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Constant High Altitude Haze

Featured Replies

55 minutes ago, michaelth said:

I have played with cloud reflections (in P3D Options, World, Water and Bathymetrie). For me, the white ring is visible in VR independently of cloud reflections setting. However, it occurs within seconds when I limit maximum upper visibility below 200 in AS (version 7857).

Michael

Do you have ALL reflections off and not just clouds? Nothing checked? I just did one flight and saw no ring. It's possible it's still there. I have to do more checking.

 

 

  • Replies 76
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Well...everything looks good to about 8000 ft and than HAZE. Kills it. I updated everything and adjusted everything as recommended but it is really.....to much. not sure why they don't tone that down a bit...everything else seem to be really smooth and good.

Alex 

  • Commercial Member

My latest attempt after a few hours of shotgunning settings at this point out of desperation - and every range slider I could find turned to maximum.  Still not thrilled.

 

YKLMc4O.jpg

Edited by CaptKornDog

Kyle Weber (Private Pilot, ASEL; Flight Test Engineer)
Check out my repaints and downloads, all right here on AVSIM

1 hour ago, CaptKornDog said:

My latest attempt after a few hours of shotgunning settings at this point out of desperation - and every range slider I could find turned to maximum.  Still not thrilled.

 

YKLMc4O.jpg

It appears to be better...not much though. I set up everything, ENVSHADE, ASP3D, REX. Clouds under 10000ft are nice, realistic and have nice realistic shadows but than once above that it turns me off. To much haze.  

Alex 

3 hours ago, CaptKornDog said:

My latest attempt after a few hours of shotgunning settings at this point out of desperation - and every range slider I could find turned to maximum.  Still not thrilled.

 

YKLMc4O.jpg

Noticing this also, mine looks worse that that pic.

Mike

Try the following:

In your Prepar3D.cfg, set

VolumetricFog=0

and save. It still appears as if it's active (checked box in P3D), but it really doesn't seem to be. The comparison speaks for itself, I believe:

https://imgur.com/a/w6RzMUy

Edit:

With Horizon haze set to very low in EnvShade, I find the result quite pleasing. What's left passes as Rayleigh scattering in my estimation.

Edited by thepilot

thepilot - Interesting find. Setting Volumetric Fog to 0 in the config did it. Yes that got rid of the white haze band on the horizon, so now I see a clear distinctive horizon where sky and ground meets. Still a general atmospheric haze but nothing offensive or unrealistic. I think a crystal clear sky is probably unattainable! Not that it matters that much. 

Guys, can you test to see if the latest AS versions visibility settings in AS are working with 5.2 HF1 when using EA ?

If I use Real Weather and move the Ground visibility settings ( both min as max ) or Max Upper visibility settings nothing happens when applying .

Clouds / precipitation are working fine though.

Thanks, Gerard

Edited by GSalden

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FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

hi all, i am testing this attempt on simmershome website.
search for "Wetter in Prepar3D v5.2+ (Enhanced Atmospheric) und ActiveSky + ASCA Full Dynamic 1.0.0"
at https://simmershome.de/ 

for this you nothing have to install or to edit.  only try rainers settings, when you say its not good, then use other.
you can find there verry good freeware also. englisch version is include.

 

Tried the AS settings from simmershome.e plus the volumetric fog setting to off. Real wx out of KRND just now on top OVC @ F150. Horizon is definitely cleaner and haze is reduced, clould underneath on climb was nicely shaded and shadowed. However seems we are back to the blocky overcast problem. Not as bad as before but still evident. 

v9kN0nI.jpg

 

1 hour ago, Alti said:

hi all, i am testing this attempt on simmershome website.
search for "Wetter in Prepar3D v5.2+ (Enhanced Atmospheric) und ActiveSky + ASCA Full Dynamic 1.0.0"
at https://simmershome.de/ 

for this you nothing have to install or to edit.  only try rainers settings, when you say its not good, then use other.
you can find there verry good freeware also. englisch version is include.

 

Some parts of the day it blends in well. Some it don't. It looks like a white band around the sky. Thats what bothers me. I've look at pictures from planes at different attitudes its there but blends with the blue sky. Am going to use your setting while I fly today.   

Maurice J

I9 12900k \ EVGA 3080ti \ G-Skill 32GB \ Samsung 4K TV

5 minutes ago, coastaldriver said:

However seems we are back to the blocky overcast problem. Not as bad as before but still evident. 

I have not seen this since HF1.

