Sign in to follow this  
Guest rightnumberone

New Mission Released - Palm 90

Recommended Posts

Help AVSIM continue to serve you!
Please donate today!

Truely Awesome !!!!That is simply the BEST mission I have ever seen (or even though was possible). Well designed and executed from start to end with all the newest bells and whistles. And the cut scenes, incredible job all around. Very immersive - the story, voices, atmosphere, cut scenes - that was not just a mission, that was an experience! And to top it off that well packaged product that was only 8mb.My hats off to you, PLEASE keep more like that coming. I was a little questionable about whole FSX mission thing - has that tune ever changed...Best Regards'Garett:-beerchug

Share this post


Link to post
Share on other sites

Guys,Wow ... now I'm the one who is speechless. Thanks so much for taking the time to express your kind appreciations. I put a lot of effort into this mission as a way of trying to see just how far I could push FSX.There were a lot of "iffy" things I did in this mission that I wasn't sure the game could pull off.I too am impressed with just what can be accomplished with this version of Flight Simulator. And the future promises even better possibilities as the hardware catches up with the software.The guys on the ACES team have really provided an excellent platform upon which to tell stories like this. I agree with others that the product needs some tweaking, and I really wish there were more objects from which to choose in designing missions, but there is a TON in the game that someone with the right imagination and skills can use to create truly immersive experiences.Thanks again for your kind comments.

Share this post


Link to post
Share on other sites

I remember as a little kid watching these events unfold since I have lived in the DC area most of my life. That was a very tragic day with many heroes. Since choppers are all I fly these days I will certainly be downloading and experiencing this mission myself. Very nice work!________________________________________________________________________________________________Intel D975XBX2 'Bad Axe 2' | Intel Core 2 Duo E6600 @ 3.20Ghz | 2 GB Super Talent DDR2 800 @ 893Mhz | Big Typhoon VX | eVGA 8800GTS @ 575/900 | Seagate 2x 320GB SATA RAID-0 | OCZ GameXStream 700W | Creative X-Fi | Silverstone TJ-09BW | Matrox Triplehead Setup

Share this post


Link to post
Share on other sites

Yes well done, your the Guru of Helicopter Missions and thanks.

Share this post


Link to post
Share on other sites

I absolutely second this notion from Bill, and what everyone else has said.This is, without a doubt, the most compelling, cinematic, epic and memorable experience I've had in a Flight Simulator since my dad took me on a trip around Chicago on my Commodore 64.The attention to detail, the technical aptitude, the story-telling, and the pure challenge of the mission, getting that helo down between those bridges; it all combines into the ultimate computer experience. And I'm not even a helicopter type of guy!I don't think that the real-life heroes of that day could ask for a better tribute.I mean, I've seen the photos and news coverage, I was just a kid when it happened, but I've been over those bridges thousands of times, and when you come through the haze and see the pandemonium below, I thought I was watching a movie and almost forgot to keep flying.Well done. Very well done.

Share this post


Link to post
Share on other sites

It looks and sounds awesome. But I unable to go beyond the prefix.First time, I listened to the whole thing..until the time I had to fly it. I started the chopper..and immediately crashed. OK..maybe I need to be more careful.But when I run the mission the second time... It would not even play the storyboard. IT crashes right away...and says mission failed. just after that I get a memory CTD.Hmmm.,...Any ideas?Manny

Share this post


Link to post
Share on other sites

Manny,Can't help with your "memory CTD" issue, but I think I know why it crashed you when the simulation reloaded, and it's my fault: You probably did not idle the throttle at the beginning of the mission.I discovered this small bug after I released the mission.If you don't idle the helicopter at the beginning of the mission simulation, there's a small but definite possibility that the helicopter will take off while the cutscene is playing and you have no control over the aircraft.Whoops! FAA recommends that you be IN the aircraft when flying it, right? Forgot about that FAR ;)(I'm gonna fix that tonight and reupload the mission).So, to summarize: Make sure when the mission starts you have the chopper at zero power.

Share this post


Link to post
Share on other sites

Great great mission! Thats what i dreamed missions would be like when i first heard they were going to include them in FSX. This makes me want to create a mission of my own but to make a good one just takes way to much time. Perhaps over summer when i have a lot more time on my hands :-)

Share this post


Link to post
Share on other sites

I saw the beginning and I was amazed. Pity that I can't fly helicopters yet. I wish it was a small plane instead to fly.Stelios

Share this post


Link to post
Share on other sites

"And the future promises even better possibilities as the hardware catches up with the software." - funny, I think its just the opposite. It seems we are awaiting the software to catch up to the hardware with the SP1 and DX10 patch and all. Oh and thank you very much for your hard effort - it's a great mission and you have great tallent. keep it coming!

Share this post


Link to post
Share on other sites

This one sounds really good, saw a documentary on this accident a while back, think I'll try it quite soon.

