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Henrik Nielsen's Global AI Ship Traffic for MSFS

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9 hours ago, FireRx said:

hey Also since there is now Water wake .fx as crude as it is, can that be added to the ships package, or do they have to be added on eash individual ship that not a static one. 

Unfortunately it has to be done individually for each of the 1300 ships... well, now with the latest models being made ready close to 1400 different ships in the Global AI Ship Traffic project. Also while the effects introduced are an improvement from no effect, a wake from a Cessna landing hardly looks like the wake of a 400 metre container ship. Asobo maintains they want to update wakes for ships next year - hopefully with something like in DCS, which is just impressive - so adding the current wakes to all 1400 probably won't be worth the effort. But we are looking at it.

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  • Well, yes now it is out in the open 😄 Kai and I have supported for some time Microsoft on the development of the real time traffic for MSFS2024 using the experience we have from the development of GAI

  • Global AI Ship Traffic celebrates today 10 years anniversary 😄 On the 24th February 2013 I communicated for the first time publicly about the project on the French website pilote-virtuel.com. The

  • Together with Knud, Kai we are progressing towards the first live marine traffic version... Today was test day for new models - in particular the two new giant DFDS ferries Luna Seaways and Aura

5 hours ago, KL791 said:

After a trip over the Atlantic looking down to see if there were any ships in the real world I am now back with MSFS updated to SU5 and I spent the evening and the morning testing.

Just to make clear the basic assumption for the below - I uninstalled all add-ons before updating to SU5 and then reinstalled Global AI Ship Traffic and my own native AI Ship Test package. I run a high end gaming computer with high or ultra graphic settings

Below first the observations regards to the Global AI Ship Traffic with non native ships carried over from P3D/FSX

Let’s start with the positive…

  • Loading time did not seem to change after installing Global AI Ship Traffic, neither compared to without Global AI Ship Traffic, nor compared to situation before SU5
  • No CTD occurred in or after any test flights - OBSERVE - no other add-ons installed at this point, but at least Global AI Ship Traffic alone did in none of the places tested cause CTD
  • Most ships appear completely normal, radars working, night textures showing
  • Frame rates and stutters not displaying any issues in most flights - also first flight - except in one test area where a sudden drop almost to freeze was experienced during 5-6 seconds after which all returned to normal

21080510401516112917518421.jpg

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Now the less positive but still survivable…

 

  • In one area with high density of ships - Rio de Janeiro - considerably less ships were displayed compared to previously and compared to what was displayed in LittleNavMap. This issue also existed before SU5, but it seems aggravated, though I need to have more time in order to confirm. For most users this wouldn’t mean anything for normal flight, but if you go hunting for specific ships it is annoying.
  • The stutters mentioned above occurred exactly in the area - Rio de Janeiro - where some ships did not display. One could think that the concentration of models to display was simply too high…Now, if some on a lower spec computer experience the same it could go worse than just stutters - if someone would help taking a flight from Rio de Janeiro Santos Dumont towards the South along Copacabana and Ipanema and report it would be a help. Time of the day doesn’t matter - there should always be a lot of ships. Preferably compare what you see with LittleNavMap.

Now the most annoying on my system…

  • Somewhere between 5 and 20% of the ships depending on the flight shows up with wrong textures - I think the observation from a user regards to the model file itself being corrupt is most likely an optical illusion due to the textures - I had problems recognizing one of my own ships but on further inspection it was all good except the textures coming from other ships. However I will not exclude that is can happen, but with the 100 so models observed so far I did not find any issues.

21080510401416112917518419.jpg

On this screenshot two of three ships are perfect - the one in the background though has wrong texture.

21080510403616112917518422.jpg

Texture mess clearly visible

  • From what I see the texture swapping occurs between models in the package, as I had nothing else installed, but observations from beta testers point to textures being messed up between all installed AI simobjects including airplanes. It seems like a basic issue in the way the sim engine assigns textures. I have not yet seen it happen with my Native models. Anyone can confirm if Easy Airlines is based on old FSX/P3D models or native models as there is confirmed to be texture swaps with that add-on?

A few comments on the folders created

  • A new CVT folder is created in Community, it does not contain models as before, just textures, where in the past there was also model files
  • Another folder is created $PC$/ache/packages/community/ however it appears just to contain empty folders
  • Finally, so far my Native test package displayed exactly as expected  However, I need to include more ships to be sure, that the above texture swapping is limited to the models being converted.

I will think about the plan ahead, but think I will stick to the plan presented a few days back but eventually down prioritizing in the first place some elements like lighting and instead get as many models updated as fast as possible to native format.

 

Ps… apart from in the North Sea I didn’t see any ships from 37.000 flying across from Brazil to Denmark in the real world, which also why I never bothered to put routes between continents… It just takes space on your disk, performance, and doesn’t really add much for realism for most users…

I also experienced very little stutter after installing from scratch. I saw just one ship looking strange with textures - all others ok, but I really hope you or Asobo can get this right again. It is a must have add-on.

8 hours ago, KL791 said:

 

Ps… apart from in the North Sea I didn’t see any ships from 37.000 flying across from Brazil to Denmark in the real world, which also why I never bothered to put routes between continents… It just takes space on your disk, performance, and doesn’t really add much for realism for most users…

Thank you for the testing.

 

I have a question..  in your install instructions, you state to set shipping to 6% is sufficient.  However, I also have the ORBX Global shipping which is running at 100%.

What will happen with this mod if it is run at 100% as opposed to 6%?

Regards

 

Graham

System specs...   CPU AMD5950,  GPU AMD6900XT,  ROG crosshair VIII Hero motherboard, Corsair 64 gig LPX 3600 mem, Air cooling on GPU,   Kraken x pump cooling on CPU.  Samsung G7 curved 27" monitor at 2k resolution ULTRA default settings.

