon aircraft and Orbx London.

Edited by Todd2
addition

Interesting. God I hope we get a Lorby’s Addon Manger type program for MSFS then 😞

 

was hoping the sim would dynamically load them in like the rest of the scenery. Though to be honest I never had any issues with the plethora of addons spread over world wide and all loaded in P3d but I know I am in the minority.  

  • Author
2 minutes ago, Todd2 said:

It had gotten to the point where MSFS was taking over 10 minutes to load.  I had over 35gigs of scenery addons I deleted them and boom right away it loads much much faster and I havent been having any CTD's.

I see... personally I think that a lot of those creators are pretty new and sometimes they port a 3D model of 1 building and it weigh around 300MB. Don't get me wrong I appreciate their efforts to bring some life to AI cities but it might have a drawbacks if not done right. So iam just assuming that your 35gb of addons if done right could be less then half in size. Just a thought.

MSFS2020, 24, Fenix A320,  Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28

Yes I wish I could keep my addons.  I created a folder and called it A in my community folder.  I moved the sceneries there.  If I want to fly in an area that has addon sceneries I can just move the scenery folder from A back into the community folder easily but of course you have to relaunch MSFS to get the scenery to show.

Edited by Todd2
addition

Double posted by mistake...

Edited by Dillon

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

2 hours ago, Colonel X said:

Dillon, are you overclocking? I had no CTD in weeks (50+ IFR flights A320), before that, it was always a CPU overlclock fail, or another external issue that caused them.

No I'm not overclocking.  My issues happen in the Longitude which has issues until they fix it.

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

7 hours ago, fppilot said:

Wouldn't this question be obvious, asked, and answered, during Alpha and Beta?  It's certainly a Q/A that should be near the top of an FAQ list.

The public Alpha/Beta team was forbidden to modify system files.  If anyone tried installing anything in the community folder, they didn't talk about it.

The Asobo internal testers should have been able to test this, and some data generated for testing purposes, but they may have underestimated the amount of content that would be in the community folder and the problem overlooked.  Also, we don't know exactly how it's currently being handled.

I do agree that community content should only be loaded when it is expected to be used.

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

Thank you Hook. Welcome the agreement.

 

Frank Patton
Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; 
NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener.  
Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126
                       
"I will never put my name on a product that does not have in it the best that is in me." - John Deere

No, the sim does not load everything in Community.

The sim does read, on startup, all the files in both Community and Official, in order to build an analog of the file system called the Virtual File System, but that's just to get the file system layout. For large add-ons with a number of small files, this may slow down sim load a bit. However, these files are not loaded into memory. All packages in Official and Community are treated the same; there is no difference in the way the sim deals with either set of packages.

This is easy enough to prove: the sum total of the packages are over 80GB. If it was all loaded, you'd need at least that much RAM to hold it all.

Any ill effects are almost certainly placebo, especially where aircraft are concerned. No aircraft code at all is loaded for aircraft you are not flying.

-Matt

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