February 11, 20215 yr I'm flying exclusively night flights, and I have a lot more CPU headroom as an indirect result, so turned road traffic back on for the ambience but it's as bad as it was at initial release in terms of herky jerk motion, and was hoping perhaps someone has figured out how to fix it. Everything else is liquid smooth for me so they stand out. Thanks in advance Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
February 11, 20215 yr Moderator @Noel, I'm also on v4.5 and turned off road traffic a long time ago. With it on and even set to very modest levels (7%) I was getting a brief stutter every 7 seconds or so. Turns out it was down to that option. I fly daytime almost all the time and to be honest, I don't miss it. Just another of those long-standing issues in ESP that need sorting out. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
February 11, 20215 yr 5 hours ago, Ray Proudfoot said: @Noel, I'm also on v4.5 and turned off road traffic a long time ago. With it on and even set to very modest levels (7%) I was getting a brief stutter every 7 seconds or so. Turns out it was down to that option. I fly daytime almost all the time and to be honest, I don't miss it. Just another of those long-standing issues in ESP that need sorting out. I did the same Ray. I think I turned that option off in the FSX days to conserve CPU power and FPS and have had it consistently switched off in P3D. And I dont miss it either. The other reason I turned it off was it was unrealistic to see cars travel across taxiways/runways in front of an oncoming 747 because the airport scenery at the time could not cope with realistic tunnels that ran underneath the taxiways! Is it any better in MSFS? SpoilerSystem specs: MFG Crosswind pedals| ACE B747 yoke |Honeycomb Bravo throttleNow built: P3Dv5.3HF2: Intel i5-12600K @4.8Ghz | MSI Z690-A PRO | Asus Dual RTX 4070 Super OC 12Gb| 32Gb Corsair Vengeance LPX DDR4 3200Mhz |Samsung 980Evo Pro PCIe 500Gb | WD Black SN850 PCIe 2Tb | WD SA510 4Tb |beQuiet 802 Tower Case|Corsair RM850 PSU | Acer Predator X34P 3440x1440pMark AldridgeMSFS2024 SU5 & P3D v5.3 HF2
February 11, 20215 yr Moderator 5 minutes ago, aldridgem said: Is it any better in MSFS? Don't have it so can't say. It's probably fine as it's a completely different engine. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
February 11, 20215 yr Author 26 minutes ago, aldridgem said: I did the same Ray. I think I turned that option off in the FSX days to conserve CPU power and FPS and have had it consistently switched off in P3D. And I dont miss it either. The other reason I turned it off was it was unrealistic to see cars travel across taxiways/runways in front of an oncoming 747 because the airport scenery at the time could not cope with realistic tunnels that ran underneath the taxiways! Is it any better in MSFS? I did the same for all my prior FSX/P3D use, but since I only do dusk to dawn flying in P3D it's a definitely plus to see the road traffic. Since night flying makes terrain scenery virtually irrelevant I have the usual power-sucking processes dialed way back and I love it: I can now fly my beloved PMDG 777 into any airport w/ CPU headroom to spare, which means there is ample headroom for road traffic again. I cope w/ the jerky motion by not looking at it and leaving it to peripheral vision. This is one of those things I have to scratch my head was left in P3D, yet apparently was never addressed, at $200 a pop no less. And no clever community mod for it either. Road traffic in MSFS is much smoother but currently doesn't offer lighting at night, but it's fine during the day. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
February 11, 20215 yr Vehicle traffic was always one of those things that was eye-candy that was super immersive and effective in creating a living world but just wayyy too intense on the CPU to turn on at all. In MSFS it seems much better in terms of resource usage. It seems as though the traffic is only loaded in very close to the user aircraft, much closer than in P3D. That helps the performance hit.
February 11, 20215 yr 14 hours ago, Ray Proudfoot said: @Noel, I'm also on v4.5 and turned off road traffic a long time ago. With it on and even set to very modest levels (7%) I was getting a brief stutter every 7 seconds or so. Turns out it was down to that option. I fly daytime almost all the time and to be honest, I don't miss it. Just another of those long-standing issues in ESP that need sorting out. Exactly what happens to me in dense scenery airports, even at 5% stutters, as you describe, I turn it off, no stutter whatsoever. I'm on P3Dv5 though Edited February 11, 20215 yr by SergioN SN737
February 11, 20215 yr Moderator 6 minutes ago, SergioN said: Exactly what happens to me in dense scenery airports, even at 5% stutters, as you describe, I turn it off, no stutter whatsoever. I'm on P3Dv5 though The fault lies in the underlying engine - ESP - that forms the basis for FSX and all versions of P3D. Don’t hold your breath It will ever be fixed. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
February 11, 20215 yr 13 minutes ago, Ray Proudfoot said: The fault lies in the underlying engine - ESP - that forms the basis for FSX and all versions of P3D. Don’t hold your breath It will ever be fixed. I agree! SN737
February 12, 20215 yr I didn’t turn it on but in the changelog for Prepar3d V5 it says: Improved road traffic performance Edited February 12, 20215 yr by rob0203
February 12, 20215 yr 7 hours ago, rob0203 said: I didn’t turn it on but in the changelog for Prepar3d V5 it says: Improved road traffic performance Yes, I can confirm that turning road traffic way up in V5 has almost no FPS impact (and the test was in SFO). No comparison with older versions. Best regards, Dimitrios 9950X3D - 64 GB - RX 7900 XTX - TrackIR - Power-LC M39 WQHD - Honeycomb Alpha yoke, Saitek pedals & throttles in a crummy home-cockpit - MSFS for props, P3D for jets
February 12, 20215 yr I always disable general road traffic in P3D. I have never considered it to be anywhere near realistic. Exceptions to this rule are customised traffic in a handful of addons. The best example that I use is FlyTampa Amsterdam Schiphol, where the freeway traffic has been carefully modelled to accurately follow slight rises and falls in the terrain/tunnels etc. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
February 12, 20215 yr I edited the traffic XML to reduce the speed those cars and Truck traverse the roads / highways / motorways. It's an acceptable workaround provided you don't get too close. Also helps if you can run at 60 fps vsync'd. Cheers Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too. Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D
February 12, 20215 yr Author 8 hours ago, d.tsakiris said: Yes, I can confirm that turning road traffic way up in V5 has almost no FPS impact (and the test was in SFO). No comparison with older versions. Did they solve the herky jerky animation as well? Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
February 12, 20215 yr 59 minutes ago, Noel said: Did they solve the herky jerky animation as well? Well, if you are referring to the sudden changes of direction and attitude while “driving“ along the roads, then no, I don't think so. But this isn't a traffic simulator... Best regards, Dimitrios 9950X3D - 64 GB - RX 7900 XTX - TrackIR - Power-LC M39 WQHD - Honeycomb Alpha yoke, Saitek pedals & throttles in a crummy home-cockpit - MSFS for props, P3D for jets
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