Share this post


Link to post
Share on other sites

Guys,I'm really just flabbergasted by your praise. Thanks so much, it means a lot. I did put a lot into this mission and I'm so pleased that it's being well received.I did mean it as a tribute to the bravery of all the people who assisted in the rescue of the victims of this disasterous flight, and I'm glad that it shows in the end result.Again, thanks very much for your kind, kind praise. Can't say how much it means to me.CheersRightnumberone

Share this post


Link to post
Share on other sites

Please note that this is the same author of the Boston Skyscraper mission available here (I believe) and at fsxmissions.com. It is impressive also and well worth the download.Jim

Share this post


Link to post
Share on other sites

As is the Grand Teton Fire Brigades mission.(which I just finished ;) )After clenching the collective and cyclic in fear over these last two missions, I think I need a rest. Avoiding bridges and a tail fin is one thing, try landing an overloaded Jetranger on a 20' pad at 11,200ft w/20+knot winds. And not just once, I might add ..Don't want to let the cat outa the bag if you haven't tried it, challenging to say the least.Thank again for your efforts Kevin,Garett

Share this post


Link to post
Share on other sites

Very well presented..A couple things I noticed...the volume of the plane really overpowers the recorded ATC-crew voices....it's hard to hear what the pilots are sayingI spose the plane moves through other planes due to the limitations of FSX...I'm supposed to rescue people but I hover over them and nothing happens....did I miss something?

Share this post


Link to post
Share on other sites

Ryan,To answer your questions, yes there problems that I had in developing this mission where sometimes, (maybe 5% of the loads) a piece of autogenerated AI would pop up where you least expect it (like, right in the middle of my scene).I never did figure out an easy way to prevent that. If it bothers you as much as it bothered me, reloading the mission usually results in a "clean" view (thankfully, it only happened at the airport in the initial "gate" scene).As for the volume problem: this is controlled by the user. There is a user-defined setting for the sound volume of voices relative to engines that you can change to improve your simulations. Look at Settings / Other Settings / Sound before you launch the mission and you can reduce the engine noise a bit.One final note: In the mission briefing, I talk a little bit about why when you sometimes hover over people, they are uncooperative and refuse to be rescued. In fact, that was a design decision intended to make the mission more realistic. Take a look at the Mission Briefing / Details tab for more information on that topic.Cheers,Kevin Greene

Share this post


Link to post
Share on other sites

Garett,By the way, I just wanted to publicly thank you for your donation on the Grand Teton Fire Brigades mission.That mission-designing experience is what laid the groundwork for the Palm 90 mission, and I really started to get excited about what was possible with FSX once I finished that mission.Some of the missions I release will be free (like Palm 90 and Boston Skyscraper Fire), and as I've said on my site, some of them I'll ask for a trivial donation.I'm glad you thought the small donation was worth the price of admission! Thanks very much, again, for your support, and your kind comments.(Makes me want to continue doing more missions!)Kevin

Share this post


Link to post
Share on other sites

Hi Kevin, thanks yeah I found that huge readme file, but I've moved over all the people, no one gets in...is there any actual animation that takes place if they do get in the helo?Thanks

Share this post


Link to post
Share on other sites

>Manny,>>Can't help with your "memory CTD" issue, but I think I know>why it crashed you when the simulation reloaded, and it's my>fault: You probably did not idle the throttle at the beginning>of the mission.........This looks like an awesome new mission, according to the above threads but. Before I install any items on to my machine, I always like to read through the accompanying "Read Me" file.Unfortunately, because of my limited computer experience, I am unable to understand the instructions in the XML Document accompanying the 'Palm90_Installation' file, even though I opened it in 'Word Pad' or 'Note Pad' it all appeared like "Japansneeze" to me.Is there anyway around this limitation of mine please 'cos I would love to share the enjoyment that others are getting from your creation.

Share this post


Link to post
Share on other sites

Ryan,If you've moved over all the people, and nobody got in, then the most likely reason is that you aren't hovering over them - you're flying past them too quickly for the game to register that you're over them.If you fly past them too quickly, then your paramedic won't have time to throw them a rope and haul them in.You will know that you have recused each victim because as soon as you do, your paramedic will alert you verbally and give you some directions.There is an area of about 5 feet by 5 feet by 10 feet high surrounding each person. If you hover in that area, and the person is ready to be rescued, they will be. If you can see your rotor wash in the water, you're low enough. If you can't see your rotor wash, you're probably too high. (You should be looking essentially at your rudder pedals to know when you're over the victim.)I will give you a hint ... work the victims on the perimeter first, and try to pick up the victims closer to the downed plane later. Working your way from the least-dangerous area to the most-dangerous area is always the best option when flying a rescue mission of this type.This is purposely difficult, and if I tell you anymore, I'll give away too much probably. Once you've mastered the art of hovering, however (and this is what the simulation is trying to teach you), you'll have no trouble figuring out the order you need to pick up the victims in.(And yes, there is an order ... wait, NO MORE HINTS!!!!)

Share this post


Link to post
Share on other sites

Dave,You can view any XML file if you open it using Internet Explorer. Just right-click it and select Open With ... and choose Internet Explorer (7)In case that doesn't work for you, here are the installation instructions in plain text:Installation Instructions_______________________________________________________________________Included with this instruction file is another zipped executable called:Palm_90_Installation.exeThis is merely a self-extracting WinZip archive.If you double click it, it will automatically place all files in their proper location. The WinZip auto-extractor will suggest that you unzip the files into the following location:C:If you installed Microsoft Flight Simulator X in its default location, this is enough information for the WinZip program to place the files in their proper location.The location into which the files will be placed by default is:C:Program FilesMicrosoft GamesMicrosoft Flight Simulator XThe following files are placed:

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this