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I'm personally done with MSFS post 3rd patch..

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1 hour ago, ChaoticBeauty said:

They said they have a big team working on DirectX 12 right now. We are not seeing everything they've been working on with the current patches.

Focusing on DX12. RT and USA scenery is a bad idea. They should have better managed the work after release.

The graphics are already good, their errors and faults included. It would have been better if the core team would have focused on Navigation controls, CTDs and flight physics. SDK is a very long way to go, too long to make hopes anything will change soon. Just like anything else?

In the end their path of errors will continue, no one can ever think DX12 and RT won`t bring new errors.

It`s obviously the work of the marketing that we`ve got here, which puts its main focus in profit. DX12, VR and RT is a good selling point. In the end it`s quite amusing.

 

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3 minutes ago, Noel said:

Good idea Gerard--think about the massive world MS/A is deploying, and then go back and look at the pathetic rate of progress at $200 a pop coming out of LM that STARTED w/ a completely done simulator in 2009.  The ATC in FSX is identical to 2020 version of P3D.  The pathetic flight planner w/ it's circa 2006 crude map, is still there in 2020.   

and these islands!  The.immersion is intense

0JFM2D8.jpg

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7 minutes ago, Slides said:

Tell us the state of the SDK in other sims? Or do those other sims rely on risky injections to work properly?

You cannot even compare it to XP or P3D. See RR’s statement about PMDG and why you will not see any of the ac in MSFS for at least a year..

See Damian’s statement about Active Sky and MSFS...

Edited by GSalden

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1 hour ago, Rob_Ainscough said:

I would love more than anything to see MS stop with all this PR and focus all their energy on the facts, issues, and user requests.  They seem more focused on PR and damaged control via PR than actually provide fixes and what we all want for a better flight simulator.

Since you're on this fact finding mission now, would love some facts from you on the statement you just made. What PR and damage control on what? 

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1 minute ago, Slides said:

Since you're on this fact finding mission now, would love some facts from you on the statement you just made. What PR and damage control on what? 

Are you really that naive that you do not see it ? Or perhaps you do not want to see it.

At this point MSFS is a failure and with a lot of work and time it might be a good VFR game.

 

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Just now, GSalden said:

You cannot even compare it to XP or P3D. See RR’s statement about PMDG and why you will not see any of the ac in MSFS for at least a year..

Yes, because Asobo is keeping the 3PDs in line for the first time in years that other sims have not been able to. They can no longer hack there way into the sim with their add-ons and need to actually use the approved APIs. It's no longer a free for all between mods. 

Tell me again about the SDK in other sims that have been out for years and why 3PDs have to often use hacks to get their add-ons to work.

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1 minute ago, GSalden said:

Are you really that naive that you do not see it ? Or perhaps you do not want to see it.

At this point MSFS is a failure and with a lot of work and time it might be a good VFR game.

 

Lmao. MSFS is a failure based on the sales data that I'm sure you've been tracking from inside your simpit. You sure love making some tall claims.

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Favorite aircraft currently: MSFS Savage Cub

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3 minutes ago, GSalden said:

You cannot even compare it to XP or P3D. See RR’s statement about PMDG and why you will not see any of the ac in MSFS for at least a year..

How long did it take them to develop their first aircraft for P3D?  P3D was released April 2011 didn't PMDG wait until V2 in like 2015 for their first dedicated release?  I thought they passed on V1 altogether but could be wrong... 

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1 hour ago, GSalden said:

After that with each patch more is broken than fixed. And Asobo/MS, instead of fixing the most important issues they fix several and concentrate on world scenery packages ...

And now they have taken LOD away to improve performance..

