April 3, 20215 yr What Spitfire? David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
April 3, 20215 yr David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
April 3, 20215 yr @Will Fly For Cheese Same! I'm ok once she's in the air, but she is a beast to get off the ground. I find if I boost to the suggest +8 [even gradually] she will roll or be uncontrollable along the runway. All tips very welcome!
April 3, 20215 yr yes the rudder inputs on the ground are "questionable"...if that's how the real aircraft behaved, the Luftwaffe would have had the skies to themselves...
April 3, 20215 yr 1 minute ago, DylanM said: yes the rudder inputs on the ground are "questionable"...if that's how the real aircraft behaved, the Luftwaffe would have had the skies to themselves... I set the rudder bias to around 3 or 4 and it helps, a boost of anywhere near +8 makes it almost impossible to get in the air for me. I am holding back the stick fully, then neutral and treating it gently but its very very difficult unless I boost +4 or lower.
April 3, 20215 yr Asobo needs to do more work on tail dragger modeling in the sim. We have three birds now that are tail draggers that are a beast on the ground to control on the takeoff and landing role. No longer can we blame the add-on developers (outside of releasing these birds knowing the SDK for this type of ground handling isn't fully fleshed out).. Edited April 3, 20215 yr by Dillon FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
April 3, 20215 yr 2 hours ago, Cats Eyes Cunningham said: @Will Fly For Cheese Same! I'm ok once she's in the air, but she is a beast to get off the ground. I find if I boost to the suggest +8 [even gradually] she will roll or be uncontrollable along the runway. All tips very welcome! From the Manual; TAKEOFF NOTES - Generally, no more than +7 lbs. of Boost should be required for takeoff. Less power means less of a tendency for the aircraft to twist and yaw to the left - There is a tendency for the aircraft to yaw left on takeoff, this should be carefully corrected withright rudder during takeoff. You will need to make small, constant adjustments and ‘dance’ onthe rudder in some takeoffs. - After takeoff, retrim the rudder and elevator I'm okay with the Takeoff - it's getting the thing back down in one piece that I find tricky; bleeding off that last 15 kts just at the right time for a short runway. Oh well, more practice tomorrow. Edited April 3, 20215 yr by Will Fly For Cheese
April 3, 20215 yr If you want to fly a decent warbird around download DCS the Mustang is free 🙂 Edited April 3, 20215 yr by Neutrino Flux
April 3, 20215 yr Er, this is the MSFS 2020 forum. DCS Forum is here: https://www.avsim.com/forums/forum/528-digital-combat-simulators-dcs-forums/
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