11 minutes ago, Moria15 said:

Thank you for the testing.

 

I have a question..  in your install instructions, you state to set shipping to 6% is sufficient.  However, I also have the ORBX Global shipping which is running at 100%.

What will happen with this mod if it is run at 100% as opposed to 6%?

Regards

 

Graham

Probably nothing apart from a lot of repetitions of the 19 ships in the Seafront packages and potentially a conflict of routes, but I haven't tested that mod. The Enhanced AI uses the AI routes of the default ships in the sim, and they are known to place e.g. three similar tankers next to each other in San Francisco or three identical cruise ships in a circle if you turn up the traffic, and I don't think that is changed - it is only that the 14 default models at least now are nicer if you purchased that package. The other package creates additional routes and adds 5 more models and thereby adds more traffic but still utilizing just 19 ships in total. The conflicts would not give technically issues - maybe a bit on loading times - but they could cause a visual mess with ships  colliding and even more repetitions. The routes in the Global AI Ship Traffic are deliberately spaced out in parallel lines to avoid collisions and messy avoidance by the virtual captains as the sim engine is really basic. I don't think Seafront tested the two packages together either, so..... I personally see it as a bit either or,.and we will continue to develop the freeware project independently of the payware. If I should judge just from the default routes used by Enhanced AI I would never go beyond 20-30%, but that is my personal preference.

1 minute ago, KL791 said:

Probably nothing apart from a lot of repetitions of the 19 ships in the Seafront packages and potentially a conflict of routes, but I haven't tested that mod. The Enhanced AI uses the AI routes of the default ships in the sim, and they are known to place e.g. three similar tankers next to each other in San Francisco or three identical cruise ships in a circle if you turn up the traffic, and I don't think that is changed - it is only that the 14 default models at least now are nicer if you purchased that package. The other package creates additional routes and adds 5 more models and thereby adds more traffic but still utilizing just 19 ships in total. The conflicts would not give technically issues - maybe a bit on loading times - but they could cause a visual mess with ships  colliding and even more repetitions. The routes in the Global AI Ship Traffic are deliberately spaced out in parallel lines to avoid collisions and messy avoidance by the virtual captains as the sim engine is really basic. I don't think Seafront tested the two packages together either, so..... I personally see it as a bit either or,.and we will continue to develop the freeware project independently of the payware. If I should judge just from the default routes used by Enhanced AI I would never go beyond 20-30%, but that is my personal preference.

Thannks for the reply...   I'll do the usual..  just try it 🙂

If I fijnd any major issues, I will come back.

 

Graham

System specs...   CPU AMD5950,  GPU AMD6900XT,  ROG crosshair VIII Hero motherboard, Corsair 64 gig LPX 3600 mem, Air cooling on GPU,   Kraken x pump cooling on CPU.  Samsung G7 curved 27" monitor at 2k resolution ULTRA default settings.

Meanwhile... New York will soon get more ferries - the models done in the last week are now in Blender getting PBR textures and transferred to native MSFS format. Hopefully I can show some in-game screenshots this weekend. This is the Rockaway commuter ferry 😄

21080507481216112917519125.jpg

 

On 8/2/2021 at 2:42 PM, bernd1151 said:

when I installed your very nice classic package into MSFS, so I converted them myself already from BMP to DDS. But many thanks for your kind offer of letting me have your conversions.

Sorry to butt in on this thread, but - Bernd, is there some sneaky way to convert a whole bunch of these in batch or is it a one by one thing? I've got a vague memory of having done this in the past but I can't for the life of me remember what I used,

cheers,

ANdy

Ryzen 9 7900X, Corsair H150 AIO cooler, 64 Gb DDR5, Asus X670E Hero m/b, 3090ti, 13Tb NVMe, 8Tb SSD, 16Tb HD, 55" Philips 4k HDR monitor, EVGA 1600w ps, all in Corsair 7000D airflow case. Sims in use - 2020, 2024, XP-12 and -11, FSX/SE, P3Dv4.5 and v5.4. DCS and AFS2 installed but rarely used

I vaguely remember Nvidia having a batch texture converter that I used a billion years ago, and I think maybe paint.net can do something similar.

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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https://flightsim.to/file/18668/controllable-ships-fleet

Quote

A fleet of 13 controllable and functional vessels, including a nuclear submarine, to extend the use of Flight Simulator not only as aerial simulation, but also to play at sea for fun. Ship models are from the Global AI Ship Traffic mod, which are copyright Henrik Nielsen and all use and reference in this mod is with permission from Henrik Nielsen.

Installation: Just extract all vessel folders in your management directory

Known Issues: If you cannot start on the sea surface, use the Slew Mode feature to descend to the surface and start navigation

This mod is a good option to make trips to the Santos Basin platforms in this mod:

https://flightsim.to/file/18387/plataformas-da-petrobras-bacia-de-santos

And this mod works amazingly with Henrik Nielsen's amazing work on Global AI Ship Traffic. I highly recommend your installation:

https://flightsim.to/file/9529/global-ai-ship-traffic-msfs-v1

 

Edited by Waldo Pepper

  • Author

Waldo, thats awesome. So we will be able to use these ships to sail around the oceans? MSFS is becoming so versatile. Not only can we fly planes but soon we will be able to explore the world by ocean!

ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU

34 minutes ago, ukr195kitty said:

Are ships going to be on the Great Lakes?

There's a issue with the sim right now where all boats only appear at sea level.

Edited by Tuskin38

^^^I know. He plans on rising them to sea level , so not sure if in this coming update or not. 

First up will be New York and other ferries... Just getting the Staten Island Ferries compiled right now - as some might have seen yesterday the Rockaway ferries were done.

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