 

Sebastian Wloch just talked about this as a last point in the Q&A

They did not deliberately change any drawing distance. They are actually working on increasing it further on upper levels on update, because it will come with an absolutely negligible performance and bandwidth impact, will be benefit for higher altitude

Q&A sessions

  • They were very honest and open about the issues, admitting they had tried to squeeze in too much in within the two week sprints, which resulted in not enough testing being done. They explained that some bugs only appear in specific scenarios which makes it harder. They are working to improve internal processes around this.
  • They will introduce a community testing group, where dedicated users can test the patch in advance to find issues, along with their own testing.
  • DirectX 12 work ongoing, this is done for the new features mostly, such as ray-tracing and less for performance related things.
  • VR: Closed beta target late October, early November. First with focus on WMR devices.
  • WorldUpdate 2 will be for US and they were very excited about the quality of this!
  • SimUpdate, next one is coming in early November
  • They work all the time to improve airports, a dedicated team both in-house and from OrbX are working to fix issues in airports. So they want us to keep reporting issues and those will be dealt with
  • They mentioned the issues regarding LOD, AA and any such issues were not intentional, they are looking into it
  • Improved draw distance up to 30000ft is been looked into
  • Particle system was mentioned, ongoing work, will be available in the SDK for 3rd party devs
  • They will do more improvements for the G1000 systems, this wasn’t planned at first but feedback from both the community and 3rd party devs have made them rethink and they will do more improvements around this
  • An obstacle database will be introduced, which should help adding radio towers and such objects
  • Visibility request also been looked at, aerosol slider improvement and lighting related to this will be worked on
  • ATC improvements ongoing work and some cool features being looked at together with Microsoft China
  • Night light issues still worked on, two different solutions, one rather easy and one that requires more work
  • Press any key to start will be removed “soon”
  • Metric units will come in an update, no time frame for it
  • Shared cockpit and some other features for next year, main focus on solving bugs right now
  • Xbox version been worked at, optimizations, such as memory optimization will benefit PC players too, one such was introduced in last patch
  • They also talked about continues CPU optimizations to use more threads and some issues have already been solved
Edited by PaulBB
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1 minute ago, Slides said:

Yes, because Asobo is keeping the 3PDs in line for the first time in years that other sims have not been able to. They can no longer hack there way into the sim with their add-ons and need to actually use the approved APIs. It's no longer a free for all between mods. 

Tell me again about the SDK in other sims that have been out for years and why 3PDs have to often use hacks to get their add-ons to work.

I give up on you... 

Read the statements from RR and Damian about the SDK...

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3 minutes ago, GSalden said:

Are you really that naive that you do not see it ? Or perhaps you do not want to see it.

At this point MSFS is a failure and with a lot of work and time it might be a good VFR game.

 

Exactly what FS9 users said about FSX and P3D when they were released but I digress... 

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8 minutes ago, BigDee said:

Focusing on DX12. RT and USA scenery is a bad idea. They should have better managed the work after release.

The graphics are already good, their errors and faults included. It would have been better if the core team would have focused on Navigation controls, CTDs and flight physics. SDK is a very long way to go, too long to make hopes anything will change soon. Just like anything else?

In the end their path of errors will continue, no one can ever think DX12 and RT won`t bring new errors.

It`s obviously the work of the marketing that we`ve got here, which puts its main focus in profit. DX12, VR and RT is a good selling point. In the end it`s quite amusing.

Bad idea or not, DirectX 12 has been heavily requested by the community, which is why it was addressed in today's Q&A. It will certainly bring tons of new problems to the mix, but since it's such a major engine upgrade that could end up breaking add-on compatibility in many ways, Asobo are probably thinking it'd be best if they got this out of the way first. Plans to release the simulator to the Xbox is probably influencing that decision as well.

Regarding aircraft systems, the flight model, SDK and other issues, they reiterated that they are working on all of those, but they need time to realign their development goals to prevent things like the error-riddled patches again. And of course our feedback, for which they are grateful.

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10 minutes ago, PaulBB said:

 Q&A sessions

  • They were very honest and open about the issues, admitting they had tried to squeeze in too much in within the two week sprints, which resulted in not enough testing being done.

This is what they want to do....

They are causing more issues than they are solving at this moment 

Edited by n4gix
Removed unnecessary long quote!

13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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1 minute ago, GSalden said:

I give up on you... 

Read the statements from RR and Damian about the SDK...

Then go back to your home cockpit at 24FPS in P3D...  You aren't even USING MSFS yet you are here bashing it, it's developers and it's users endlessly...  I believe there is actually a word for someone intentionally stirring the pot up on the internet to further their own opinion.... 

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