Maurice J

I9 12900k \ EVGA 3080ti \ G-Skill 32GB \ Samsung 4K TV

And after many attempts to fix, still very strong haze above 20000ft. Few shots attached from take off up to 24000ft. Beautiful clouds, cloud shades, three layers on take off, really nice but than.......kills it...ASP3, envshade and EA on with HDR. Volumetric off.....

https://imgur.com/a/k1cDbnh

take off

https://imgur.com/a/3YzEEgC

11000ft

https://imgur.com/a/qCXo40E

20000 ft

https://imgur.com/a/9IlJlDz

24000 ft

And final 33000ft

https://imgur.com/a/39b3XGD

 

Edited by cyyzrwy24

Alex 

2 hours ago, cyyzrwy24 said:

And after many attempts to fix, still very strong haze above 20000ft. Few shots attached from take off up to 24000ft. Beautiful clouds, cloud shades, three layers on take off, really nice but than.......kills it...ASP3, envshade and EA on with HDR. Volumetric off.....

https://imgur.com/a/k1cDbnh

take off

https://imgur.com/a/3YzEEgC

11000ft

https://imgur.com/a/qCXo40E

20000 ft

https://imgur.com/a/9IlJlDz

24000 ft

And final 33000ft

https://imgur.com/a/39b3XGD

 

 
I, and many agree with this haze situation, which bothers many of us and more importantly, it is not realistic.
 
I am very curious what would be in your case at 20k situation with no clouds and unlimited vis.
 
Besides that, each monitor, video card, and color setting might be different we should be pretty close to what we see.
 
Another issue is the wx engine how will represent wx conditions.
 
In the 1st picture as you took it (from my prospective as a real pilot) I don't see any issues at all.
From all the others without a metar it is very difficult to evaluate, sometimes where the clouds end you might have a haze layer or not.
 
 This picture is at 20K unrestricted visibility and yes it has that pronounced haze at the horizon which for my taste and what I see from the cockpit should have that effect reduced by at least 20 to 30% to be more realistic. I used to fly over 60K and yes, that haze layer is there.
 
u1qkr59qibecx0s?preserve_transparency=Fa
Shared with Dropbox
www.dropbox.com

 

 
This one is with AS
 
rxe8auj2mlazzq1?preserve_transparency=Fa
Shared with Dropbox
www.dropbox.com

 

This is the second with AS
 
 
ho8891aib1hn00p?preserve_transparency=Fa
Shared with Dropbox
www.dropbox.com
 
This is with FS Global
 
1qil0dbdo36aj61?preserve_transparency=Fa
Shared with Dropbox
www.dropbox.com

 

And this is the second with FS Global
 
xpaaehkugqkimlc?preserve_transparency=Fa
Shared with Dropbox
www.dropbox.com

 

Obviously, each Wx engine is different and has a different representation.
To be honest we should go after LM/P3D and ask them that after such a long time to fix it, it has been over a year of complaints about this issue (including EA) and they can't fix it for some reason.

747 Captain for the last 39 years, and still learning. 

1 hour ago, killthespam said:

I am very curious what would be in your case at 20k situation with no clouds and unlimited vis.

To be honest, not sure what would be the point using it without weather....We have it and with previous versions WX was perfect really. I assume that  unrealistic haze would be still present. I agree that all depends on our hardware as well. I have to add that even with my relatively strong PC (Z490 A prime, 10700K, 2080TI....) performance with 5.2 dropped (FPS) and I would say for good 30%. However still smooth so I can't  complain that much. What I noticed during this flight (still in the air) that HAZE gets injected (?!), on and off and I haven't noticed that before.

Here is another shot I just made https://imgur.com/a/ZbMGr5p

So it doesn't look that bad really. METAR on TO was: METAR CYYZ 112000Z 07008KT 12SM -RA SCT025 OVC052 20/17 A3004 RMK CF3SC5 SLP173 DENSITY ALT 1200FT=

I am sure that LM is aware of this obviously but it seems that is not an issue for them. I am not sure if there is any possibility to have that changed and to be like used to be. My understanding that DX12 or whatever implementation was made caused this to be this way.

As you noticed, on take off, everything was really nice and I was impressed but once above 20000ft I didn't like it. Basically if you are flying VFR with prop in some valleys, looks really nice. But flying mid and long haul not impressed. But as far as I can see HF1 brought some positive change so they might make few more tweaks in next update. What concerns me is drop in performance more than anything else. And not sure why.

Alex 

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