April 5, 20215 yr In addition to the regular Developer Q&A, there will be an SDK Q&A once per quarter of the year, taking guided as well as live questions. The time and date of the first SDK Q&A will be announced soon, but you can now post your questions in here: https://forums.flightsimulator.com/t/sdk-q-a-guided-question/387481 Edited April 5, 20215 yr by ChaoticBeauty
April 5, 20215 yr Thanks Chaotic Beauty. Can we get some specifics on the following: 1) Collision detection. What is the "official" way to make a surface collidable for landings - especially for a more complex surface like a clifftop that has been modelled as geo instead of terrain mesh? I've seen various discussions that vary between turning on the "collision" flag vs making a surface a "road" material. And experimentally there seems to be a limit to the number of polygons in a collision object. If so, what is that number? And finally, any other caveats such as the angle of the surface normal of a polygon from a completely flat surface (e.g. nearly vertical faces)? 2) The "Fake Terrain" material type. The docs mention that this makes a surface behave like the sims "terrain" shaders. What exactly does this mean? Should it cause the generation of grass? allow snow accumulation? I've experimented with this as well, but its only seemed to behave exactly like the "standard" material type. Thanks so much! ... Posted in the MSFS forums as well.
April 5, 20215 yr @RXP maybe is your chance to hammer them with questions related to limitations you have? AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display
April 7, 20215 yr 13 hours ago, OSM said: Any Blender support? Are you asking in general? Because that is already there with the Blender plugin. I've put several of my Blender models into MSFS. i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440
April 9, 20215 yr Commercial Member On 4/7/2021 at 5:30 PM, MDFlier said: Are you asking in general? Because that is already there with the Blender plugin. I've put several of my Blender models into MSFS. Blender plugin not from MS/Asobo.
April 9, 20215 yr Well that is true, but what is wrong with that? It works great. i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440
April 9, 20215 yr A lot of people seem to have missed the primary purpose of this Q&A - 2/3rds devoted to Xbox .... "We are excited to announce that in addition to the regular live Dev Q&As, we will be having a separate live Q&A just for the SDK once a quarter! The first 1/3rd of the stream, Asobo will present a roadmap for the SDK plus demo the new documentation platform. The rest will be open for a Q&A session themed to a specific topic. this first will be about **XBOX support for 3rd parties.** In other words, any questions related to, "How can I adapt my content for Xbox?" https://forums.flightsimulator.com/t/sdk-q-a-guided-question/387481? Edited April 9, 20215 yr by SierraDelta Cheers, Søren DissingIntel i9-13900K @5.6-5.8 Ghz | ASUS ROG RYUJIN III | ASUS ROG Astral RTX 5090 OC | ASUS ROG Maximus Z790 Hero | 64Gb DDR5 @5600 | 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO, | ASUS ROG Helios 601 | 32” ASUS PG32UCDM 240hz 4K | Chaseplane | TM TCA Captain's Edition, Winwing FCU + EFIS L/R, Tobii 5 | Win 11 Pro 64 | MSFS 2024 | BA Virtual | PSXT, RealTraffic w/ AIG models
April 9, 20215 yr I have to say that I find the initial emphasis on Xbox disappointing given how much work still exists in the PC domain.
April 9, 20215 yr Commercial Member 1 hour ago, MDFlier said: Well that is true, but what is wrong with that? It works great. Collision detection, bone and lights animation. Edited April 9, 20215 yr by OSM
April 9, 20215 yr 27 minutes ago, OSM said: Collision detection, bone and lights animation. Bone? Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
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