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P3D 5.1 Released

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I am seeing the performance increase but the VC's with HDR on is almost pitch black..

 

Really not enjoyable 


Alex Ridge

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46 minutes ago, aceridgey said:

 VC's with HDR on is almost pitch black..

This is because 3rd party content needs to be updated to cater for the new lighting environment. 

You cannot have a simulator with a new light engine and spec it to continue to work with all add-on's without any update.. such thing can only be achieved via which-crafting and Sorcering.. not via source code.

S.

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my biggest concern with P3D at the moment is that I fully suspect some developers will get fed up of constant changes and just decide to fully move on to the new sim.  I fully get that they are in between a rock and a hard place.  But can we expect developers to continuously have to dedicate teams to updates which they can't even charge for?


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1 minute ago, micstatic said:

my biggest concern with P3D at the moment is that I fully suspect some developers will get fed up of constant changes and just decide to fully move on to the new sim.  I fully get that they are in between a rock and a hard place.  But can we expect developers to continuously have to dedicate teams to updates which they can't even charge for?

This would be reduced if all the developers follow the P3D SDK properly.  Not everyone follows it and mixes old habits from FSX SDK.  Problems are bound to happen.  

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14 minutes ago, micstatic said:

my biggest concern with P3D at the moment is that I fully suspect some developers will get fed up of constant changes and just decide to fully move on to the new sim.  I fully get that they are in between a rock and a hard place.  But can we expect developers to continuously have to dedicate teams to updates which they can't even charge for?

Yes after all MSFS has no issues or bugs!!!


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We cannot have evolution without changes, simple as that.. even for the new simulator stuff have to be built different.

Unless you are a scenery developer, there are 2 Options really:

A) Update your content and continue the evolution path.

B) Wait for the new sim SDK to be fully completed one day... ETA remains unknown..

The assumption posted on these forums that 3rd parties are leaving P3D behind do not have real facts.. what is happening in reality is that 3rd pary developers are building stuff for both sims with the same amount of resources as before and one platform do not have good documentation or finished tools (SDK), making it harder to deliver anything for it.

Most of users left P3D 3rd party developers back in March 2020 with the "actitud" of I am not buying anymore, s c r e w you.. die.., etc. .. then they arrived to the other side of the new sim to realize the promise land still requires 3rd parties.. now we are seeing up the consequences of the first action.. there is a "LAG / DELAY" to get stuff out because the message you sent was, forget P3D, something that now is reverting.

Now we have a split market.. with lots of people coming back to P3D and these have the expectation that 3rd party developers were going to be sitting there just waiting for them.. in my view things will move as usual, just at a slower speed... the entire system is balancing itself out while P3D / XP continue to evolve and morph..

S.

 

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8 minutes ago, G-RFRY said:

Yes after all MSFS has no issues or bugs!!!

Totally not my point.  I own but don't even use MSFS.  I'm just talking about economics.  If you were a developer would you rather sell something or fix something for free.?  I hate it just as much as you


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7 minutes ago, simbol said:

Now we have a split market.. with lots of people coming back to P3D and these have the expectation that 3rd party developers were going to be sitting there just waiting for them.. in my view things will move as usual, just at a slower speed... the entire system is balancing itself out while P3D / XP continue to evolve and morph..

I think this pretty much sums it up....


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Also another vector to consider is the pandemic itself.  I do know lots of folks have cut their spending to essentials due to pandemic; some are not spending any money on their hobby due to layoffs and what not.  When the the party time comes, there will be insane amount of addons to be bought.

It is challenging to be a business owner and a consumer today.

Yep, I do see sim development on slower speed right now too.

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I also want to add that P3d5, which was almost totally unknown in the mainstream gamer community has received a lot of attention because it supports a fleet of high quality 3rd party aircraft. People really like the modded A320 in MSFS but some now also realize that it's going to be a while before complex aircraft are available for MSFS.

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11 minutes ago, micstatic said:

If you were a developer would you rather sell something or fix something for free.?

That is indeed a big part of the problem why 3rd party didn't go back and update airports/aircraft with all the new features in P3D Vx.x (PBR, sloped runways, dynamic reflections, material scripting, dynamic lights, etc.) ... when AO comes to P3D it will be just one more feature that only "some" newer airports will get. 

The platform started changing back in 2013 with P3D V2 and 3rd party had the opportunity to change their business model some 7 years ago when the platform was no longer "static".  Developing for a static platform is very different than developing for a changing platform.

Feature upgrades are a difficult sell on evolving platforms when product sales are already pretty low and revenue is difficult to find.  New platform same airports/aircraft/scenery is an easier sell (providing the SDK is sufficient).

All 3 major platforms are "dynamic" (changing), as MSFS evolves and more features added, will 3rd party go back and retro fit their earlier MSFS airports/aircraft for free?  That will likely hinge on sales volume and revenue ... so the cycle actually doesn't change, it's just the hope MSFS bring more revenue.  Will ORBX retro-fit 100+ airports in MSFS, P3D, and XP?  Seems unlikely even with better MSFS sales.

Cheers, Rob.

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Just a few pics which I found look stunning...LM did with P3D V5.1, besides a "half baked truesky implementation", also a good Job...

Location LOWI Innsbruck Austrian Alpes

1P7HX7q.jpeg6o8fcBM.jpeghYmJNwl.jpegrMVgt3i.jpeg

Edited by mpo910
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Regards,

Marcus P.

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Some further pics, watch them in 4k!

LPPT Lisboa....ASP3D with multiple Cloud layers Live weather just for a few minutes.....

AND AILRP is still a very stunning Addon! I never thought it would enhance the sim THAT much!. No regrets buying that one....AFTER MSFS was released! 

NOTE: Godrays are set to off.....but at Pic 3 and 4 there are some amazing sun beams visible...

Truesky has potentia!

Marcus

Lmgw6fP.jpgQtFi4lN.jpg0g2URbG.jpgkgE1bj4.jpg2pbuP7p.jpgIE8zsmE.jpg

Edited by mpo910
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Regards,

Marcus P.

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Just to get you all back to P3D V5.1!

qPWitOd.jpeg

k6ANyWk.jpeg

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Regards,

Marcus P.

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I'm hoping we get some options on the shaders to dial the orange back to more realistic levels (at least in my eyes).

Interesting note about the crepuscular rays when you have them disable ... hmmm.

Cheers, Rob.

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